I made the mistake of reading the Eurogamer(I think) review and it dampened my spirits a bit. According to them the story has taken a backseat to gameplay, and the plot isn't anything mindblowing.
This is a downer for me, the story is the star of this franchise not the gameplay. Having both would be grand, but this is not trending in the right direction.
Wrong mag:
"If 2K had managed to tell a story that equalled or bettered that found in the original, we'd have been left with an unquestionably better experience, rather than just a more exciting, smarter shooter."
http://www.videogamer.com/pc/bioshock_2/review-2.html
PC gamer:
"Similar and slightly improved mechanics make this a worthy sequel, despite a sadly less-memorable story."
So anyways.
91/100, adjusted for the Bioshock Overhype Inflation Factor (BOIF) means then game is probably worth around 70-75%, just slightly less than the original.
Bioshock simply was not worth the 96% it received on Metacritic. That's a bullshit score for that game. This is not a matter of opinion, this is a fact. Everyone knows this. It cannot be denied.Yeah just because you didn't like it means it's over-hyped, give me a break.
Bioshock simply was not worth the 96% it received on Metacritic. That's a bullshit score for that game. This is not a matter of opinion, this is a fact. Everyone knows this. It cannot be denied.
Bioshock simply was not worth the 96% it received on Metacritic. That's a bullshit score for that game. This is not a matter of opinion, this is a fact. Everyone knows this. It cannot be denied.
No it's not. And Bioshock was average, maybe slightly above average.Playing a game is like drinking a very fine bottle of wine.
The game was a work of art, which dealt with morality.
No it's not. And Bioshock was average, maybe slightly above average.
Blatant and generic fanboisms aside, how was BioShock a "work of art"? The premise was interesting, sure, but the story fell apart about half way through, and the gameplay was merely average, if that.
"Dealt with morality?" How?Give me a break. If that is "dealing with morality", plenty of games have done so before BioShock, and in better, more profound ways, too.Because there was a different 30-second cutscene at the end depending on whether you freed or harvested Little Sisters?
