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++ ATOT official NEF thread part IV ++

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Everyone that remembers 3DFX should recall the blurrieness, right? Well that was their way of presenting objects they could not render - conceal the hardware's shortcomings by blurring it out! :biggrin:
 
Everyone that remembers 3DFX should recall the blurrieness, right? Well that was their way of presenting objects they could not render - conceal the hardware's shortcomings by blurring it out! :biggrin:

Oh yes, that and the color depth/vividness were always the arguments going back and forth between 3dfx and nVidia fanboys.
 
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Oh yes, that and the color depth/vividness were always the arguments going back and forth between 3dfx and nVidia fanboys.

Well when NV became a real player in 1999 (IMHO) with their TNT2 having texture support > 256x256 was very important particularly in the new release QuakeIII. While the Voodoo3 family was quick on the framerate counter the detail (or lack of) was quite apparent stepping up to a TNT2 ultra. It was like comparing pictures with digital zoom. It looked that much worse on the Voodoo3 part. That was just the beginning. When Geforce 256 parts with DDR support came out in late '99 it was apparent that 3DFX was in big trouble.

Oh yeah socket 8 - the beloved dual Pentium Pro system - was the reason for me to hold on to a (non AGP) system for so long.
I was also reluctant to jump over to PCI-E for the same reason. (using server express chipset boards - 7505 dual socket 604)
 
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