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BF2 vs BC2?

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AznAnarchy99

Lifer
Dec 6, 2004
14,695
117
106
Things I dislike about BC2:

Maximum 32 player limit: Given the huge maps, 32 players gets boring and is a small number. Comparing that to Call of Duty 4/5, there is about a 50 player capacity per server in smaller maps which keeps the action going, they could have increased the player limit to 42 or 48 at least.

No perks like Martyrdom or Juggernaut as in COD4/5: Camping is an extreme high point since there is no way to kill campers or survive hits by having such perks, this makes the game-play harder but also boring..

Re-spawn timing: There's at least a 3-6 second respawn time given in servers, which once again is too slow for my liking, fast paced action would have made this game excel.

Blow a hole in the wall for campers.
 

ussfletcher

Platinum Member
Apr 16, 2005
2,569
2
81
I really like the destructible buildings and relative infantry/vehicle balance.

Nothing beats running up to an objective building, blowing a hole in the wall and taking out a room full of defenders who are staring out the doors/windows :D
 

TheJTrain

Senior member
Dec 3, 2001
665
6
81
Things I dislike about BC2:

Maximum 32 player limit: Given the huge maps, 32 players gets boring and is a small number.
I don't know, I just played an awesome round of Port Valdez Rush in a Hardcore 16-man server and it was so very much fun. I'm usually not a fan of Hardcore, but the combination of Harcore damage and only 16 players made it a more strategic, cover-and-overwatch, slow-advance kind of affair, which is much more enjoyable for me personally. I'm not a fan of the overcrowded 32 guys sprinting all over and killing each other instantly bloodbath kind of thing. What's the point? For me, the Objectives make the game fun, not the free-for-all killing sprees. Which is why I played the heck out of BF2142, played CoD4 for all of about a month or so, never bought MW2, and preordered BC2 as soon as I could.
 

Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
I don't know, I just played an awesome round of Port Valdez Rush in a Hardcore 16-man server and it was so very much fun. I'm usually not a fan of Hardcore, but the combination of Harcore damage and only 16 players made it a more strategic, cover-and-overwatch, slow-advance kind of affair, which is much more enjoyable for me personally. I'm not a fan of the overcrowded 32 guys sprinting all over and killing each other instantly bloodbath kind of thing. What's the point? For me, the Objectives make the game fun, not the free-for-all killing sprees. Which is why I played the heck out of BF2142, played CoD4 for all of about a month or so, never bought MW2, and preordered BC2 as soon as I could.

Yeah huge battles ftl. If there's 32 players on your team you can barely make a difference, but if there's only 6-10 you can actually feel like you're contributing to making your team win. Plus if the server is jam packed with players there's little strategy because you're constantly shooting at someone.
 

Capt Caveman

Lifer
Jan 30, 2005
34,543
651
126
Yeah huge battles ftl. If there's 32 players on your team you can barely make a difference, but if there's only 6-10 you can actually feel like you're contributing to making your team win. Plus if the server is jam packed with players there's little strategy because you're constantly shooting at someone.

I'm guessing you never played 64 player BF2 on a server with lots of regulars or part of a clan/community that had scrims with other groups.

Back in the BF2 days, my clan used to scrim others regularly 32v32, we'd put together pre-game strategies and maps based on the specialties of people. An awesome jet/helo pilot could dominant a game. A good working squad could also dominant a game capping flag after flag.

It's what made BF2 epic. Also the huge amount of clans/groups that were involved with CAL and TWL.
 

gramboh

Platinum Member
May 3, 2003
2,207
0
0
Things I dislike about BC2:

Maximum 32 player limit: Given the huge maps, 32 players gets boring and is a small number. Comparing that to Call of Duty 4/5, there is about a 50 player capacity per server in smaller maps which keeps the action going, they could have increased the player limit to 42 or 48 at least.

No perks like Martyrdom or Juggernaut as in COD4/5: Camping is an extreme high point since there is no way to kill campers or survive hits by having such perks, this makes the game-play harder but also boring..

Re-spawn timing: There's at least a 3-6 second respawn time given in servers, which once again is too slow for my liking, fast paced action would have made this game excel.

6 seconds is long?? Jeez, what has MW2 done to FPS gaming. You should try CS, get sniped at start of round = 3 minute wait.

MW2 sucks.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
AA in BF2 was not as effective as it was in BF1942, but you could still take down aircraft. Heck, I used to shoot helo pilots with my M95.

While BFBC2 isnt BF2, its good enough until they release BF3.