VisableAssassin
Senior member
- Nov 12, 2001
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Originally posted by: Matthias99
Originally posted by: DAPUNISHER
There are reasons that are dubious ones for why they were silent about this, but personally I am all for optimizations that can increase performance without trashing IQ. Perhaps the reason they didn't announce this feature was becuase they were a bit timid given the atmosphere a year agoHowever, I personally think there shoud not be *any* silent optimizations like this in the drivers. At the very least, you should be able to disable it, and get "full" trilinear all the time, even if that results in a big performance hit.Besides it might have taken heat off of nV for their optimizations, despite the fact their's did trash IQ in some instances, and you should never interupt the enemy when they are making a mistake.
I'm all for optimizations that increase performance without lowering IQ. However, if you set a graphics card to give you "trilinear" filtering, I would normally expect that to be what some folks over on B3D are calling "naive" trilinear -- that is, complete trilinear filtering on all mip-map levels (which is, indeed, what you get right now if you use colored mip-maps). On the X800, though, you're actually getting some sort of adaptive trilinear, which is not identical to full trilinear in most real-world situations. Now, it may be 99% as good 99% of the time, and if it is, I'm thrilled. But they still should have *said* they were doing this, and given an option to turn it off.
either way you know very well 99% of the time no one is gonna turn it off.
especially those who need those extra FPS. granted yes it would be nice if you could turn it off...but alot of people would not bother since they cant see a difference.
