Awesome Open World MMORPG "Identity" on Kickstarter

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Check it out:

https://www.kickstarter.com/projects/asylum/identity/comments

Those guys deserve to be backed. It's the type of game I always wished would exist.

Identity is a modern-day open-world MMORPG for PC and Mac with complete freedom to do almost anything you can imagine at any time in first or third person views. Live as an honest civilian, a criminal, police officer, paramedic and many more. There are no levels or skill grinding, but talent and perk progression so that it’s the actions of you, not your character, which matter most.

  • An enormous online and persistent world controlled in almost every aspect by the players living within it.
  • Player-driven gameplay and economy with dozens of jobs and epic careers.
  • Action and fun around every corner with a player police force, gangs, cartels, businesses and more.
  • More casual games than we can list, from karaoke and cinemas to paintball matches and more.
  • Play on the official servers or host your own with your own rules and options.
  • No subscription fees and never pay-to-win.
Identity has been under development by only a few people and only for a few months. In that time we've gone far and done things that have never been seen in a video game before; Identity is already revolutionary, and we're excited to see how far we can take the technology and gameplay when we have the support of you as a backer!
 
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Rakehellion

Lifer
Jan 15, 2013
12,181
35
91
Meh. I'd prefer to be able to shoot lightning bolts from my fingers.

They say it's completely different, but don't really say how and they give absolutely no gameplay footage.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
It really does sound boring to me. The concept of playing something that is close to real life is not very alluring to gamers. The ideas always fall flat.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
It really does sound boring to me. The concept of playing something that is close to real life is not very alluring to gamers. The ideas always fall flat.

The Sims success seems to say people do like "everyday", i sure don't, and yes the SIMS is not very realistic. My point is, never assume what some people will like.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
It really does sound boring to me. The concept of playing something that is close to real life is not very alluring to gamers. The ideas always fall flat.

A lot of people, that means game makers but also players (and this includes you) don't seem to understand what a "truly open world" game with infinite liberties actually means.

Let me give you just one example (of course I don't know how THIS game ultimately will work!):

Let's say there is a open world game where players have almost infinite liberties in what to do and how to interact with the environment.

Now, in this virtual world...it doesn't need rules or "pre-scripted" events. In my example, all you would need would be the availability of some sort of weapon and of course the ability to use them.

You, the player, could now chose that you live in this virtual world as a criminal. (This could also mean to form groups with others, aka, gangs).

Now you play this game by committing burglaries, you rob stores and you steal money from other players. YOUR CHOICE. Maybe you gang up with your friends and take over a part of a town.

OTHER people instead of course don't like this. Who likes their money stolen or their house robbed..obviously..

So those players form a police. They "play" the game spending their time hunting the bad guys.

RULES AS SUCH DON'T EXIST.

Now tell me how it is "boring", say, if you were to choose to play a robber or a gang member. You could even go so far as to set yourself a goal that you want to become some king-pin who makes millions by committing crimes with many people "underneath you" which work for you and which are employed by you.

In time, maybe, other groups are popping up. They become your rivals. Etc..etc...

You see how the lack of rules and just the ability to DO things actually makes the game. THE REST IS ON YOU. You can do everything you like assuming the game (engine) allows you to do it.

A gangster, a trader, a merchant, an adventurer, 100000x possibilities.

I cannot see this "boring" by a long-shot, UNLESS it would only become some sort of social "second life" game...but this I hope won't happen.
 

Danrr

Member
Dec 8, 2014
53
0
16
I don't like the current situation with early access games, too many problems, no updates or not fast enough, core functions bugs, etc.

Until a see some footage of gameplay this is just one of many kickstarter projects.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
Is it playable in any form? Is there a demo of any sort available without backing it?

If not, it's not awesome and deserves no backing.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Ultima Online tried the freedom thing and ended up with gank squads and other griefers ruining it for the people that wanted to play a MMO fantasy game.

Also, coding for real "complete freedom" isn't practical. If (for example) you want to be a police detective who solves crimes in his spare time, the game engine needs to have code in it written to support that. There needs to be code for making the crimes happen, code for you to conduct investigations, code for your Scooby Doo moment when you pull the mask off of the Phantom of the Carwash, code for locking them up. Code, code and more code.

Sandbox games like GTA and Saints Row have code to let you do a half-dozen things like take cash registers, rob, kill, carjack. They don't let you sell bootleg DVDs on a street corner because there is no code for that.

Skyrim needed DLC filled with code to let you build a house and in a very limited way adopt kids. You couldn't teach those kids to play soccer or fish, there was no code for that.

