Battlefield 3 recommended GPU specs out

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ImDonly1

Platinum Member
Dec 17, 2004
2,357
0
76
I have spawned many times at the same location getting killed by the same player. But it does change sometimes. Not too sure how it works.

You can pick where you spawn. You can spawn on different squad members, your own spawn, or a point that you captured.

It is on the screen where it says deploy. On the left side there is a list of where you can spawn.
 

WMD

Senior member
Apr 13, 2011
476
0
0
lol, my 8600gt could max this game if the whole game looked as bad as the sandbags.


LOL @ 8600GT. Someone said something about tessellation for those sandbags. I find it sad that games three years ago have real geometries for sandbags but the latest game needs to render them such that tessellation is needed.
 
Feb 19, 2009
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Lets have this discussion again about graphics quality at release, all these gfx complaints are missing the point. Beta is just stability, bug testing and network optimization.

Caspian Border is a lot more GPU intensive and freaking awesome massive, that's for certain.

Some servers lag more than others, while some run lag free.. most likely due to old/outdated server clusters.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
Lets have this discussion again about graphics quality at release, all these gfx complaints are missing the point. Beta is just stability, bug testing and network optimization.

Caspian Border is a lot more GPU intensive and freaking awesome massive, that's for certain.

Some servers lag more than others, while some run lag free.. most likely due to old/outdated server clusters.
I seriously doubt they will change the sandbags for the final release but they stand out in the worst possible way. I honestly just stared at them for a couple minutes thinking wtf?
 

tigersty1e

Golden Member
Dec 13, 2004
1,963
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Still A 70fps average on Caspian Border with 8xMSAA, HBAO On, 1920x1080, and Everything Ultra with High Post AA as well is a damn good average to have and since the frames never drop below 50 fps, it's an extremely fun experience, albeit with the massive lag problem that DICE is having to deal with on the 64 player map it does hinder gameplay quite a bit.

High post AA along with 8x MSAA is a good waste of real AA. If you have MSAA cranked up to 8, please turn off that post AA.

Post AA is for us poor folk who can't turn on AA.
 

GotNoRice

Senior member
Aug 14, 2000
329
5
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So far I've been playing with High settings @ 1080P using 12x CFAA. My 2x 4870x2 setup is keeping me above 85fps with very few exceptions. I've also have not had any graphical glitches, flickering, or anything of that nature. Glad to see Quad-Crossfire working so well especially since it's a beta. Once again, these old cards have not let me down.
 

cusideabelincoln

Diamond Member
Aug 3, 2008
3,275
46
91
I seriously doubt they will change the sandbags for the final release but they stand out in the worst possible way. I honestly just stared at them for a couple minutes thinking wtf?

Really? The biggest annoyances are the amount of bloom, how text/icons give off a glow effect, and random dust/papers floating around. There's just way too much of it all. Makes the game appear needlessly hazy, and quite frankly not that impressive in motion - looks better in images though. I do think these things will be changed and that Operation Metro is just a buggy map in general.

bf3_2011_09_29_07_01_20_153.png

bf3_2011_09_29_00_32_32_940.png

bf3_2011_09_29_00_31_32_863.png
 

96Firebird

Diamond Member
Nov 8, 2010
5,738
334
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LOL @ 8600GT. Someone said something about tessellation for those sandbags. I find it sad that games three years ago have real geometries for sandbags but the latest game needs to render them such that tessellation is needed.

So efficiency is a bad thing... :hmm:
 
Feb 4, 2009
35,862
17,402
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Seemed run & look good on my GTX260. Not sure of the settings though, where can I find the video settings?
 

crisium

Platinum Member
Aug 19, 2001
2,643
615
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You can only change video settings when you are in a game and alive (escape, settings, video).
 

toyota

Lifer
Apr 15, 2001
12,957
1
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Isn't that because its a beta? No tesslation and I don't see ANY difference between medium/high/ultra settings. Not even in FPS.
do your really think they are holding back the normal quality sandbags for the full version of the game? :D

damn that single flat texture looks so out of place in a modern game.
 

Veriitas

Member
Sep 12, 2011
144
0
71
do your really think they are holding back the normal quality sandbags for the full version of the game? :D

damn that single flat texture looks so out of place in a modern game.

Well, yeah.. It's not only the textures, the whole damn level buges like hell.
Can't believe they are going to release the game like that..

It feels like it's going to be an amazing game though!

Hows does it run on your GTX570? :)

BTW check this out: http://www.youtube.com/watch?v=DLPwJwE1Cg8
Remember no tessellation in beta.. and graphics aren't maxed out yet.
 
