I'm kinda wondering if the gaming market for the high end PC is getting squeezed out? It use to be back in the day, PC gaming was the best. Now, the gaming market money train seems to be geared toward consoles and the PC ports were just an afterthought. Prove me wrong.
There's nothing to prove wrong as you already nailed it. Consoles typically make up 70-85% of AAA sales. PC gets the rest. Because of this, nearly all AAA games are cross-platform, designed around consoles and controllers (and low-mid PC equivalents) and as much as enthusiasts don't want to admit it, ever since the start of the consolization era "PC Master Race hardware" has been mostly about "extending the already pre-selected baseline" with cheap to implement stuff (running same content at higher resolutions & refresh rates, more post-process shaders / blur filters on Ultra, etc), not actual "PC exclusive" added content. A few games may have come with higher-res textures just for PC, but as far as complex physics / AI, level size, etc, no game dev is going to double their workload and make two different AI, larger levels, hire more voice actors to turn passive crowds into individually interactive NPC's, etc, just for the PC version, they'll simply create one "lowest common denominator" version and it'll always be watered down to what can be squeezed onto current console CPU's / fits the dev's budget & time constraints.
This has been true for +10-15 years now and you can go back and see Deux Ex: Invisible War or Thief: Deadly Shadows to see how crippled the PC versions were vs the original PC exclusive games even back in the early 2000's (eg, level sizes shrunk by 75% to fit XBox 64MB memory limit). It's always been console hardware that determines core game design, not UE4 tech demo's, "E3 bullshots" or xx80Ti 3DMark scores. The only thing likely to change this is a new generation of consoles with proper "big core" CPU's several years down the line. And even then game design will remain "shaped" for controllers plus the more recent unfortunate "industry priority" of stuffing MT's / pay2win / in-game purchase cr*p into everything.
As others have commented, PC is still the best platform overall for modding, having the largest total catalogue of new / old games with continuous compatibility stretching back 30 years, plus the Indie world outside the AAA bubble. Quite honestly,
heavily modded Skyrim is still my first suggestion when someone with beefy hardware wants something on PC that the console equivalent doesn't come close to. Modders have always pushed hardware and games engines to their limits post-release far more than devs do with their official releases.