Nvidia spends more money in its TWIMTBP, The Way Its Meant To Be Played so it might win more of these battles. µ
We finally confirmed that ATI's upcoming R580 GPU will again have sixteen pipelines only but this time it will have 48 Pixel Shader units.
HahahahahaOriginally posted by: Creig
We finally confirmed that ATI's upcoming R580 GPU will again have sixteen pipelines only but this time it will have 48 Pixel Shader units.
I'm sorry, but I don't think the Inquirer should be allowed to use the word "confirmed".
Originally posted by: Creig
We finally confirmed that ATI's upcoming R580 GPU will again have sixteen pipelines only but this time it will have 48 Pixel Shader units.
I'm sorry, but I don't think the Inquirer should be allowed to use the word "confirmed".
Originally posted by: Genx87
Doesnt the current 7800 have 48 units? 2 units per pixel pipeline?
Originally posted by: fbrdphreak
HahahahahaOriginally posted by: Creig
We finally confirmed that ATI's upcoming R580 GPU will again have sixteen pipelines only but this time it will have 48 Pixel Shader units.
I'm sorry, but I don't think the Inquirer should be allowed to use the word "confirmed".
Originally posted by: Stoneburner
Why do people think this card will be that great? Just because it's the same team that did the r300?
Originally posted by: ElFenix
Originally posted by: Stoneburner
Why do people think this card will be that great? Just because it's the same team that did the r300?
that and ATi has apparently been sitting on it for months. if reports are to be believed, it taped out successfully before R520 did.
Originally posted by: Genx87
Doesnt the current 7800 have 48 units? 2 units per pixel pipeline?
Originally posted by: Rollo
Nvidia spends more money in its TWIMTBP, The Way Its Meant To Be Played so it might win more of these battles. µ
When ATI introduced the Radeon, it had three TMUs per pipe, which was considered to be a potential advantage if software had three textures per pixel. None did. (IIRC)
Will be interesting to see how this plays out.
Originally posted by: Rollo
Nvidia spends more money in its TWIMTBP, The Way Its Meant To Be Played so it might win more of these battles. µ
When ATI introduced the Radeon, it had three TMUs per pipe, which was considered to be a potential advantage if software had three textures per pixel. None did. (IIRC)
Will be interesting to see how this plays out.
Originally posted by: Rollo
Nvidia spends more money in its TWIMTBP, The Way Its Meant To Be Played so it might win more of these battles. µ
When ATI introduced the Radeon, it had three TMUs per pipe, which was considered to be a potential advantage if software had three textures per pixel. None did. (IIRC)
Will be interesting to see how this plays out.
Originally posted by: John Reynolds
Originally posted by: Rollo
Nvidia spends more money in its TWIMTBP, The Way Its Meant To Be Played so it might win more of these battles. µ
When ATI introduced the Radeon, it had three TMUs per pipe, which was considered to be a potential advantage if software had three textures per pixel. None did. (IIRC)
Will be interesting to see how this plays out.
And that is completely unrelated to the # of ALUs per fragment pipe of these designs today.
I'm more interested in whether or not these ALUs are co-equal in functionality like the 7800 series or if one or two will have full capability and the other somewhat limited in what it can process (a la R520's design).
Originally posted by: Rollo
The point had nothing to do with old Radeons John, I was merely commenting it will be interesting to see which company developers code to the strengths of. Traditionally, even when ATI introduces tech that is arguably better, developers don't code to take advantage.
Originally posted by: Elfear
All right back on topic. Can someone explain what exactly the ALU's do? I know that's a dumb question but I've never gotten into the nitty gritty of video card technology.