Cookie Monster
Diamond Member
- May 7, 2005
- 5,161
- 32
- 86
ATi cannot be held responsible? Tell them to step up their dev relations, something that hasn't happened in the past 6 or so years..
I thought the only changes necessary for the in-game AA to function properly on ATi cards is the removal of the Vendor ID check. I'm pretty sure I could provide them that "code" myself if needed (and I'm not a programmer).![]()
How is offering exclusive features a new business practice? These days when both ATI and Nvidia cards offer more than sufficient performance for the majority of games (due to them being mostly console ports or based off a 5 year old engine (Source)), they must find a way to differentiate themselves. Low quality console ports are what is detrimental to the future of PC gaming. I can see the argument from both sides but I think you guys are being over dramatic over an "okay" game.
What's even more ammusing is AA does work on ATI cards. They just have to enable it through the control panel instead of in game. Granted in runs slower on comparable ATI cards, but most games do.
ATi cannot be held responsible? Tell them to step up their dev relations, something that hasn't happened in the past 6 or so years..
Regardless of the AMD"s poor relationship with developers, the Anti Aliasing is a DirectX feature which is supported at the hardware level of both hardware vendors, the same hack that nVidia did to allow Anti Aliasing on Deferred Rendering is the same hack utilized by ATi because both cards are DX compliant.
What's even more ammusing is AA does work on ATI cards. They just have to enable it through the control panel instead of in game. Granted in runs slower on comparable ATI cards, but most games do.
I'm guessing you did not read it, this is the first line.
"There are only two conclusions you can make."
They blame AMD's lack of developer support.
Im not going to say who is right or wrong because of the lack of evidence regarding this issue. Theres just too many pieces of the puzzle missing to say company A is the bad guy while company B is innocent.
What I am saying is that if ATI had good relationships with game devs as nVIDIA, this problem would of never occurred. The fact of the matter is that Edios chose and implemented nVIDIA's AA solution to the final version of the game. Whether or not this was because of some sort of bribery (which there is lack of evidence to suggest so) or nVIDIA actually supported the devs and helped them out (I mean who wouldn't like a company that sent some of their best software engineers/programmers/unreleased hardware to debug/test your code and help improve on it?) which there is evidence that they have done such acts do so on numerous occasions (im not talking about Edios but toward game devs in general).
This vendor lock filtering is indeed bad for us consumers, but when we look from say nVIDIA's perspective, why would they freely give away all that money/time invested to their biggest rival AMD? Neither companies are charity firms, and to me nVIDIA had the ability to invest time and money to this game while AMD couldn't or not so much than the former. I would not be surprised if AMD acted the same as nVIDIA if their situations were reversed.
Nemesis seriously. This is an ATI, Eidos nVidia thing. The one controversy Intel isn't in and you have to bring them into it? Lame agenda.
Why lame . If what I read is true . Intel will pay to play its that simple. Plus in discret graphics there is NO monoply. Talking about larrabee is = to Fermi.
It's lame, it has nothing to do with this topic and only serves to forward some unknown agenda you seem to be pushing. If you want to jerk off to larrabee start a new thread.
This is discrete issue between ATI/AMD, Eidos, and nVidia.
So Xnay on the Intelaye FFSaye.
Im not going to say who is right or wrong because of the lack of evidence regarding this issue. Theres just too many pieces of the puzzle missing to say company A is the bad guy while company B is innocent.
What I am saying is that if ATI had good relationships with game devs as nVIDIA, this problem would of never occurred. The fact of the matter is that Edios chose and implemented nVIDIA's AA solution to the final version of the game. Whether or not this was because of some sort of bribery (which there is lack of evidence to suggest so) or nVIDIA actually supported the devs and helped them out (I mean who wouldn't like a company that sent some of their best software engineers/programmers/unreleased hardware to debug/test your code and help improve on it?) which there is evidence that they have done such acts do so on numerous occasions (im not talking about Edios but toward game devs in general).
This vendor lock filtering is indeed bad for us consumers, but when we look from say nVIDIA's perspective, why would they freely give away all that money/time invested to their biggest rival AMD? Neither companies are charity firms, and to me nVIDIA had the ability to invest time and money to this game while AMD couldn't or not so much than the former. I would not be surprised if AMD acted the same as nVIDIA if their situations were reversed.
You are the only one in the world putting them in this issue. They're not a player, maybe one day they will be but until then, zip it. Seriously, I know you get a chubby when you think of Intel, but please please leave them out of this and stop derailing this thread. I beg of you!!!
What you don't read or research . Games are already being developed for larrabee and I am not talking about Project offset . So even tho larrabee isn't here yet . Intel has given the game developers all necessary tools to build game around larrabee. So ya no larrabee yet . But games are already being developed . Do your own research.
WTF is your problem. This is about a issue between ATI/AMD, Eidos, and nVidia. This isn't about future technology, it's about a suspected pay to play controversy and what happened with this one game. Intel is not involved!
Well it seems they were talking about more than 1 game in article I read. No were not talking about future hardware. We are discussing payola. Intel has games being developed right NOW TODAY. It is relavent , It real relavent if game developers take cash for favors. if Intel pulls an NV type deal . Who will scream the loudest . Ya only get 1 guess.
http://www.youtube.com/watch?v=DKbPUzhWeeI&feature=related
You guys are all missing the point
Batman does not natively support AA in game - but you can force it via the CP
NVIDIA sent engineers to help code and debug In-game AA for their hardware
They put a vendor ID on that code so that only their hardware can run it
ATI had the option to do the same - they chose not to
Now they want the game developers to remove the ID lock from the code - The vendor cannot do that as the code belongs to NVIDIA - they wrote it.
It is irrelevant that ATI hardware can run the same code and get the same results as NVIDIA hardware - the point is that the code belongs to NVIDIA
ATI can either pay NVIDIA to use their code - or write their own for inclusion in the game engine to enable them to run AA too in-game.They cannot have it both ways
Well it seems they were talking about more than 1 game in article I read. No were not talking about future hardware. We are discussing payola. Intel has games being developed right NOW TODAY. It is relavent , It real relavent if game developers take cash for favors. if Intel pulls an NV type deal . Who will scream the loudest . Ya only get 1 guess.
http://www.youtube.com/watch?v=DKbPUzhWeeI&feature=related
It seems to me:
1. Nvidia did help with the dev cycle surrounding Batman:AA
2. They did incorporate some of their proprietary code
But:
1. Changing vendor ID's allow ATI hardware to run AA without any problems.
2. Eidos says they can't remove the vendor ID lock since that part of the code is Nvidia IP.
The logical conclusion to draw from this is that Nvidia struck a deal with Eidos to help them test and debug the game, and IN RETURN, Eidos will allow Nvidia to insert a line of code in the game that locks out ATI hardware from running AA EVEN THOUGH the hardware is perfectly capable of running the in-game AA code.
What Nvidia is doing here is protecting its investment, which also extends to PhysX mix n' match with ATI. They will run their PR mill to death but the truth is they want to lock ATI out of the equation, and their justification is that they spent money on this game. For some this might be enough, and for others not so much.
I draw parallels from this to Apple's locking the iPhone to AT&T, even though the hardware is perfectly able to run on other cellular providers. Both of these are clear examples where exclusivity is due not so much to hardware compatibilities as it is to business deals and market competition. Bottom line is the world ain't perfect, and companies love making consumers choose.
