Bioshock 2 out today - Anyone playing yet?

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Rezident

Senior member
Nov 30, 2009
283
5
81
Blatant and generic fanboisms aside, how was BioShock a "work of art"? The premise was interesting, sure, but the story fell apart about half way through, and the gameplay was merely average, if that.

"Dealt with morality?" How?
Because there was a different 30-second cutscene at the end depending on whether you freed or harvested Little Sisters?
Give me a break. If that is "dealing with morality", plenty of games have done so before BioShock, and in better, more profound ways, too.

No not that, that was a cheap gimmick to free or harvest, and largely irrelevant to the rest of the game. I thought it was a work of art in places like Fort Frolic, a glorious level designed by one of the best level designers on earth (he also did the legendary The Cradle level from the Thief series).

My brother (a console gamer) didn't like Bioshock. He blasts through games, run and gun, never stopping to pickup the extras, explore nooks and crannies, soak up the atmosphere and didn't even remember the Fort Frolic level! (do you?) It's all about blasting through a game asap to get to the finish line and boast about how he "beat" a game fast. I think that misses out on all the subtleties of a game like Bioshock. He loves CODMW2, it's the "best game ever" apparently.

No the guns in Bioshock weren't great, the plasmids I liked, the combinations were great if you experimented and the story was probably the best I've seen since system shock 2. I just think many people missed out on a lot of what Bioshock had to offer, just not their cup of tea, fair enough but many would (and did judging by a Metacritic score of 96!) disagree.

How did you think the story fell apart half way through? I thought it was excellent up to and including that twist.
 
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VashHT

Diamond Member
Feb 1, 2007
3,362
1,439
136
I played this for a few hours last night. So far I am liking it quite a bit, it is pretty cool to see how rapture is changing after the first game. I've been playing on hard with vita chambers disabled and with the quest arrow off. I like to explore everywhere I can get to and I feel like the quest arrow just railroads you through the game.

I wouldn't recommend it to anyone who didn't like the first game, because it is very similar in all ways.
 

scooterlibby

Senior member
Feb 28, 2009
752
0
0
Loved the first and played it through 3 times. I am pretty disappointed they barely did anything to improve the engine this time. There are so many games I want currently that I will wait until this is on the discount list.
 

VashHT

Diamond Member
Feb 1, 2007
3,362
1,439
136
Loved the first and played it through 3 times. I am pretty disappointed they barely did anything to improve the engine this time. There are so many games I want currently that I will wait until this is on the discount list.

Yeah I was pretty disappointed with that too. I haven't noticed as many muddy textures in this one so far though, and the animations for the splicers are a lot smoother in this one over the last one.

Does anyone know if forcing AA works in this? It hasn't bothered me that much since I'm playing at 1900x1200 but it would be nice to use since I have the extra power for it.
 

AlgaeEater

Senior member
May 9, 2006
960
0
0
Bioshock simply was not worth the 96% it received on Metacritic. That's a bullshit score for that game. This is not a matter of opinion, this is a fact. Everyone knows this. It cannot be denied.

Going to have to side with GA on this, Bioshock 1 was a solid game but nowhere deserving of such a score. Too many reviews gave Bioshock high praise for "style" that inflated the overall review of the game. A good game, but 96% is almost perfect even flawless really.

In any case I've played Bioshock 2 now for a few hours and just got to the point where I got my 3rd active plasmid. This game pretty much feels like an expansion pack more than a true blue sequel so far. Lots of stuff rehashed, lots of models still the same.

Things are a lot less scary when you're a Big Daddy yourself. Vita-chambers (if you leave them on) still make the game ridiculously easy. (So turn them off for better immersion)

I actually like the story so far, but it makes a lot of references to things that happened in the past; especially the audio logs.

If you're on the fence, might want to pick it up down the line when it's cheaper.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Disclaimer: These are my spoiler-free thoughts after spending 3-4 hours with the game.

