Banished (Settlers/Tropico type game) - Released

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Wardawg1001

Senior member
Sep 4, 2008
653
1
81
wardwag, thanks, boatload of info and it all makes sense :)

the houses first- reasoning? more production from people in houses? just interested.. As i get them all housed before winter first season I didnt think i would see much difference.

The houses first is simply based off what is going to cause you a problem first, homeless people or lack of food. There are two primary effects of homelessness - people wont start producing children if they have no home, and they can't warm themselves with firewood. Your people will start freezing to death before they starve to death (as soon as late autumn, in a harsh climate). Whether being homeless affects work productivity, or anything else for that matter, I'm not sure, but its possible.

In all honesty it doesn't matter all that much. You should have ample time to get houses and food production up before either becomes a problem. But should something bizarre happen (I had a heck of a time with building/job priorities once that caused my first house to take until autumn to be built, even though it was designated for building during the first few seconds of the game), its simply more important to build houses than start food production.

The farms i was under the AOE thinking.. a farm is close, less traveling, and so far guaranteed food, but what you say does make sense.

Sound reasoning, but you'll find that for the first few years of the game, your greatest resource strain is lack of people to do all of the jobs you want done. Efficiently managing your jobs is critical to a good start, so its a good idea to stick to high yield food production like fishing/gathering for a while.

EDIT:

For fun, and because this discussion got me thinking about it, I decided to do a little test. I started a new game on Hard and with a Harsh climate, then put it on x10 speed and just left the game running without doing anything. During the first winter, 5 people died of freezing (3 adults, 2 children). Despite running out of food sometime during that winter, and everyone constantly having the 'hungry' status, nobody else died until Spring of Year 5, when someone finally died of starvation. Two more died of starvation in Year 6. This is very peculiar, as I've had fully functioning villages be decimated within a year or two due to starvation. So I thought maybe idle villagers were able to forage berries or something (they seemed to be wandering out in the wilderness quite a bit), and decided to put them to work chopping trees to see if that would speed their deaths.

Nope. They furiously began attempting to chop down trees, and kept at it non-stop until poor, brave Jamilagros finally succumbed to starvation in Summer of Year 9 (followed by two more in Year 10). Homeless, clothes-less, freezing, and not having eaten for years (I watched them closely to see if they were foraging on their own, but its clear they were not, as I saw numerous berries/plants growing in and around their work area that they never touched), they were unable to chop down a single tree in 8 years, but damned if they didn't keep trying, and keep holding on to precious life with all they had. I suspect this had to do with the zero happiness and health, as I'm fairly sure one or both have an effect on productivity. Interestingly, their tools never wore out, which makes me think tool wear is linked to actual work accomplished, rather than work attempted or a simple function of time spent being used.

Finally, age became the enemy, claiming its first victim in Spring of Year 11. Undaunted, the three remaining villagers continued on with their futile mission, until starvation claimed two more in Years 13 and 14. Jarvine, only a child when this hellish ordeal began, spent her twilight years chopping away endlessly at the same tree with no success, before finally succumbing to old age at the tender age of 87, in the Summer of Year 15.

A confusing, though entertaining, experiment. I haven't got a clue why nobody ever froze after the first winter (temperatures dropped into the single digits on numerous occasions, and clothes ran out quickly), or why so many were able to live for so long on zero food. Do not take this as an indication that food is not important in your real games though. I've never encountered a food shortage that didn't have swift and serious consequences before.
 
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Zanovar

Diamond Member
Jan 21, 2011
3,446
232
106
Im amazed only one guy was involved with this:eek:.Only 15 quid im gonna grab it.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
146
106
Looking forward to the coming modkit. Since I would like to change the tarde frequency/amount without multiple posts. Else, happy happy. Amazing work by a single person.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
It's a fun game for what it is, but it is not deep or complex. The joy is figuring out how to get the village to survive.

What decreases longer term play value is that once you have met the medical, social, and dietary needs of your people...they will almost permanently stay at full health and happiness.

Trading is really not necessary, other then the need of an outpost to provide the occasional Nomad group which is a very nice quick injection into the workforce.

I'm at the point now with 100 people and a steady flow of everything coming in. I could sit there and just accumulate massive resources....or try to expand quickly and make things difficult for myself.
 

T9D

Diamond Member
Dec 1, 2001
5,320
6
0
I'm at over 100 people too now.

All my markets and food stock and everything is constantly maxed out. Only took a day to get there. I don't really feel like playing anymore now. Just more of the same. But maybe I just need a break and go back later.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I noticed that people age multiple years over the course of a game year.

I remember seeing a child being born and then later I saw them at age 40 but I was only on year 12 I think.
 

Wardawg1001

Senior member
Sep 4, 2008
653
1
81
I noticed that people age multiple years over the course of a game year.

I remember seeing a child being born and then later I saw them at age 40 but I was only on year 12 I think.

Your citizens age at approx 1.25 years per season.
 

