Originally posted by: CZroe
http://www.dextrose.com
SUPPORTED
----------------------------------------------------------------------------------
DOL-GAFE-USA A Animal Crossing ~1 min. initial load.
Game loads into RAM. No more
loading after title screen.
----------------------------------------------------------------------------------
DOL-GAEJ-JAP A Animal Crossing E+ ~2 min. initial load.
Game loads into RAM. No more
loading after title screen.
----------------------------------------------------------------------------------
DOL-GLMP-EUR B Luigi's Mansion ~2 min. initial load.
Intro sound pops/stutters.
<2 sec. load between doors.
UNSUPPORTED...
----------------------------------------------------------------------------------
DOL-GFZJ-JAP B F-Zero GX ~2 min. initial load.
DOL-GFZE-USA B F-Zero GX Short loading times in-game.
Minor audio pops/stutters in-game.
<15 sec. load for menus.
Reports memory card as full but
does not freeze.
----------------------------------------------------------------------------------
DOL-GWRP-EUR B Wave Race: Blue Storm ~1 min. initial load.
Short loading times in-game.
Audio pops/stutters in-game.
Recommend remove memory card.
----------------------------------------------------------------------------------
DOL-GSWE-USA B Rogue Leader ~5 min. initial load.
Recommend remove memory card.
----------------------------------------------------------------------------------
DOL-GMDE-USA A Madden NFL 2002 ~2 min. initial load.
Choppy FMV/graphics in-game.
Recommend remove memory card.
----------------------------------------------------------------------------------
DOL-GSAP-EUR B Starfox Adventures ~1 min. initial load.
Choppy FMV/audio cut-scenes.
Recommend remove memory card.
----------------------------------------------------------------------------------
DOL-GDMP-EUR B Disney's Magical Mirror ~1 min. initial load.
starring Mickey Mouse Short loading times in-game.
Minor audio pops/stutters in intro.
Minor audio/graphics pops in-game.
----------------------------------------------------------------------------------
DOL-GRHE-USA B Rayman 3: Hoodlum Havok ~3 min. initial load.
Choppy FMV/audio/graphics in-game.
Recommend remove memory card.
----------------------------------------------------------------------------------
DOL-????-USA B Skies of Arcadia ~1 min. initial load.
Short loading times in-game.
Choppy FMV/intro.
----------------------------------------------------------------------------------
DOL-GTSE-USA B TimeSplitters 2 ~1 min. initial load.
~30 seconds for each load screen.
Reports memory card as corrupt
but does not freeze.
----------------------------------------------------------------------------------
Might wanna take these games off the list... They're now FREE
Yes, the Gamecube has been hacked.
Seriously, DO NOT use this to rip-off Nintendo. They're finally getting the break they need in the market. I hear they've finally stopped retailers from selling the current version of PSO and have stopped production of the BBA indefinately (Sorry Mario Kart fans. I've got my two Broadband Adapters

). That's pretty drastic and they DO NOT need to loose more developers over this. I own 4 N64 backup devices and have not used them illegally so I trust that you will act responsibly too.
Needed:
Broadband Adapter (BBA)
Phantasy Star Online
Gamecube
ISO of Gamecube media (Available on the Internet; Referred to as "GCM")
The backdoor discovered in Phantasy Star Online has allowed people to run homebrew software on the GC for months. This backdoor was created for Sega to load software and updates to the GC's only online game. This included new features, seasonal downloadable GBA content, bugfixes and anti-cheat patches. Using this utility, memory was limited because PSO was still occupying it. Successive releases of Crazy Nation's PSUL (Phantasy Star Uploader) increased the maximum program size to 16MB (Phantasy Star Online still occupies most memory). "Trainers" were made that would boot other games (On REAL legitimate discs). Most trainers add a menu of cheats sort of like all the old hacked SNES & N64 ROMs that were floating around the 'net. These trainers were able to reboot the GCN while keeping their cheat code in memory and totally eliminating PSO from memory. Now, the Broadband Adapter has been reverse engineered so homebrew software could access it. The first example of this was GCM ISOs made by dumping the discs data through the BBA. It wasn't long before someone wrote software that redirects read requests through the BBA and uses the trainer technique to reboot the GC and run that code.
The BBA is NOT 100mbit, so load times suffer and it can be dangerous to memory cards. I own nearly all of these games so I'll be legally giving it a try