So, they are making promise checks that their code is unlikely to be able to cash.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
Ultima Online tried the freedom thing and ended up with gank squads and other griefers ruining it for the people that wanted to play a MMO fantasy game.

Also, coding for real "complete freedom" isn't practical. If (for example) you want to be a police detective who solves crimes in his spare time, the game engine needs to have code in it written to support that. There needs to be code for making the crimes happen, code for you to conduct investigations, code for your Scooby Doo moment when you pull the mask off of the Phantom of the Carwash, code for locking them up. Code, code and more code.

Sandbox games like GTA and Saints Row have code to let you do a half-dozen things like take cash registers, rob, kill, carjack. They don't let you sell bootleg DVDs on a street corner because there is no code for that.

Skyrim needed DLC filled with code to let you build a house and in a very limited way adopt kids. You couldn't teach those kids to play soccer or fish, there was no code for that.

So, they are making promise checks that their code is unlikely to be able to cash.

Then instanced gaming came along and ruined the whole MMO genre for me.

All because whiny kids couldn't defend themselves and cried when they died.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Gank squads and griefers don't look for a fair fight, they are often a pack of level 50s looking for low-level players to stomp on.

The gankers are the whiny kids or broken adults too scared to pick on someone their own size, or go to a PVP arena for a fair duel. Sad little bullies who are probably failures in real life.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
Then instanced gaming came along and ruined the whole MMO genre for me.

All because whiny kids couldn't defend themselves and cried when they died.

Instanced gaming isn't inherently a bad thing. Nobody likes waiting around for 24 hours for a quest mob that is only available in one spot in a game. Doubly so when some asshat griefer killsteals it.

To be honest, separating out pvp and pve into separate zones has been the best thing for MMO's since ever. I'm not one bit sorry you can't go around ganking people that are trying to get their quests done all the time anymore. People like that need to be playing Call of Duty.
 

rsbennett00

Senior member
Jul 13, 2014
962
0
76
A lot of people, that means game makers but also players (and this includes you) don't seem to understand what a "truly open world" game with infinite liberties actually means.

Let me give you just one example (of course I don't know how THIS game ultimately will work!):

Let's say there is a open world game where players have almost infinite liberties in what to do and how to interact with the environment.

Now, in this virtual world...it doesn't need rules or "pre-scripted" events. In my example, all you would need would be the availability of some sort of weapon and of course the ability to use them.

You, the player, could now chose that you live in this virtual world as a criminal. (This could also mean to form groups with others, aka, gangs).

Now you play this game by committing burglaries, you rob stores and you steal money from other players. YOUR CHOICE. Maybe you gang up with your friends and take over a part of a town.

OTHER people instead of course don't like this. Who likes their money stolen or their house robbed..obviously..

So those players form a police. They "play" the game spending their time hunting the bad guys.

RULES AS SUCH DON'T EXIST.

Now tell me how it is "boring", say, if you were to choose to play a robber or a gang member. You could even go so far as to set yourself a goal that you want to become some king-pin who makes millions by committing crimes with many people "underneath you" which work for you and which are employed by you.

In time, maybe, other groups are popping up. They become your rivals. Etc..etc...

You see how the lack of rules and just the ability to DO things actually makes the game. THE REST IS ON YOU. You can do everything you like assuming the game (engine) allows you to do it.

A gangster, a trader, a merchant, an adventurer, 100000x possibilities.

I cannot see this "boring" by a long-shot, UNLESS it would only become some sort of social "second life" game...but this I hope won't happen.

This would only work if there are consequences. In real life, death is the consequence. If you want to be a king-pin and get people to work for you, what's stopping them from just killing you? If you kill them, they just respawn? Until we're enlightened upon this point, they don't deserve backing.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
The Sims success seems to say people do like "everyday", i sure don't, and yes the SIMS is not very realistic. My point is, never assume what some people will like.

In the Sims you could do things that you can't do to real people legally or otherwise. Such as haunt their house with a graveyard in the back yard, lock little timmy in his room so he pees his pants and starves to death.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
is it bad that my first thought was "Prostitution?"

Until you realize that all those female characters are just a bunch of nasty dudes behind the model. I guess that's par for the course for a good chunk of MMOs though. ;)
 
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Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
A lot of people, that means game makers but also players (and this includes you) don't seem to understand what a "truly open world" game with infinite liberties actually means.

Let me give you just one example (of course I don't know how THIS game ultimately will work!):

Let's say there is a open world game where players have almost infinite liberties in what to do and how to interact with the environment.