For me, initially the idea of heading back to Rapture 10 years after the events that took place in the original Bioshock were facsinating, though I have to admit that I was also leary of the experience. And not because of the sometimes talked of "quick corporate cash-grab" from 2KGames that gamers talk of--I try to not concern myself with that stuff--but because Bioshock seems to be a complete story unto itself. Afterall, wouldnt making a sequel to Bioshock be similar to making a sequel to Pulp Fiction--not necessary?

It turns out my suspicions were probably illconceived.

By now everyone knows you take control of the very first prototyped Big Daddy in Bioshock 2, and from the initial moment that happens the game makes it incredibily apparent how massive and powerful you are. With the heavy pounding of your feet as you lumber through about, the loud "Swoop" of your massive melee attack thudding someone across the head, or even the chest-deep grunts you let loose when you're attacked--it sinks in that you're truely massive. But that doesnt mean you're not susceptible to damage or that you perform things and slower than any other protagonist in a game.

Actually, to me it just highlights the greatness of his design. The collosal heaviness is translated to you completely by sound and not the controls. Infact there is almost a certain melancholy to the implication of how cumbersome your life is in Rapture now.

I have to admit, for me, the very first hour of the game was slightly awkward. Walking around was a confusing expereince as I tried to take in everything Rapture was designed to show me. The environments, though the same in essence, had changed a bit due to the lapse of 10 years, the writting scrawled across the walls didnt make much sense to me and the suit I was wearing felt cumbersome making me feel claustrophobic--I just totally felt out of place! But after putting some thought into it after playing last night I realize that perhaps what I was experiencing was a natural. Perhaps these elicited feelings were intentionally by design? I doubt it, but it did manage to augment my experience by connecting me to the protagonist, as I imagine he was most likely experiencing the same emotions.

By the time I hit the second area in the game Andrew Ryan's Amusment Park I was full on, 100% drawn into the game. I knew what plasmids I wanted to use in certain situations and what weapons were most effective against certain foes. But what was really interesting was playing through this particular area because the day before I was listening to the lastest Game Informer Podcast where they visited Irrational Games and talking to Ken Levine. Most of the conversation centered around inspirations for video game ideas and one of the things he brought up after movies was Walt Disney and it's theme park rides. He stated that theme part rides like Pirates of the Caribean is an experience where you never know where the audience is going to look and video games sometimes face the same dilema when trying to tell a story in the game. The issue is resolved, in both places, by the use of strong lighting and in dark rooms. While playing through this particular level you can see these techniques used--it was fascinating!

But there are some other minor annoyances in the game. One of them includes the odd default placement of the quick save and quick load keys--F12 and F11 respectively. Why on Earth would you flip the--mostly industry standard-locations around? They put the quick save on the right and the quick load immediately to its left. Often in PC games you will find the quick save key to be either F5 or F6, and the quick load key will usually reside on F9 or F10. Keeping the all important and sometimes frantically hit keys seperated by a few other keys adds a bit of insurance from gamers fumbling a wrong key press. I learned the hard way, in game, that they traditional setup was now configured by default. In one particular area in the game I died and was immediately resurrected in a Vita Chamber. I wanted to restart the game where I had saved it--which was right before I died so I wouldnt have to run back--but unfortunately my instinct forced me to hit the right-most key to laod it, but all it did was save my game where I was standing--in the Vita Chamber. It took me a few seconds to realize what had just happened--I overwrote my quicksave slot! It was frustrating losing the 15 minutes of game time, and I still dont understand the logic behind this design. Also, shouldnt a quick save be done...quickly? If you are taken out of the game for the process to happen (dialog:"Quicksaving, please do not turn your computer off!") then it kind of defeats the process doesnt it?

Also, having seperate keys to hack AND open things seems a bit cheap and a blatant offer at "choice". I can't see into everyones Bioshock game but I would be willing to guess that 99% of the people playing Bioshock 2 are hacking just about everything that can be hacked since it offers benefits (free items, lower prices on items, by pass alarms)--so why do we need seperate keys to hack and open things? Does anyone not want to hack something and bypass cheaper prices on items?

