Why even bother testing 1680x1050 on most of those games? And only 4xAA? Hmm, I guess maybe it makes some sense, but I don't get not maxing everything out (or maybe I'm wrong and those games max out on 4xAA?). Give feedback on the playability. Its nice to see min/avg/max FPS though, but that still doesn't necessarily tell you playability at those settings. I just noticed they didn't even bother testing Crysis?
If they really wanted to push multi-GPU setups they should have worked with game companies to offer something more compelling, like special ultra-hi-res texture packs and things like that. If cost is the issue, I'm sure they could offer it for like an extra $5. I guess they do sorta have a compelling use in Eyefinity now, and possibly 3D.
I'd actually like to see a site that looks into image quality mods for several popular games, and doing a subjective comparison and then a performance comparison, and giving a verdict on them being worth it or not. It could help bridge the gap between game companies and modders in that respect, so that maybe it could be an add-in that the game companies could offer basically for free (and wouldn't cost them anything extra). Mods are a huge upside to PC gaming, but its such a mess to deal with them that its often not even worth the trouble. With SSDs becoming more standard, I would think loading hi-res textures would be a great way to take advantage of them.
Sorry for the discourse.