Now, in this virtual world...it doesn't need rules or "pre-scripted" events. In my example, all you would need would be the availability of some sort of weapon and of course the ability to use them.

You, the player, could now chose that you live in this virtual world as a criminal. (This could also mean to form groups with others, aka, gangs).

Now you play this game by committing burglaries, you rob stores and you steal money from other players. YOUR CHOICE. Maybe you gang up with your friends and take over a part of a town.

OTHER people instead of course don't like this. Who likes their money stolen or their house robbed..obviously..

So those players form a police. They "play" the game spending their time hunting the bad guys.

RULES AS SUCH DON'T EXIST.

Now tell me how it is "boring", say, if you were to choose to play a robber or a gang member. You could even go so far as to set yourself a goal that you want to become some king-pin who makes millions by committing crimes with many people "underneath you" which work for you and which are employed by you.

In time, maybe, other groups are popping up. They become your rivals. Etc..etc...

You see how the lack of rules and just the ability to DO things actually makes the game. THE REST IS ON YOU. You can do everything you like assuming the game (engine) allows you to do it.

A gangster, a trader, a merchant, an adventurer, 100000x possibilities.

I cannot see this "boring" by a long-shot, UNLESS it would only become some sort of social "second life" game...but this I hope won't happen.

If it really is as free for all as you describe, then the game is destined to fail. Average players aren't going to participate in a game world where griefing is rampant and without average players no game can survive. In a game where accountability is nil, 9 times out of 10 players will prefer to screw each other over than be symbiotic. These types of games usually experience a mass exodus very soon after release because of human nature.

In spite of that, it still sounds boring to me. I'm not a fan of open world DayZ style games.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
It's getting so Kickstarter is just a little bit more real than "I have an idea for a game."

I've said this for a while but some wanted to burn me at the stake for it. It sometimes works out to be something of a "start your own charity" service. Where anyone can request money without any expectation or obligation to deliver a product. At least not a full working product.

Put all the risk in the hands of the consumers and little to none in the developer.
 
Feb 4, 2009
35,862
17,403
136
This kick starter is almost as vague as Chris Taylors Wild Man or that other guy that brought us Patheon.
 

Rakehellion

Lifer
Jan 15, 2013
12,181
35
91
The Sims success seems to say people do like "everyday", i sure don't, and yes the SIMS is not very realistic. My point is, never assume what some people will like.

With The Sims, you're making other people do boring stuff, not doing it yourself. The Sims also is boring.
 

Rakehellion

Lifer
Jan 15, 2013
12,181
35
91
A lot of people, that means game makers but also players (and this includes you) don't seem to understand what a "truly open world" game with infinite liberties actually means.

Let me give you just one example (of course I don't know how THIS game ultimately will work!):

Let's say there is a open world game where players have almost infinite liberties in what to do and how to interact with the environment.

Now, in this virtual world...it doesn't need rules or "pre-scripted" events. In my example, all you would need would be the availability of some sort of weapon and of course the ability to use them.

You, the player, could now chose that you live in this virtual world as a criminal. (This could also mean to form groups with others, aka, gangs).

Now you play this game by committing burglaries, you rob stores and you steal money from other players. YOUR CHOICE. Maybe you gang up with your friends and take over a part of a town.

OTHER people instead of course don't like this. Who likes their money stolen or their house robbed..obviously..

So those players form a police. They "play" the game spending their time hunting the bad guys.

RULES AS SUCH DON'T EXIST.

Now tell me how it is "boring", say, if you were to choose to play a robber or a gang member. You could even go so far as to set yourself a goal that you want to become some king-pin who makes millions by committing crimes with many people "underneath you" which work for you and which are employed by you.

In time, maybe, other groups are popping up. They become your rivals. Etc..etc...

You see how the lack of rules and just the ability to DO things actually makes the game. THE REST IS ON YOU. You can do everything you like assuming the game (engine) allows you to do it.

A gangster, a trader, a merchant, an adventurer, 100000x possibilities.

I cannot see this "boring" by a long-shot, UNLESS it would only become some sort of social "second life" game...but this I hope won't happen.


That sounds boring. Why am I robbing people as poor as I am? What would I do with the money when I get it? What's stopping the police from becoming criminals themselves?

Yes, it sounds like Second Life.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
It's getting so Kickstarter is just a little bit more real than "I have an idea for a game."

Which makes sense, since having more development than that probably needs backers who want more total control than 'we'll pay for you to have a lot to offer kickstarter'.