After the quicksave debacle I modified the default keyboard configuration to my liking only to find out a little later in the game that the text in the game didnt reflect my changes. For instance, I changed the binding of the F key and the Spacebar and in one particular instance, where you get to make a moral decision, the options were essentially "Press F to be a good guy and Press B to be a monster!" Well, I knew that I changed my F key bindings so I hit the Spacebar instead to be a goody-two-shoes and nothing happened. Y'okay, so it just didnt register my change, I thought. I then hit the F key and--not only did it not work--it choose the morally evil decision--what?! Fortunatley I had saved the game 5 mintues before this event took place so it wasnt a problem, but it does make me wonder how something like that slipped through testing.

Graphically speaking the game is very very much like the first one, but with slightly more detailed textures. I'm playing on the PC with all settings maxed out (DirectX 10) and it's never even hickuped. It's a really goregous game that's very aesthetically pleasing. I will say that I think, so far, that the level design is a step up from the already well done's first game.

Now back to Rapture...I've got some little sisters that need me!
 
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ayabe

Diamond Member
Aug 10, 2005
7,449
0
0
I just finished the Amusement Park too and that really pulled me into the game finally. I was feeling a bit out of sorts before that.

The little diorama's are quite a treat and I would encourage everyone to make sure they see each one at least once. I actually laughed out loud a couple times.
 

crisium

Platinum Member
Aug 19, 2001
2,643
615
136
It's pretty sad that they overlooked the same problem 2.5 years later.
 

allthatisman

Senior member
Dec 21, 2008
542
0
0
No not that, that was a cheap gimmick to free or harvest, and largely irrelevant to the rest of the game. I thought it was a work of art in places like Fort Frolic, a glorious level designed by one of the best level designers on earth (he also did the legendary The Cradle level from the Thief series).

My brother (a console gamer) didn't like Bioshock. He blasts through games, run and gun, never stopping to pickup the extras, explore nooks and crannies, soak up the atmosphere and didn't even remember the Fort Frolic level! (do you?) It's all about blasting through a game asap to get to the finish line and boast about how he "beat" a game fast. I think that misses out on all the subtleties of a game like Bioshock. He loves CODMW2, it's the "best game ever" apparently.

No the guns in Bioshock weren't great, the plasmids I liked, the combinations were great if you experimented and the story was probably the best I've seen since system shock 2. I just think many people missed out on a lot of what Bioshock had to offer, just not their cup of tea, fair enough but many would (and did judging by a Metacritic score of 96!) disagree.

How did you think the story fell apart half way through? I thought it was excellent up to and including that twist.



THIS...

Bioshock was an excellent game, with style and an atmosphere that has never been done before. If you blast through the game in less than 8 hours, chances are you aren't going to like it, or any game for that matter... simply because you are not taking the time to look around, read, and immerse yourself into the story and surroundings. Are there complaints with the game? Sure... Are they minimal? Definitely... I wouldn't give it a 96/100 personally, probably more like a 92/100. A 96 is approaching "epic"... not really sure there are that many games that can be catergorized that way.

As for the OP's topic... yes I plan on buying Bioshock 2, as soon as I finish ME1, then ME2. Hopefully it will be as good as the first one was.
 

Soundmanred

Lifer
Oct 26, 2006
10,780
6
81
Tried to play it today, but due to having a stomach bug, it gave me a headache and made me feel dizzy.
Can't wait to get better so I can resume playing as the first section impressed me.
(Made it to just after the person talks to you on the screens and you fall)
 

AndroidVageta

Banned
Mar 22, 2008
2,421
0
0
Heres my review of the game in a nutshell:

Well where to start. I feel that instead of posting all my thoughts in complex paragraphs I should just bullet point them to get the point across.

First we'll start with the negatives as I feel these out way the positives of the game.