FuzzyDunlop

Diamond Member
Jan 30, 2008
3,260
12
81
the order of build i go with in Hard Mode is

1. Gatherers Hut - need food pronto. 4 workers as first to get food up as high as possible.
2. Woodcutter -get fuel production going asap
3. Hunter lodge - gets leather production on the go. 2 workers.
4. 4 Houses - should be able to get all four finished by the end of the first winter
5. Foresters Lodge -gets steady supply of logs as soon as possible. 2 workers.
6. Blacksmith - can set limit low, like 50 at first so that he works as a labourer also
7. Tailor - also set limit to 50 at first. Should be built by winter 2
8. Gatherer #2
9. hunter #2
10. forester #2
11. houses
12. etc. etc.

This has worked flawlessly for me.

Your citizens will age at 1.25 years per season IIRC


The one thing I have found about this game is that it is extremely difficult to leave a settlement and come back to it a couple days later and try to remember where I was at. I usually just end up starting over.
 
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imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
My game must be harder than you guys, because im only on year 7 and completely out of stone. They have to travel all the way across map. lol I've been struggling to get a quarry done just to get stone. My wood slowly comes in, but i've had to manually go and chop down around woodcutter just to get it. The only "mistake" i did early was build a tailor to early.

I got plenty of food though.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
I'm on somewhere around year 50 with my current game. I've discovered that when starting a new game, it's worth restarting about 10 times to get a map with some good amount of flat land.

Anyways, my current goal is to unlock all plant types and animals and have every type of farm, then I'm done with this game for now. My current problem is that I don't have enough jobs for everyone. I've built every field max size and create more food than I can handle. I'm trying to increased population to consume the extra food but there really aren't any jobs that need filled.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Ways my villagers have died so far:

eating poison berries (gatherer)
during child birth
tornado
old age
in a cave in (mine)
starvation
freezing
crushed by a rock (stonecutter)


I thought death by child birth and poison berries was pretty funny to be in a game.
Anyone else discover any other ways to die?
 
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Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
Ways my villagers have died so far:

eating poison berries (gatherer)
during child birth
tornado
old age
in a cave in (mine)
starvation

I thought death by child birth and poison berries was pretty funny to be in a game.
Anyone else discover any other ways to die?

My vendor was stabbed to death once
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
More questions:
If someone lives far away from their job and you build a new house near their job, will they move to the new house or switch with other people? How do you make sure someone lives close to their job?

How do you keep people fed on long journeys? Markets? Seems like a lot of people go to their house for food even though there is a market closer, but sometimes they seem to get fed when they reach the market.

What do herbs do? I haven't seen a single herb be used and I have a hospital as well. I had an outbreak of mumps and dysentery and not a single herb was used.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
Im having a problem keeping people, i get enough to sustain, keep putting houses up, yet old age claims my workers faster then i can reproduce them. I put houses up, if they can make babies, i get a house going. i end up several seasons in with 1 worker, 1 builder and all jobs filled. gaining population seems to be my issue.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Im having a problem keeping people, i get enough to sustain, keep putting houses up, yet old age claims my workers faster then i can reproduce them. I put houses up, if they can make babies, i get a house going. i end up several seasons in with 1 worker, 1 builder and all jobs filled. gaining population seems to be my issue.

having that issue now. went from 148 people to 115 due to deaths and not enough people to replace them. i also did some massive population growths with nomads though. one time there was 31 nomads. Then i wasn't prepared for food, so had to build more food production, lol.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
new death for me - trampled by livestock

and damn quarries suck. takes forever to produce stone and the people are constantly being killed by falling rocks.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
Ways my villagers have died so far:

eating poison berries (gatherer)
during child birth
tornado
old age
in a cave in (mine)
starvation
freezing
crushed by a rock (stonecutter)


I thought death by child birth and poison berries was pretty funny to be in a game.
Anyone else discover any other ways to die?

Gored by a wild boar :)
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
lol, i was doing so well then all of a sudden everything started to crash. every second there was a "bong" from someone dying. dropping like flies. couldn't keep up with food then lost tools...damn nomads!! i shouldn't have taken in that last group, lol
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
lol, i was doing so well then all of a sudden everything started to crash. every second there was a "bong" from someone dying. dropping like flies. couldn't keep up with food then lost tools...damn nomads!! i shouldn't have taken in that last group, lol

yeah people tend to die FAST once they start getting cold or hungry you'd think they didn't eat at all in the last 24 hours
 

Newbian

Lifer
Aug 24, 2008
24,779
882
126
lol, i was doing so well then all of a sudden everything started to crash. every second there was a "bong" from someone dying. dropping like flies. couldn't keep up with food then lost tools...damn nomads!! i shouldn't have taken in that last group, lol

Getting 40+ from a group of nomads at times can screw things up if you are close to winter or don't toss some large buildings quick to hold things over until you can get houses down.

But getting that many extra workers can be a great way to get a nice extra city going quickly if you have the resources stockpiled.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
its amazing, I do something wrong and eventually it catches up with me. next game I fix and it finds a new way to get me :) I love it. I have built one town into 100 + with a great substructure, but felt it needed more planning. I was going to tear down and rebuild, but a new game felt like the way to go. Population is still tricky, i make it grow fast and at a point food gets tight and I slow it down, hence that initial baby boom set dies and there is no where near enough people to replace, but plenty of food.. it really is a balancing act.

Now question: I haven't used trader at all yet.. pretty much as I cant seem to figure it out.. he has 2500 seeds, I have tons of stuff, do i need to transport it to trader before it shows? how do make trades?