Attacking weak spots for massive damage

Mark R

Diamond Member
Oct 9, 1999
8,513
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81
Just wondering when this advanced gaming technology was first demonstrated?
 

mundane

Diamond Member
Jun 7, 2002
5,603
8
81
Early war strategies/simulations, attacking flanks yielded offensive bonuses.
 

loup garou

Lifer
Feb 17, 2000
35,132
1
81
I don't know, but surely it didn't include real-time weapon changing as well...only the latest gen consoles will be able to handle that...and giant crabs.
 

JackBurton

Lifer
Jul 18, 2000
15,993
14
81
Originally posted by: loup garou
I don't know, but surely it didn't include real-time weapon changing as well...only the latest gen consoles will be able to handle that...and giant crabs.
It's a wonder how the Japanese were able fend off those crabs so many years ago in battle. Those things are really hard to beat.
 

HamburgerBoy

Lifer
Apr 12, 2004
27,111
318
126
Originally posted by: Eeezee
What are you talking about? o_O

He's talking about locational damage, from the looks of it. Dunno which game had it first though... Half-Life maybe?
 

loup garou

Lifer
Feb 17, 2000
35,132
1
81
Originally posted by: JackBurton
Originally posted by: loup garou
I don't know, but surely it didn't include real-time weapon changing as well...only the latest gen consoles will be able to handle that...and giant crabs.
It's a wonder how the Japanese were able fend off those crabs some many years ago in battle. Those things are really hard to beat.
But man...could you imagine the crab leg feast they would have once they killed them?!
 

Sniper82

Lifer
Feb 6, 2000
16,517
0
76
First game I played with it was a mod for Quake 2 called Action Quake 2. I am sure other games had it first. Only took 1-2 shots to the head depending on the gun. About 10-12 times in the arms/legs. 6-7 in the stomace and 3-5 in the chest.

Those are just guesstimates since this was back in like 97-98.
 

JackBurton

Lifer
Jul 18, 2000
15,993
14
81
Originally posted by: loup garou
Originally posted by: JackBurton
Originally posted by: loup garou
I don't know, but surely it didn't include real-time weapon changing as well...only the latest gen consoles will be able to handle that...and giant crabs.
It's a wonder how the Japanese were able fend off those crabs some many years ago in battle. Those things are really hard to beat.
But man...could you imagine the crab leg feast they would have once they killed them?!
You know, we Americans think we had it tough with our wars. For God's sake, the Japanese were fighting giant crabs!! But you're right, at least they could all kick back and laugh about it when it was all over with some delicious crab legs. :)
 

EyeMWing

Banned
Jun 13, 2003
15,670
1
0
Originally posted by: HamburgerBoy
Originally posted by: Eeezee
What are you talking about? o_O

He's talking about locational damage, from the looks of it. Dunno which game had it first though... Half-Life maybe?

Virtually any game with a boss had it. Ever. Starfox and Shinobi are the earliest examples I can remember offhand, but undoubtedly there were others.
 

HamburgerBoy

Lifer
Apr 12, 2004
27,111
318
126
Originally posted by: EyeMWing
Virtually any game with a boss had it. Ever. Starfox and Shinobi are the earliest examples I can remember offhand, but undoubtedly there were others.

Indeed, I was thinking of only FPSs. I'm sure there are plenty of arcade shoot-em-ups that are filled with them as well.
 

Xyclone

Lifer
Aug 24, 2004
10,312
0
76
Quake and HL/CS were the first games to make this popular. Quake even had a HEADSHOT!!! sound for getting headshots.
 

stnicralisk

Golden Member
Jan 18, 2004
1,705
1
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Originally posted by: HamburgerBoy
Originally posted by: Eeezee
What are you talking about? o_O

He's talking about locational damage, from the looks of it. Dunno which game had it first though... Half-Life maybe?

Youre making a fanboy joke right?
 

CP5670

Diamond Member
Jun 24, 2004
5,660
762
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The first game I saw this in was Descent 2 in 1996, where the final boss could only be damaged by hitting a weak spot in back, although I'm pretty sure it was used in 2D platformer games long before that.
 

Rangoric

Senior member
Apr 5, 2006
530
0
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Originally posted by: CP5670
The first game I saw this in was Descent 2 in 1996, where the final boss could only be damaged by hitting a weak spot in back, although I'm pretty sure it was used in 2D platformer games long before that.

Ganon could be hurt best by shooting him in the eye with a Silver Arrow. (Zelda)
You have to Jump on a goomba's head to hurt them unless you spit fire. (Super Mario Bros)