Athlon64 4000+ with WindowsXP 64Bit, 2Gb's DDR2, NV40 600Mhz core

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: videoclone
Anyways AMD64 on Windows XP 64 with 64Bit games is going to be something that intel wont be able to match no matter how fast there CPU's are unless they get 64Bit themselves thats the main reason ive got my eye set on this system with the Nvidia choice of cards well that can always change to ATI if the ATI R420 ends up being heaps better but if its not then I'll stick with Nvidia.

You're gonna be playing a lot of unreal 2004... Because the only 64-bit game announced by ANY developer.
 

myocardia

Diamond Member
Jun 21, 2003
9,291
30
91
Originally posted by: Acanthus
You're gonna be playing a lot of unreal 2004... Because the only 64-bit game announced by ANY developer.

Yeah, it's the only one we've heard about so far, but wait 2 or 3 months. I'd bet roughly half of the games that come out by then are either 64-bit, or will have an update that will make them 64-bit. From what I know, all of these companies design these games in 64-bit, anyway. It wouldn't really take a major overhaul, if that's the case.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: myocardia
Originally posted by: Acanthus
You're gonna be playing a lot of unreal 2004... Because the only 64-bit game announced by ANY developer.

Yeah, it's the only one we've heard about so far, but wait 2 or 3 months. I'd bet roughly half of the games that come out by then are either 64-bit, or will have an update that will make them 64-bit. From what I know, all of these companies design these games in 64-bit, anyway. It wouldn't really take a major overhaul, if that's the case.

Its not a simple recompile to make a game 64-bit compatible. And with about 4% of the worlds PCs 64-bit, i dont think companies are going to be scrambling to gain market share there.
 

videoclone

Golden Member
Jun 5, 2003
1,465
0
0
It will only take a few games that are 64bit and a few review bench marks AMD VS Intel to open the eyes of many game developers about the performance of 64bit AMD+ windows64 to get them all scrambling into the performance gains of 64bit gaming ! ... Our RTS games wont slow down as much anymore and the FPS games will be 100% GPU dependent the CPU's wont be stressed out anymore. i cant wait.
 

aka1nas

Diamond Member
Aug 30, 2001
4,335
1
0
You do realize that most applications including games won't gain any benefit from being 64-bit. Very few games need to deal with numbers in excess of 2^32. Also, the increased size of 64 bit values means that a straight 64-bit recompile may make many applications a little slower.
 

videoclone

Golden Member
Jun 5, 2003
1,465
0
0
Are you even a Gamer aka1nas ~ Who cares about aplications....You must play RTS games to understand how 64bit will blow away 32bit anything too boost the performance of 10,000 unites running around the screen is more then welcome to the people who make these games and to the people who try and play them at 5FPS on there BEST OF THE BEST top of the line system yes you heard me right 5FPs on the best computer money can buy. What a joke.

RTS games would even bring down the worlds fastest super computer to its knees ( The earth simulator in Japan) all it would take is the right amount of unites and Bam slow down will happen 64bit will at least help ease the pressure on the CPU of having to calculate 100,000 unites all with individual A.I instructions if u think no benefit will come for you and your programs then fine whatever but I would argue that in this circumstance ive just described I will be seeing a marginal increase in performance.

PS: Not all RST games have unit caps ?. Some RST games let you build unlimited amounts of troops that number could be 1 billion troops if u so wished and DAMNIT I WISH IT !!!! I WISH IT !!

In the end only time will tell and i'm hoping your not right because it doesnt matter how many Mhz a CPU has its not making these games run any better!!!
 

bjc112

Lifer
Dec 23, 2000
11,460
0
76
Originally posted by: INemtsev
mid this year about July or June the new socket is coming out thats when I'll upgrade from my 1700+ "B" @ 2.0.....

Same here...

When socket 939 is out for good i'll flip off this 1.4@2.4

:D

It has been serving me well.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: videoclone
It will only take a few games that are 64bit and a few review bench marks AMD VS Intel to open the eyes of many game developers about the performance of 64bit AMD+ windows64 to get them all scrambling into the performance gains of 64bit gaming ! ... Our RTS games wont slow down as much anymore and the FPS games will be 100% GPU dependent the CPU's wont be stressed out anymore. i cant wait.

hah
rolleye.gif
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: aka1nas
You do realize that most applications including games won't gain any benefit from being 64-bit. Very few games need to deal with numbers in excess of 2^32. Also, the increased size of 64 bit values means that a straight 64-bit recompile may make many applications a little slower.