- Graphics are EXACTLY the same as the first except less believable. Things like bump mapped gears on doors that look entirely too fake and something that gave me that "Wtf is this?" feeling. Water still looks like mercury, no new DX10 features, textures still have that muddy blurry look that 2 years ago looked fantastic now look old and definitely dated. Bioshock 2 seems more like a expansion pack than a new installment to the series. Game engine is definitely the same with no changes other than new character models and maps.

- Its all the same as the first. Granted your character and weapons are different, however, everything else is the same. Same bag of potato chips, same splicers, same everything. Expect NOTHING new thats worth noting except perhaps the hacking and under water stuff.

- Enemies are WAY too strong. Explain to me how a splicer with a pipe can hit a me once (remember, you are a Big Daddy now) and take 1/4 of my health? If I remember correctly, I couldn't hit a Big Daddy four times in the first Bioshock with my wrench and kill him...I seem to remember it taking everything I had (ammo included) to bring one down. Just way too difficult and way too unrealistic (in that "gamey" way of course) and THIS is what brings the game down for me...Im in this big ass suit with armor and stuff...what gives?

- The weapons are too WEAK! I can pump 10 round into a splicer with my .50 caliber chain gun before killing them. Isn't a .50 caliber bullet the same that would blow your arm off in real life? Granted this is a game, but come on! Enemies too strong, weapons grossly underpowered...did no one test this game before launch and not have any problems with this? This doesn't make the game more challenging, just more frustrating!

- Just too "console" feelish. This is something that Ive never experienced before, even in games that most people would say this. However, in Bioshock 2, if I had my Xbox 360 controller hooked up I honestly could not tell you this was a PC game...everything is build for the console version, no more complex hacking and the sort, its all been tailored for the controller and "ease" of use.

- Game DEFINITELY needs a patch. Ive been playing for about 8 hours so far and the game 3 times now has cause my computer to crash. And yes I said my COMPUTER to CRASH...no Alt+tab, no Ctrl+Alt+Delete...I literally had to reset my computer. WAIT FOR A PATCH!

- Just not that good, way too hyped for sure. Extremely disappointing, to the point of it kind of hurting my feelings...would not have spend $50 on this game, MAYBE $20 at best.

WHERE ARE THE GOOD THINGS?! you might be asking???

Honestly, I cant think of anything worth its own point. If you liked the first one and found it engrossing, Bioshock 2 isn't a bad game at all...its just more of the same, and kinda in a bad way. Nothing really exciting or worth while. I definitely have that "mehhh..." feeling. I mean, sure, there are new characters and you get to explore more of Rapture, but that's about it, DO NOT expect anything new or anything to give you that "Wow, wish this was in the first one!" feeling.

Definite 5/10...simply not worth the hype, and especially not worth the $50!!!
 

allthatisman

Senior member
Dec 21, 2008
542
0
0
^^ Fair assessment of the game I would say (even though I haven't played it..). I would say that to me personally, graphics take a backseat to style and story, but if either of those are missing, bad graphics just makes for an even worse experience.

With regard to the difficulty... I know the game takes place ten years after the first Bioshock, and all the splicers are even more juiced up on ADAM, thus, tougher splicers etc. I totally hear you on the console-itus that has taken place of late with a lot of the bigger "blockbuster" games. Modern Warfare is a perfect example... I mean WTF was the snowmobile and raft part?!? That was straight out of a DATED console game... I totally regret paying $50 for that turd of a game, absolutly nothing like the first modern warfare. System crashes IMO are unacceptable after the game has been out for more than a couple weeks, especially since they require you to activate through Steam...
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
THIS...

Bioshock was an excellent game, with style and an atmosphere that has never been done before. If you blast through the game in less than 8 hours, chances are you aren't going to like it, or any game for that matter... simply because you are not taking the time to look around, read, and immerse yourself into the story and surroundings. Are there complaints with the game? Sure... Are they minimal? Definitely... I wouldn't give it a 96/100 personally, probably more like a 92/100. A 96 is approaching "epic"... not really sure there are that many games that can be catergorized that way.