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uclaLabrat

Diamond Member
Aug 2, 2007
5,632
3,045
136
So far I've been playing with High settings @ 1080P using 12x CFAA. My 2x 4870x2 setup is keeping me above 85fps with very few exceptions. I've also have not had any graphical glitches, flickering, or anything of that nature. Glad to see Quad-Crossfire working so well especially since it's a beta. Once again, these old cards have not let me down.
Please tell me your solution, I have one 4870X2 and crossfire isn't working at all for me.
 

GotNoRice

Senior member
Aug 14, 2000
329
5
81
Please tell me your solution, I have one 4870X2 and crossfire isn't working at all for me.

I'm not doing anything special at all, I just installed the 11.10 preview (with no cap) and I was good to go.

Though I will say that Edge-Detect AA is really great in this game. It allows me to crank up the AA while putting the extra load on my stream processors (3200 of them between my 4 GPUs). Regular AA at higher settings sucks too much VRAM which is something to consider when using 1GB cards like mine.

I was getting stuttering with everything at Ultra, running out of VRam I guess. I don't really notice much difference dropping down to High settings though.
 

CupCak3

Golden Member
Nov 11, 2005
1,318
1
81
Really? The biggest annoyances are the amount of bloom, how text/icons give off a glow effect, and random dust/papers floating around. There's just way too much of it all. Makes the game appear needlessly hazy, and quite frankly not that impressive in motion - looks better in images though. I do think these things will be changed and that Operation Metro is just a buggy map in general.


I agree with you on the bloom from text and the red dot sight. To me, that is uncalled for. Perhaps the armies for BF3 only recruit people with severe astigmatisms ;)

As far as the haze, blowing litter and glow of lights in underground haze, I think that is AWESOME. To me it bring more of a challenge to the game and more interesting gameplay.
 

BK_NC

Junior Member
Sep 23, 2011
4
0
0
Is anyone running the Beta with a stock speed non-Ti GTX 560 or the Radeon 6870. I've built a new PC for BF3 and iRacing based around Core i5-2500K, its done and I'm on it now :) But I haven't gotten a video card yet. Was waiting for the BF3 Beta to see what people were getting. For my budget I'm looking at the GTX 560 (non-Ti and stock clocks) or a Radeon 6870. I found them on Amazon for only a $10 difference.

So would like to know if anyone has cards like those and what they are getting with the BF3 Beta.

I could save up for a better card but might be Christmas before I could get it if I decided to go for a better card. My plan down the line if I get one of the 2 listed above is to add a 2nd and go SLI/CFX.

Thanks for any feedback.
 

crisium

Platinum Member
Aug 19, 2001
2,643
615
136
I have my 460 running at 560 stock speeds and the game runs good on High settings. I tried Ultra without AA, but I was running out of physical memory because I am still on 32-bit Windows and can't use all 4GB of my RAM. So with enough RAM on 64-bit you may be able to get away with Ultra no AA, but I'm not sure.
 

WMD

Senior member
Apr 13, 2011
476
0
0
So efficiency is a bad thing... :hmm:

Its not like rendering those sandbags with real geometries will make it run slow or anything. Geometry performance is hardly a bottleneck in modern games.

6198616360_cd69eb166c_b.jpg


Farcry 2 easily has much greater geometry detail than BF3 yet no problem running insanely fast on last years midrange card. You can of course use displacement maps + tessellation to generate those details but tessellation isn't cheap either. Besides it takes a larger, more power hungry die to build an gpu that doesn't suck at tessellation. So whether using tessellation is more efficient in the end remains questionable.
 

Capt Caveman

Lifer
Jan 30, 2005
34,543
651
126
Stolen from GullyFoyle's post - http://forums.anandtech.com/showpost.php?p=32348610&postcount=3147

September 29, 2011

By James Wang

Today, the Battlefield 3 Beta will be released to gamers worldwide. For many gamers, the first question on their mind is: can I run this game? And if so, at what setting? This will be primary focus on this article. Along the way, we'll look at the graphics options offered in Battlefield 3, how they affect image quality, and the some upgrade options if you're looking to purchase a new graphics card.

A Quick Primer on the Battlefield 3 Graphics Engine

The last time a graphics engine or game generated this much discussion and anticipation was with the launch of the original Crysis. So let's take a moment to review why Battlefield 3 is such a milestone for 3D graphics on the PC.

Prior to Frostbite 2, DICE used two different graphics engines in its games.

