Wreckage
Banned
- Jul 1, 2005
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Interesting, why did they decide to only allow Joker to be played in the PS3 and not PC version?
PS3 exclusive from the start. I'm sure Sony payed for it.
Interesting, why did they decide to only allow Joker to be played in the PS3 and not PC version?
Now that was a damn good post.
I'm not going to further comment on the issue anymore because it's been beaten to death. In fact the more I think of it, I will probably just pick up the game for the PS3 because you can play as the Joker. Which interests me far more than which kind of AA it uses.
Looks the same for the most part, of course I gain some FPS with the hack.SSChevy2001, what's it look like if you don't do the hack but you do enable that "AA for everything" switch? And correspondingly what kind of fps difference do you see between running the hack versus the "AA for everything" option?
And maybe its just me, but does anyone else think both shots look like crap? With and without hack AA the game's jaggies are pretty glaring in your screenshots...do you notice it when playing?
Looks the same for the most part, of course I gain some FPS with the hack.
Honestly I had a lot of fun with this game, and the jaggies aren't that bad when playing without AA. The AA does make a difference though.
These screenshots are cropped/zoomed 300% from 1920x1080 image.
You need ATi Tray Tools. Then you need to make 2 manage profiles, one for BmLauncher.exe and the other for ShippingPC-BmGame.exe.How can I hack the vendor ID so I can use the more efficient FSAA in Batman AA? Playing the game with 8xFSAA using the CCC at 1280x1024 was very smooth, never dropped below 75FPS with V-Sync On no matter what was on screen, but since I enabled Hardware PhysX with the GenL patch to run it on my AGEIA PPU, now FSAA won work no matter what, thatś odd. If someone can explain me how to change the vendor ID to enable BAA FSAA I will be grateful.
nitromullet I fully agree with your statement. I was serious when I said vendor lockout sucks for the consumer. (I have gathered from the posts that my original post on the analogy was viewed as an attempt at sarcasm on my behalf...which it was not)
Its great for the businesses involved but it has absolutely nothing to do with the best interests of the consumer. DVD regions? Fast food and beverage supplier? PC gaming?
To me these are all shades of the same business practices and are taken out of the same business management handbook.
NV and Eidos did not invent anything new in the world of business and marketing here, we have all come to accept the realities of very similar analogs in other areas of our consumer-sided lives, but the passion that comes into play on these forums is somewhat unique in my perspective.
I don't say that to undermine it or to discount it, quite the opposite. I am loathe to the fact we are so desensitized to care about how the same playbook is used against us consumers in so many other markets.
At the same time though what are we consumerists to do? Vote with our wallets. But who do we vote against? Eidos? Nvidia? AMD?
I am more inclined to say the guilty party here to be voted against (if we had to be selective about it and make a prioritized list) would be Eidos...they are the ones who whored themselves out to begin with and put themselves up for the highest bidder.
That we found out in hindsight that NV is a John in this case doesn't exonerate them at all, it takes two to f*** the consumer, but the consumer also has to be a willing third party member in that dance before they too get screwed...did you buy the game? I did not, and I won't.
Why does PC gaming rock? Because you get your downloadable content for free. According to Infinity Ward community manager Robert Bowling at IAMfourzerotwo, Call of Duty 4: Modern Warfare’s Variety map pack is being sponsored by graphics card maker Nvidia. The free DLC will be available for keyboard/mouse jockeys on June 5th.
I'm troubled, though, over where this may go, particularly re: Eidos. They're just the publisher in this case
It would be incredibly sad if these sorts of shenannigans continue to go on, and drag the players of these titles (like me) into the green vs. red war like players of Batman: AA.
@IDC: I think you're seeing things. ^_^ The AA look the same to me and the only difference I notice is the details of wall-ladder (?) on the bottom-left, and I think that's due to slight variance in lighting.
The way this most likely went down, as it has always seemed to me.
nv- "Would you guys be interested in us coding AA support for your game?"
Eidos- "Sure"
Eidos- "Hey ATi, you want to write your own code path for AA in our game"
ATi- "Why would we pay someone to write code for you?"
Eidos- "Hmm, nV's code path works for ATi anyway"
Eidos Legal- "Make sure you don't let that code run on any other hardware, nV owns that code"
Did you even read the link?The way this most likely went down, as it has always seemed to me.
nv- "Would you guys be interested in us coding AA support for your game?"
Eidos- "Sure"
Eidos- "Hey ATi, you want to write your own code path for AA in our game"
ATi- "Why would we pay someone to write code for you?"
Eidos- "Hmm, nV's code path works for ATi anyway"
Eidos Legal- "Make sure you don't let that code run on any other hardware, nV owns that code"
Likely reality- nVidia never took legal ownership of the code, they just got it working on the game and never mentioned one way or the other if it was free for them to use on anything(perhaps assumed that it didn't need to be said, or maybe they could have assumed that is what they would do).
What your talking about is exclusive content, not exclusive features. AA is part of the DX API and shouldn't be locked to one vendor.Almost all of the PC based publishers have been overtaken or bought out entirely by publishers with consoles being their main focus. This type of business is very much accepted, the only difference which seems a bit odd is that people get upset at the company that 'wins' the bidding war- it is very much the polar opposite on the console side.
I fail to see how Nvidia including anti-ATi AA code in a TWIMTBP title is somehow the fault of ATi.Tend to look at this as a non ideal situation and there is a blame pie with many slices from the Unreal Engine, Developer, nVidia and ATI.
I fail to see how Nvidia including anti-ATi AA code in a TWIMTBP title is somehow the fault of ATi.
So how exactly do you see ATi to be at fault for the lockout of their own cards?Yeah, to some, it's hard to see fault in anything ATI does and for others nVidia does no wrong either. Great discussions though!I see blame in the engine, developers, nVidia and ATI.
This is eidos fault. When they allowed nvidia dev rel to mess around with the game code without checking out what they did to it.
Part of the AA code that nvidia put into the game is running all the time. When you pull the AA switch on, only nvidia cards will show the AA output. I dont know why they did this, but they probably made it this way to not show a large hit on framerates when enabling AA on nvidia cards.
I hope the game studios will be inspecting the code that gets inserted in there games better in the future.
If nvidias dev rel keeps on playing ugly, we the gamers will loose. Amd dont have much weight to put behind. But later when intel wants to get the top places in benchmarks they will have a lot of manpower to send out to game developers.
Maybe intel will go the same way as nvidia did, nvidia just got a head start... so we as gamers are just screwed anyway.
So how exactly do you see ATi to be at fault for the lockout of their own cards?
That hardly puts ATi at fault for the Vendor ID lockout. I'm sure there are plenty of games out there where Nvidia has (and will) benefit from ATi's work in the same manner.if ATI complained, well, they can do the same identical work as we did if they choose -- and here we are
