It's a wonder how the Japanese were able fend off those crabs so many years ago in battle. Those things are really hard to beat.Originally posted by: loup garou
I don't know, but surely it didn't include real-time weapon changing as well...only the latest gen consoles will be able to handle that...and giant crabs.
Originally posted by: Eeezee
What are you talking about?![]()
But man...could you imagine the crab leg feast they would have once they killed them?!Originally posted by: JackBurton
It's a wonder how the Japanese were able fend off those crabs some many years ago in battle. Those things are really hard to beat.Originally posted by: loup garou
I don't know, but surely it didn't include real-time weapon changing as well...only the latest gen consoles will be able to handle that...and giant crabs.
You know, we Americans think we had it tough with our wars. For God's sake, the Japanese were fighting giant crabs!! But you're right, at least they could all kick back and laugh about it when it was all over with some delicious crab legs.Originally posted by: loup garou
But man...could you imagine the crab leg feast they would have once they killed them?!Originally posted by: JackBurton
It's a wonder how the Japanese were able fend off those crabs some many years ago in battle. Those things are really hard to beat.Originally posted by: loup garou
I don't know, but surely it didn't include real-time weapon changing as well...only the latest gen consoles will be able to handle that...and giant crabs.
Originally posted by: HamburgerBoy
Originally posted by: Eeezee
What are you talking about?![]()
He's talking about locational damage, from the looks of it. Dunno which game had it first though... Half-Life maybe?
Originally posted by: EyeMWing
Virtually any game with a boss had it. Ever. Starfox and Shinobi are the earliest examples I can remember offhand, but undoubtedly there were others.
Originally posted by: Nohr
I remember that was one of the big features Soldier of Fortune was touting.
Originally posted by: HamburgerBoy
Originally posted by: Eeezee
What are you talking about?![]()
He's talking about locational damage, from the looks of it. Dunno which game had it first though... Half-Life maybe?
Originally posted by: CP5670
The first game I saw this in was Descent 2 in 1996, where the final boss could only be damaged by hitting a weak spot in back, although I'm pretty sure it was used in 2D platformer games long before that.