Originally posted by: Eeezee
Originally posted by: cessation
Originally posted by: mindcycle
Originally posted by: BladeVenom
Theft is the taking of property. That's why it's called copyright violation, and not theft. And intent doesn't protect you against copyright violation. If any software you use is in violation of copyright law, you are also guilty of copyright violations no matter what your intent. Everyone here has violated copyright laws whether they intended to or not.
Right, copyright violation and theft are two different things.
The funny thing is (or sad) most people pirating think it's no big deal because they didn't really steal it, but copyright violation (piracy) is worse than theft in most cases. If you just took a copy for yourself that you didn't share then it's only one small violation. But most people grab software off bittorrent or other sharing methods and share with hundreds or thousands of people.
So if the pirate just went to the store and stole a copy of the software they probably would've done less harm.
I see why so many people do it though. How many of people can say they wouldn't take cash from a ATM that was just spitting it out? Most people would not admit they would take the cash but they would. It reminds me of movies where casino chips go flying for whatever reason and everyone dives in to grab some. Although that's just a movie, I could easily see that happening.
It's too bad companies can't make it so hard to pirate software that the average joe wouldn't bother. Everytime they try it ends up screwing the legit customers and doing nothing to pirates.
I disagree.
Pirating a game costs the developer nothing, assuming you weren't going to buy the game anyway. Similarly, uploading that pirated game to someone else also costs the developer nothing, assuming they weren't going to buy the game anyway. We can talk all we want about lost sales, but the actual number is impossible to know so there's no point.
The point is that the publisher doesn't actually lose anything. You didn't take $50 from a publisher when you downloaded title XX. Physically stealing a copy of the game DOES cost the publisher money, that's a physical good and costs money to produce. Calling the company for tech support DOES cost the publisher money, that's a service, those tech support guys have a salary.
Creating the game costs money, but making digital copies of that game does not cost additional funds. That is the distinction. There is a difference between opportunity cost and actual cost.