Except that I found every plasmid, item, unlocked every achievement (that you can unlock in a single run), etc. when I "blasted" through the game in a short period of time. Sorry, but BioShock just wasn't that good, and BioShock 2 sounds like more of the same.

Judging from what I've heard about this game, I'm definitely going to pass. I don't even know if I will rent it, since I've already played this game before, and it was called BioShock.
 

VashHT

Diamond Member
Feb 1, 2007
3,362
1,439
136
Heres my review of the game in a nutshell:

Well where to start. I feel that instead of posting all my thoughts in complex paragraphs I should just bullet point them to get the point across.

First we'll start with the negatives as I feel these out way the positives of the game.

- Graphics are EXACTLY the same as the first except less believable. Things like bump mapped gears on doors that look entirely too fake and something that gave me that "Wtf is this?" feeling. Water still looks like mercury, no new DX10 features, textures still have that muddy blurry look that 2 years ago looked fantastic now look old and definitely dated. Bioshock 2 seems more like a expansion pack than a new installment to the series. Game engine is definitely the same with no changes other than new character models and maps.

- Its all the same as the first. Granted your character and weapons are different, however, everything else is the same. Same bag of potato chips, same splicers, same everything. Expect NOTHING new thats worth noting except perhaps the hacking and under water stuff.

- Enemies are WAY too strong. Explain to me how a splicer with a pipe can hit a me once (remember, you are a Big Daddy now) and take 1/4 of my health? If I remember correctly, I couldn't hit a Big Daddy four times in the first Bioshock with my wrench and kill him...I seem to remember it taking everything I had (ammo included) to bring one down. Just way too difficult and way too unrealistic (in that "gamey" way of course) and THIS is what brings the game down for me...Im in this big ass suit with armor and stuff...what gives?

- The weapons are too WEAK! I can pump 10 round into a splicer with my .50 caliber chain gun before killing them. Isn't a .50 caliber bullet the same that would blow your arm off in real life? Granted this is a game, but come on! Enemies too strong, weapons grossly underpowered...did no one test this game before launch and not have any problems with this? This doesn't make the game more challenging, just more frustrating!

- Just too "console" feelish. This is something that Ive never experienced before, even in games that most people would say this. However, in Bioshock 2, if I had my Xbox 360 controller hooked up I honestly could not tell you this was a PC game...everything is build for the console version, no more complex hacking and the sort, its all been tailored for the controller and "ease" of use.

- Game DEFINITELY needs a patch. Ive been playing for about 8 hours so far and the game 3 times now has cause my computer to crash. And yes I said my COMPUTER to CRASH...no Alt+tab, no Ctrl+Alt+Delete...I literally had to reset my computer. WAIT FOR A PATCH!

- Just not that good, way too hyped for sure. Extremely disappointing, to the point of it kind of hurting my feelings...would not have spend $50 on this game, MAYBE $20 at best.

WHERE ARE THE GOOD THINGS?! you might be asking???

Honestly, I cant think of anything worth its own point. If you liked the first one and found it engrossing, Bioshock 2 isn't a bad game at all...its just more of the same, and kinda in a bad way. Nothing really exciting or worth while. I definitely have that "mehhh..." feeling. I mean, sure, there are new characters and you get to explore more of Rapture, but that's about it, DO NOT expect anything new or anything to give you that "Wow, wish this was in the first one!" feeling.

Definite 5/10...simply not worth the hype, and especially not worth the $50!!!

LoL pretty much all of your gripes are about game-play. I personally thought kind of the same thing as you (I'm 5 hours into it) about the damage, but if they made it too easy everyone would be bitching about that. I'm willing to put up with the unrealistic damage proportion to have a challenge actually, it would be boring as hell if you were as strong as the other big daddies.

Also, it has not crashed once for me, you might want to try removing your overclock maybe or disabling crossfire and see if that stops the crashing.

I don't think much was promised over the first one, if you don't like the setting or the story I don't know why you would buy the 2nd one at all. I'd say it warrants the 9/10 it's been getting so far, I like the story so far, and I like how they fleshed out the political commentary that was a big part of the first game. The atmosphere is just as creepy as the first one even though you are a big daddy.

