This latest iteration of the Frostbite 3 engine seems to be exceptionally optimized CPU wise to get such high frame rates. You don't see any boost from DX12 unless you go to the very bottom of the list with the slowest CPUs. But this DX12 implementation is definitely beta, so I'm sure it will be improved by launch time..
Not sure how much more they can get though, as their DX11.1 path is really good.. Which kind of confirms what I've been saying in the VC&G forums. DX12 is practically useless for games unless those games are bottlenecked by the CPU..
Games like BF1 which are designed for current gen consoles don't have the complexity to really benefit from more powerful APIs like DX12, since the much faster desktop CPUs available in gaming PCs typically overcome the CPU overhead for DX11 with ease.
So BF1's DX12 path is probably only going to benefit those with low end CPUs, and those with ultra high end rigs that use SLI and XFire..
When games for Scorpio and PS4K start being made, then we'll see much greater benefits from DX12.
Not sure how much more they can get though, as their DX11.1 path is really good.. Which kind of confirms what I've been saying in the VC&G forums. DX12 is practically useless for games unless those games are bottlenecked by the CPU..
Games like BF1 which are designed for current gen consoles don't have the complexity to really benefit from more powerful APIs like DX12, since the much faster desktop CPUs available in gaming PCs typically overcome the CPU overhead for DX11 with ease.
So BF1's DX12 path is probably only going to benefit those with low end CPUs, and those with ultra high end rigs that use SLI and XFire..
When games for Scorpio and PS4K start being made, then we'll see much greater benefits from DX12.


