Bioshock DX10 performence

pcslookout

Lifer
Mar 18, 2007
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Link

Amazing how the extra ram even on Bioshock doesn't help much at all with 16x AF enabled at 1600x1200 and even above. It helps a little more but not enough to be worth the extra $50 to $100. I hope this is true for other future games as well. I doubt it though.
 

CP5670

Diamond Member
Jun 24, 2004
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Bioshock has pretty small textures, so this is no real surprise. Other games like Crysis may be different though.
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
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Really to bad there's no AA, they should have tried forcing it, it's possible, and I would love to see the results between the 320 and the 640mb version with some AA. It is promising though, knowing my 8800gts 320mb is just as good in BioShock as a 100$ more expensive videocard.
 

Regs

Lifer
Aug 9, 2002
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Like Doom, is 16AF enabled automaticlly when the game is in High quality mode?
 

Zenoth

Diamond Member
Jan 29, 2005
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Bioshock shouldn't be used for benchmarking purposes, even FarCry has better, higher resolution textures. Bioshock isn't the type of game that would push even a 320MB GTS to its limits, sadly of course. In the end it ain't surprising at all.
 

Skott

Diamond Member
Oct 4, 2005
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I saw that article too. Its interesting the 320 and 640 were pretty much the same. This is only one game though. Some people are complaining FS didnt do a good job of it so might want to look for other reviews to confirm/dent what FS came up with.
 

Matt2

Diamond Member
Jul 28, 2001
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Originally posted by: firewolfsm
The UE3 can't do AA.

It can do it via DX10, but deferred shading renders AA in DX9 useless. Unless of course you use super-sampling.
 

CP5670

Diamond Member
Jun 24, 2004
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Originally posted by: Matt2
Originally posted by: firewolfsm
The UE3 can't do AA.

It can do it via DX10, but deferred shading renders AA in DX9 useless. Unless of course you use super-sampling.

In Bioshock, it's the other way around. :p I think AA can be forced in DX9 but does nothing in DX10.
 

SickBeast

Lifer
Jul 21, 2000
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Bioshock will probably wind up being *free* seeing as there will probably be a class-action lawsuit over the DRM.

The whole AA thing is laughable. It's a shame that such a good game has to come from a publisher with such a complete lack of ethics. :thumbsdown:
 

RussianSensation

Elite Member
Sep 5, 2003
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Considering both 8800GTS cards are already hovering in the mid-40s at 1920x1200, turning on AA might make both cards pretty unplayable to begin with at that resolution.

What's more suprising however, is lackluster performance of HD 2900XT considering the game isn't really texture heavy. Perhaps a driver optimization issue...being outperformed by $250 8800GTS is simply unacceptable though.
 

Regs

Lifer
Aug 9, 2002
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Originally posted by: RussianSensation
Considering both 8800GTS cards are already hovering in the mid-40s at 1920x1200, turning on AA might make both cards pretty unplayable to begin with at that resolution.

What's more suprising however, is lackluster performance of HD 2900XT considering the game isn't really texture heavy. Perhaps a driver optimization issue...being outperformed by $250 8800GTS is simply unacceptable though.

What's a 2900XT? Oh yeah. I forgot.

:D
 

pcslookout

Lifer
Mar 18, 2007
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Originally posted by: RussianSensation
Considering both 8800GTS cards are already hovering in the mid-40s at 1920x1200, turning on AA might make both cards pretty unplayable to begin with at that resolution.

What's more suprising however, is lackluster performance of HD 2900XT considering the game isn't really texture heavy. Perhaps a driver optimization issue...being outperformed by $250 8800GTS is simply unacceptable though.

Yeah it is! Lets hope anandtech does some benchmarks to see if they get the same results.
 

pcslookout

Lifer
Mar 18, 2007
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Originally posted by: biostud
But for call of Juarez you need 512mb of memory to run it properly in DX10

Linky

I ran Call of Juarez fine on my Geforce 8800 GTS 320 but it was such a boring game.
 

ayabe

Diamond Member
Aug 10, 2005
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Originally posted by: SickBeast
Bioshock will probably wind up being *free* seeing as there will probably be a class-action lawsuit over the DRM.

The whole AA thing is laughable. It's a shame that such a good game has to come from a publisher with such a complete lack of ethics. :thumbsdown:

LOL. Nothing like that ever happens, if anything a lawfirm will win a few million, maybe.
 

pcslookout

Lifer
Mar 18, 2007
11,959
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Call of Jearez I noticed even gave a Geforce 8800 Ultra a stuggle. So you either need SLI GTX or Ultras or the next nvidia video card coming out just to run this game.
 

pcslookout

Lifer
Mar 18, 2007
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Originally posted by: CP5670
Bioshock has pretty small textures, so this is no real surprise. Other games like Crysis may be different though.

How do you know when a game has small textures or not ?
 

Lord Banshee

Golden Member
Sep 8, 2004
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you look at them, there is a big difference between high res texture and low res ones.

But this doesn't mean it does not use alot of them. The graphics of bioshock are fine, but like others said i wish there was Higher Res Textures.
 

SickBeast

Lifer
Jul 21, 2000
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The thing is, PS3 has 256MB of system memory, and 256MB of video memory. When they make games for it (which will be most of the big ones), they will have to go for 256MB of video memory as their target. This means that the 320MB GTS owners are safe.

The XBox 360 has 512MB of unified memory (and it takes less memory to run its OS compared to the PS3), but still, they have to keep to probably around 320MB of video memory to run the games effectively.

Even then, XBox 360 exclusives are few and far between.

I could talk about the Wii, but you get the picture. ;)

Only PC exclusive games (or games that are ported to take advantage of a ton of video memory) will show a difference between the 320MB and 640MB GTS's. The only other way to exploit it is with insane resolutions or a ton of AA.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
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Originally posted by: SickBeast
The thing is, PS3 has 256MB of system memory, and 256MB of video memory. When they make games for it (which will be most of the big ones), they will have to go for 256MB of video memory as their target. This means that the 320MB GTS owners are safe.

The XBox 360 has 512MB of unified memory (and it takes less memory to run its OS compared to the PS3), but still, they have to keep to probably around 320MB of video memory to run the games effectively.

Even then, XBox 360 exclusives are few and far between.

I could talk about the Wii, but you get the picture. ;)

Only PC exclusive games (or games that are ported to take advantage of a ton of video memory) will show a difference between the 320MB and 640MB GTS's. The only other way to exploit it is with insane resolutions or a ton of AA.

What are you talking about? Games created solely for the PC will use whatever technology is available at the time. Comparing consoles is not only wrong it's silly. Ports are always done poorly when taken from a console and put on a PC. You have to build a game from the ground up IMO. We won't ever get a Metal Gear 4 on PC either :D.

Also, The Xbox360 has more exclusives than the PS3. In fact, it has more games period.
 

dadach

Senior member
Nov 27, 2005
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UPDATE 8/30/07: With DX9 properly enabled in BioShock, the Radeon HD 2900 XT turns into a screamer, outperforming the GeForce 8800 GTS and GeForce 8800 GTX and giving the GeForce 8800 Ultra a run for its money. This indicates that AMD has got a lot of work to do to get their DX10 driver up to the level of DX9 in this game. If you crave performance, we recommend Radeon HD 2900 XT owners run the game in DX9 mode, the only downside is you will lose DX10 water ripples
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
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UPDATE 8/30/07: With DX9 properly enabled in BioShock, the Radeon HD 2900 XT turns into a screamer, outperforming the GeForce 8800 GTS and GeForce 8800 GTX and giving the GeForce 8800 Ultra a run for its money.
Uh huh, now how about with AA enabled?