The graphics engine behind Battlefield 3 is called Frostbite 2. Prior to Frostbite 2, DICE, the developer behind Battlefield 3, worked with two graphics engines. The first engine, the original Frostbite, was created for Battlefield Bad Company. Frostbite was powerful in handling dynamic destruction but lacked a detailed lighting model. The second was Unreal Engine 3, which DICE licensed from Epic for use in Mirror's Edge. Mirror's Edge was noted for its beautiful lighting which was created using offline global illumination software, but since everything was pre-computed, none of the levels were destructible. DICE's goal with Frostbite 2 was simple: to create a graphics engine that combined the rich, global illumination lighting of Mirror's Edge with the dynamic destructible environments of Battlefield Bad Company.

GI, or Global Illumination, refers to lighting models that capture the complex interaction of light as it bounces around in an environment. The challenge with Battlefield 3 was to combine GI with destructible environments.

With Battlefield 3, DICE has fully achieved this goal. The engine makes use of such a dizzying amount of technologies that we will be devoting a whole article on the subject in the coming days. But for now, suffice is to say that Battlefield 3 is the first game that successfully combines full destruction with realtime radiosity lighting, deferred rendering with robust antialiasing, and richly lit indoor scenes with massively scaled outdoor levels. There are other games that make use of one or more of these technologies but none that use all of them. And no other game has that unique Battlefield 3 look.

That Battlefield 3 was built for the PC is clear the moment you open its video options menu. Eleven graphics quality settings can be individually adjusted and four presets are available: Low, Medium, High, and Ultra. We will be publishing a detailed tweak guide when the game launches to go through each of the individual options. For this article, we'll focus exclusively on the image quality and performance of the four presets.

Graphics Quality (Preset) Low Medium High Ultra
Texture Quality Low Medium High Ultra
Shadow Quality Low Medium High Ultra
Effects Quality Low Medium High Ultra
Mesh Quality Low Medium High Ultra
Terrain Quality Low Medium High Ultra
Antialiasing Deferred Off Off Off 4x MSAA
Antialiasing Post Off Low Medium Medium
Motion Blur Off Off On On
Motion Blur Amount 50 50 50 50
Anisotropic Filter 2x 4x 16x 16x
Ambient Occlusion Off SSAO HBAO HBAO

The four graphics quality presets in Battlefield 3 and how they translate into individual settings.

How Battlefield 3 Looks At Different Quality Settings

Low Quality

Even at Low Quality, Battlefield 3 looks very decent. The game uses the same realtime radiosity lighting engine is used across all graphics presets so even at low, there are tons of dynamic lights, colors reflect and bleed, and high dynamic range (HDR) lighting is in full effect. But the picture, though realistic, is fairly coarse. Shadows are jagged and can look like saw teeth. Textures are blurry unless viewed up close (a higher resolution loads when things get too blurry). And trees and grass look very flat without the rich self-shadowing that's provided by ambient occlusion. Fence aliasing is also very distracting at Low Quality.

Medium Quality

At Medium Quality, the fidelity and detail is significantly improved. The most noticeable difference is that all shadows are now soft; there are no more chunky pixels to be found. Ambient occlusion is also now enabled in the form of SSAO or Screen Space Ambient Occlusion. This means trees and grass cast shadows on themselves, giving them a richer, lusher look. "Antialiasing Post", which refers to antialiasing done as a post process using shaders is now set to Low. This removes most of the jaggies in the scene, making the image much smoother.

High Quality

Now this is what Battlefield 3 is suppose to look like. High Quality adds an extra layer of architectural detail on the beautiful Parisian buildings in the Metro level. Windows and columns are rendered with real geometry which in turn cast shadows on themselves thanks to ambient occlusion. Overall, objects and structures look a lot more 3D. Textures are also much sharper thanks to 16x anisotropic filtering. The game is simply beautiful at this point.

Ultra Quality

At Ultra Quality, everything looks better but in a more subtle than dramatic way. The most obvious improvement comes from the 4x MSAA setting which gets enabled at Ultra Quality. Up until Ultra Quality, all antialiasing is handled by a post processing shader , which though powerful, can miss certain objects. For example, at High Quality, fences and thin lines form crawling patterns when you move pass them. At Ultra Quality, the addition of 4x MSAA removes most of the offensive crawlies and moiré patterns.

At Low Quality, shadows are not filtered, resulting in hard edges and saw tooth patterns. At Medium, shadow edges are smoothed out. At High or Ultra quality, the resolution of the shadow map is higher, resulting in detailed but smooth shadows.

