- Aug 9, 2002
- 16,666
- 21
- 81
The Unreal engine is showing its beauty in this one. However I'm starting to think every game based on the Unreal engine has to have the dark gloom look like Bioshock had. Needless to say though the graphics in the game are really not important but the engine does a real good job setting the mood.
It's been awhile since I had so much fun kicking the crap out of the AI! Even though it's a action game, I really wish FPS would make it this fun to engage in combat. Controlling the combat has never been easier on a PC as well. A few taps on the left click, counter on the right, stun in the center! Perfect! Non of this street fighter impossible to remember combo crap! The animations did all the work for you, but it gives you a overall satisfying feeling that you just laid a villain out.
They also did a really good job on story. Not too corny, not too childish, and not overbearing. You actually hate every villain in the game and feel a sense of empathy to the victims. Though the important part the designers kept in mind that it's just a game, and not a playable movie.
The game play elements in this game are really thought out, work well, and fit snuggly into the flow of the game. Like how you're locked in a room with villain and the floors become electrified or when you have to take out the lead guy of a gang controlling the fate of the lives of two hostages before you take out the others. The game has a good combination of stealth and action , but neither one over complicated or as ridiculous as other recent titles I can think of. Thought out and planned game play elements like this took the game from a good game to a great game on my score card.
I really think this game is a underrated gem for this year. Where the hell is the rave and ranting about it?
It's been awhile since I had so much fun kicking the crap out of the AI! Even though it's a action game, I really wish FPS would make it this fun to engage in combat. Controlling the combat has never been easier on a PC as well. A few taps on the left click, counter on the right, stun in the center! Perfect! Non of this street fighter impossible to remember combo crap! The animations did all the work for you, but it gives you a overall satisfying feeling that you just laid a villain out.
They also did a really good job on story. Not too corny, not too childish, and not overbearing. You actually hate every villain in the game and feel a sense of empathy to the victims. Though the important part the designers kept in mind that it's just a game, and not a playable movie.
The game play elements in this game are really thought out, work well, and fit snuggly into the flow of the game. Like how you're locked in a room with villain and the floors become electrified or when you have to take out the lead guy of a gang controlling the fate of the lives of two hostages before you take out the others. The game has a good combination of stealth and action , but neither one over complicated or as ridiculous as other recent titles I can think of. Thought out and planned game play elements like this took the game from a good game to a great game on my score card.
I really think this game is a underrated gem for this year. Where the hell is the rave and ranting about it?