I've just gotten a Hercules 3D Prophet II MX. I'm having problems running Quake III. I can play UT just fine using D3D, and GLQuake works fine also. However, Quake III hangs immediately after I enter a level. I have to reboot the computer to fix it. I'm running Windows 2000 SP1, and I've tried both the latest Hercules drivers and the most recent official Nvidia drivers (6.31), both with the same results. Also, I'm using the 1.25y patch for Quake III (I also tried 1.25 with the same results). I'm thinking it's not a hardware problem, since it does work great in other games. My previous card was a Voodoo3 3000, and it worked great in Quake III. Here's my system config:
Dual PII 450s
256mb PC100
Epox KP6-BS rev .2 (440BX)
Adaptec 2930CU SCSI
Intel PRO/100B NIC
Creative PCI Sound
Drives, etc...
There are no resource conflicts, irq or otherwise. Does anybody have any ideas? This is really annoying!
UPDATE: I've found that by disabling GL Extensions in Quake III, it doesn't hang, but it runs really slowly (it seems slower than the Voodoo3).
Dual PII 450s
256mb PC100
Epox KP6-BS rev .2 (440BX)
Adaptec 2930CU SCSI
Intel PRO/100B NIC
Creative PCI Sound
Drives, etc...
There are no resource conflicts, irq or otherwise. Does anybody have any ideas? This is really annoying!
UPDATE: I've found that by disabling GL Extensions in Quake III, it doesn't hang, but it runs really slowly (it seems slower than the Voodoo3).