These set of images show the benefit of high quality ambient occlusion. At the Low and Medium, the buildings lack proper self shadowing. High and Ultra settings enable HBAO, or Horizon Based Ambient Occlusion, a self shadowing technique developed by NVIDIA that's now used in various games. Note the detailed shadows under the windows and arches.

One of the most obvious differences between the quality levels is in texture detail. At Low Quality, the sign is barely readable. At Medium, the text becomes clear. At High, even fine details such as the bolts become razor sharp.

At Ultra Quality, 4x MSAA (Multisampling Antialiasing) is enabled. This cleans up distracting crawling artifacts in fencing and thin wires.

How Battlefield 3 Performs

In this section, we look at how Battlefield 3 performs from three different perspectives. First, we look at how a wide range of GeForce graphics cards perform in the game. Second, we determine what the optimal playable settings are for the most popular graphics cards based on the four quality presets. Third, we look into how Battlefield 3 scales in SLI.

How Different Cards Perform

How we tested: We tested on the Metro level using an internal version of the beta that supports timedemos, allowing us to perform repeatable benchmarks.

To keep testing to a manageable level, we picked one resolution and setting that gets us the bulk of the Battlefield 3 look without going overboard. 1920 x 1080 High Quality captured this fairly well. This also enabled us to test a large number of graphics cards to get a better sense of relative performance.

The first take away from the chart is that Battlefield 3 is a very scalable game. Higher performing GPUs have plenty of room to stretch their legs. At forty frames per second, the game plays very well and rarely dips below thirty. The first card that satisfies this level is the GeForce GTX 560. The GeForce GTX 570 and 580 progressively perform better. The GeForce GTX 590, based on two Fermi GPUs, take the crown at just over 100 frames per second.

It's interesting to note that those who invested in the flagship GeForce GTX 295 almost three years ago can still play Battlefield 3 at near peak settings, though without the benefit of DirectX 11 features such as tessellation.
Optimal Playable Settings For Popular Cards

GeForce.com publishes optimal playing settings for all major games after launch and will certainly do the same for Battlefield 3 when it launches in October. For now, we've kept things simple and focused on finding the optimal playable settings for popular GPUs based on the game's quality presets.

To find the optimal playable setting, we toggled resolution and graphics quality until the framerate fell between the 40-60 fps range. We aimed for a minimum framerate of no less than 30 fps.

Graphics Card Resolution Graphics Quality Framerate
GeForce 8800/9800 GT 1280 x 1024 Low
GeForce GTX 260 1680 x 1050 Medium
GeForce GTX 460 1680 x 1050 High Average: 40-60 fps
GeForce GTX 560/570 1920 x 1080 High fps
GeForce GTX 580 1920 x 1080 Ultra Minimum: >30 fps
GeForce GTX 590/580 SLI 2560 x 1600 Ultra

GeForce 8800/9800 GT

We start the performance evaluation with the GeForce 8800/9800 GT—the most popular graphics card according to the Steam Hardware Survey and the GPU that is listed in the minimum system requirements of Battlefield 3. True to DICE's word, the GeForce 8800 GT does indeed play Battlefield 3, though at a humble resolution of 1280 x 1024 and at Low Quality settings. Needless to say, this is not how Battlefield 3 looks in the trailers, but the game does run, as promised.

GeForce GTX 260

The GeForce GTX 260 is the fourth most popular graphics card on Steam, used by 4.19% of gamers on the service as of August 2011. Though three years old, the card puts up a respectable performance. You can play the game at 1680 x 1050 at Medium Quality. As noted in the graphics quality section, at Medium, the game looks quite a bit better than Low but doesn't have the polish of higher quality settings.

GeForce GTX 460

The GeForce GTX 460 is the first card that gives you that unique Battlefield 3 "look" while maintaining solid framerates. At 1680 x 1050, the card lets you play at High Quality settings, which gives you most of the graphical bells and whistles, including antialiasing, ambient occlusion, detailed geometry, and detailed textures. The GeForce GTX 460 performs very well at this setting.

GeForce GTX 560/560Ti/570

With any of these three graphics cards, you are getting a full Battlefield 3 experience. Simply put, this is 1080p at High Quality at 40 fps or more. With the GTX 570, you can bump individual settings a little higher (for example, Ultra quality Textures or Effects) or you can opt to play at higher framerates on the same preset. If your budget is more limited, the GTX 560 is a perfectly sound option.

