So we can expect results like the 280x where using async doesn't really give a performance boost, but it doesn't hurt either?
Isn't there some DirectX 12 feature Nvidia supports that GCN doesn't? Is there some way Nvidia can throw some money around to get developers to use that feature to even the playing field.
There is, Nvidia can use hardware accelerated conservative rasterization to their advantage presuming that Polaris doesn't implement the same thing or further improve their geometry shaders in the pass-through case and in vertex data expansion too ...
They only partially. Intel has better support for it than anyone.
Intel is irrelevant with the pathetically low primitive rate that they push their iGPUs out ...
If people think tessellation is bad on AMD wait till they see how much more poorly it scales on Intel GPUs ...
Fixed function units isn't exactly Intel's strength ...
Oh yea... and then? :\
Look at the spec, they barely support it.
The support is adequate IMO ...
Sure Nvidia doesn't support underestimate conservative rasterization or post-snap degenerate triangles not been culled or 1/256 uncertainty regions but the basic idea is there plus there's tons of applications out there that will work with tier 1 support ...
It would be better if you stopped acting like it's some endgame move. It's more a political hey we too.
FYI, I don't have any favouritism towards Nvidia ...
You can't deny that it's an advantage that Nvidia can use ...
In the chip ...
Ok so you're not biased but you sure have a hard one for it. Again where can we see this advantage?
Why do you have to be so overly defensive about Nvidia having a pro ?
Ugh, you keep mentioning it as some great advantage but the truth is you can't back that up. Why? Because it doesn't exist yet. CR has potential to be something or not.
Why do you have to be so overly defensive about Nvidia having a pro ?
Why do you have to be so overly defensive about Nvidia having a pro ?
There is always DX12 mGPU support that will allow a person to throw in a card from the other guys to take advantage of it's additional benefits. I see no reason why AMD would sabotage it, history shows NVidia doesn't really like the idea. Would seem in todays gaming it's one of the biggest things DX12 will bring....As long as developers are on the boat of course.
But where is that pro implemented?
AMD has Ashes to point to as an example of Async. Who has implemented what Nvidia only supports?
Do you really believe in a broad mGPU support? I am starting to doubt if there will be more than a handful. You have to convince developers to use time and money on something very few will ever use.
But where is that pro implemented?
AMD has Ashes to point to as an example of Async. Who has implemented what Nvidia only supports?
with intel's help just cause 3 should be using CR and ROVs
nVidia itself
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Pascal = Maxwell + Mixed Precision + 3D Memory + NVLink
Ugh, you keep mentioning it as some great advantage but the truth is you can't back that up. Why? Because it doesn't exist yet. CR has potential to be something or not.
But where is that pro implemented?
AMD has Ashes to point to as an example of Async. Who has implemented what Nvidia only supports?