I have no idea what you guys were expecting, of course Bioschock 2 is going to b Bioshock 1 with a new story, wth did you guys think it would change into a completely different game for?
 

VashHT

Diamond Member
Feb 1, 2007
3,362
1,439
136
Sucks that they didn't do a single thing to improve the engine. Sounds lazy.

Meh that's not really true, one really noticeable thing is the splicer animations are far better than the first one. I wouldn't be surprised if it runs better than the first one, but I can't back up that statement because I have a much better video card than I had when I played the first one.
 

KeypoX

Diamond Member
Aug 31, 2003
3,655
0
71
I played for a few minutes. Seems cool should be as good as the first without the initial wow factor of the first.

I like the first it was something new for its time, it deserved its score. You cant compare it now but what it was at its time. I havent beat the second but I imagine its about the same as the first. I gonna hve to wait a bit, as im to engrossed into ME2 right now.
 

Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
THIS...

Bioshock was an excellent game, with style and an atmosphere that has never been done before. If you blast through the game in less than 8 hours, chances are you aren't going to like it, or any game for that matter... simply because you are not taking the time to look around, read, and immerse yourself into the story and surroundings. Are there complaints with the game? Sure... Are they minimal? Definitely... I wouldn't give it a 96/100 personally, probably more like a 92/100. A 96 is approaching "epic"... not really sure there are that many games that can be catergorized that way.

As for the OP's topic... yes I plan on buying Bioshock 2, as soon as I finish ME1, then ME2. Hopefully it will be as good as the first one was.


I'm going to agree with you here. I think the whole concept of the game, the location, the atmosphere, etc made it a really good game. It was truly a pretty unique concept that I don't think anyone has really touched on again. I was never really 'bored' with it, but I thought during the first few parts it was not as engaging. Towards then end though I was rather curious to see how it all tied together, enough so I immediately went and read the wiki to fill in all the details.

Also, for some reason I found Bioshock to be really hard. I played on medium, and I died...a lot for some reason. Not really sure why, never had that issue with other games. Thank god for the vita chambers or I would never have made it through the game!:eek:
 

Rakewell

Platinum Member
Feb 2, 2005
2,418
1
76
^^ Fair assessment of the game I would say (even though I haven't played it..). I would say that to me personally, graphics take a backseat to style and story, but if either of those are missing, bad graphics just makes for an even worse experience.

How can you call it a "fair assessment", if you haven't even played it? Hilarious.

I'm about 5 hours in, and I admit, it took me a while to get into it. I definitely am enjoying it, it's worthy of a 9/10.

I think people expect miracles out of this game; most notably, those who expect to judge it upon the original.

As I recall, there was a great deal of moaning from certain members of the gaming community about Half-Life 2 when it came out. "It's no where near the original".... "They lost the story".... Jeez. Come on.

I recall going to see Pulp Fiction in 1994, knowing nothing about it. It was incredible. Now... had I heard an extraordinary hype out of the movie, I probably wouldn't have judged it has highly.

The bias for BS2 is the same, here, folks. Let's not judge until we play it... All the way through. And stop counting reviewers as resources.

My 2 cents.

Cheers.
 

Via

Diamond Member
Jan 14, 2009
4,670
4
0
As I recall, there was a great deal of moaning from certain members of the gaming community about Half-Life 2 when it came out. "It's no where near the original".... "They lost the story".... Jeez. Come on.

I honestly don't remember anyone saying that.
 

9mak9

Senior member
Dec 3, 2007
494
0
76
Only played the 1st 10 minutes of Bioshock. I love playing horror/scary games but they freak me out sometimes. I have so many games (from the steam/D2D sales) I'm trying to finish up and then I'll play the 1st one then I'll eventually find a good deal and get bioshock2/ME2

I would get to it sooner but the Tropico 3 and Empire Total War sales and too good to pass up.