GeForce GTX 580

For those who are lucky enough to own a GeForce GTX 580, expect a near-perfect experience. We're talking about 1080p at fully maxed out settings (Ultra). You have to hand it over to DICE for their lighting engine; at Ultra quality, the radiosity lighting, soft shadows, and ambient occlusion come together and play off each other to produce scenes so rich and nuanced that they look like they had been art directed. At this quality, the game plays like a trailer.

With two Fermi GPUs, the game plays at maximum quality but at the expanded resolution of 2560 x 1600. Needless to say, the game is startlingly beautiful. Do not show this to your console friends. They will hate you.

SLI Performance

As you probably guessed from the performance of the GeForce GTX 590, Battlefield 3 scales exceptionally well in SLI. Scaling refers to the performance benefit that results from adding an additional GPU to the system. On the GeForce GTX 560, Battlefield 3 scaled just shy of 90% with the addition of a second graphics card. Two GeForce GTX 580 GPUs in SLI exceeds over 100 fps at 1920 x 1080 High Quality settings. Both setups can play Battlefield 3 at Ultra Quality without breaking a sweat.

Conclusion - Upgrade Recommendations

Performance and image quality are very personal preferences and only you know if an upgrade is needed for your PC. That said, if you are looking to upgrade, here are a few basic recommendations.

If your budget is under $200, the best upgrade is to a GeForce GTX 560. The GeForce GTX 560 lets you play Battlefield 3 at 1920 x 1080 at High Quality settings which delivers the bulk of the game's graphics fidelity without being too taxing on the hardware. The GTX 560 is essentially the modern incarnation of the GeForce 8800 GT—it's fast and affordable. Don't be surprised if three years for now, it replaces the GeForce 8800 GT as the most popular GPU on Steam.

If you want a bit more performance, for $249, the GeForce GTX 560 Ti is a solid offering. For a bigger boost in performance, consider the GeForce GTX 570; it gives you an 18% performance boost over the GTX 560 and is available for under $349.

If you want to play Battlefield 3 with everything maxed out at 1080p, the GeForce GTX 580 is the one to get. You can find it for less than $499 on Newegg.

Finally, those who want simply the best performance and image quality will want to take advantage of SLI. DICE has gone to great lengths to make the game scale well with SLI and the performance results reflect this. If you own a GeForce GTX 460 or higher, adding a second GPU is probably the easiest and most economical way to improve your Battlefield 3 performance.

Conclusion

In the history of PC gaming, only a handful of games have had a truly profound impact on 3D graphics. Wolfenstein 3D ignited the genre of the first person shooter. Quake introduced fully polygonal game characters. Unreal pushed the limits of lighting and high resolution textures. FarCry liberated shooters from the constraints of dark corridors and introduced lush, open ended worlds. And finally, Crysis came along in 2007 and put everything together to create a near perfect first-person shooter. Each of these games left a lasting impression on the genre and the games that followed.

Since then, many of the same pioneers of 3D graphics have shifted their focus to consoles. But DICE decided to do the opposite. In an interview with GeForce.com in April, Patrick Bach, the Executive Producer of Battlefield 3 stated emphatically that the goal of Battlefield 3 was to create the most advanced shooter possible given the power available on modern PCs. Looking at the Beta today, it's clear that DICE has succeeded at just that.

Frostbite 2 is not about this effect or that effect. It's not a lighting engine nor a destruction engine. It's all of the above. Like Crysis, it synthesized all the knowledge that had been built up over the years into a single, pristine package. And years from now, when we look back, it will be Battlefield 3 that will be remembered as the game that defined the look for a whole generation.

<follow the original link to see the full article with images.>
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
Does an article posted on nvidia's website have any cred? Its pretty much an advertisement to sell their cards.
 

Capt Caveman

Lifer
Jan 30, 2005
34,543
651
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Does an article posted on nvidia's website have any cred? Its pretty much an advertisement to sell their cards.

Or comparing the performance of their various cards.

It confirms my posting that I could only game with a 8800GT at 1280x1024 in another thread here.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,329
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Does an article posted on nvidia's website have any cred? Its pretty much an advertisement to sell their cards.

Lot of FUD in it. The one about 'if you're lucky enough to own a GTX 580...' I'm seeing owners of a single 580 having to turn settings down at 1080P, not according to geforce.com though :sneaky:

The SLI scaling comment was rich as well. You get about 90&#37; on the Metro map, when it gets into the Caspian Border giant map, scaling was dropping off for people to about 60-70%. Hopefully they will improve that, as those big maps hammer performance compared to the small Metro type.
 
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