Not this again.
 

EarthwormJim

Diamond Member
Oct 15, 2003
3,239
0
76
Who cares about aplications....You must play RTS games to understand how 64bit will blow away 32bit anything too boost the performance of 10,000 unites running around the screen is more then welcome to the people who make these games and to the people who try and play them at 5FPS on there BEST OF THE BEST top of the line system yes you heard me right 5FPs on the best computer money can buy. What a joke.

RTS games would even bring down the worlds fastest super computer to its knees ( The earth simulator in Japan) all it would take is the right amount of unites and Bam slow down will happen

Wow...

You do realize that the situation you just described has absolutely nothing to do with the jump to 64bit computing, and is mainly if not completely gpu limited and not cpu limited?
 

videoclone

Golden Member
Jun 5, 2003
1,465
0
0
DO you play RTS games? EarthwormJim
I upgraded CPU from a 1800+ Athlon to a 3200+ Athlon and was still running a Geforce4 and i went from 10FPS
too 50FPS in C&C Generals Zero Hour and i can now handle heaps more unites but still not enough so i upgraded my videocard to a GeforceFX5900 and it did nothing !!! i think a faster CPU will give me more unites ! and more FPS then a vid card ...
 

aka1nas

Diamond Member
Aug 30, 2001
4,335
1
0
Maybe you were not GPU limited in that particular game with your GF4? Or perhaps you are being bottlenecked by some other component.
 

aka1nas

Diamond Member
Aug 30, 2001
4,335
1
0
Originally posted by: videoclone
Are you even a Gamer aka1nas ~ Who cares about aplications....You must play RTS games to understand how 64bit will blow away 32bit anything too boost the performance of 10,000 unites running around the screen is more then welcome to the people who make these games and to the people who try and play them at 5FPS on there BEST OF THE BEST top of the line system yes you heard me right 5FPs on the best computer money can buy. What a joke.

RTS games would even bring down the worlds fastest super computer to its knees ( The earth simulator in Japan) all it would take is the right amount of unites and Bam slow down will happen 64bit will at least help ease the pressure on the CPU of having to calculate 100,000 unites all with individual A.I instructions if u think no benefit will come for you and your programs then fine whatever but I would argue that in this circumstance ive just described I will be seeing a marginal increase in performance.

PS: Not all RST games have unit caps ?. Some RST games let you build unlimited amounts of troops that number could be 1 billion troops if u so wished and DAMNIT I WISH IT !!!! I WISH IT !!

In the end only time will tell and i'm hoping your not right because it doesnt matter how many Mhz a CPU has its not making these games run any better!!!


It doesn't help that you can have 4 billion units if you don't have enough memory to store the data for them and more importantly, the speed to interface with that much memory fast enough to matter.
 

DragonFire

Golden Member
Oct 9, 1999
1,042
0
0
I agree with LoganTeamX with everything but one thing. Smart AMD fans and for that matter smart Intel fans will wait intill 2005. 2004 is going to be rather bad, Its sensless to get a AMD 64 when 90mm will be out later this year but next year is when higher speeds will show up. Now onlt that but with DDR2 and PCI express around the corner its all the more reason to wait.

Since many here overclock, many should know that getting Prescott is also bad. Intel is having to max out the voltage on them just to get them to run at high speeds meaning there will be little to no room for overclocking.

Heck Im still running a GeForce3 which plays all my games just find at 1280x1024x32 execpt for Uru but danm the graphics in that game are so good I think it would bring a 5950 or 9800 pro to its kness.


As for the game bringing the fastest super computer to its knees, I dont think so......specs for the Earth sim:

* 5,120 (640 8-way nodes) 500 MHz NEC CPUs
* 8 GFLOPS per CPU (41 TFLOPS total)
* 2 GB (4 512 MB FPLRAM modules) per CPU (10 TB total)
* shared memory inside the node
* 16 GB/s inter-node bandwidth


No game will ever bring 5,120 cpus to there knees and since the whole thing has 10TB of ram, you can just install the game on to a ramdrive. You could run only a 2d card, sim a GF 5950 and it will more the likely still run the game so fast that it be unplayable.


EDIT:

Just saw this and had to post it. The 6th fastest computer in the world is based on AMD's Opteron chip.

Aslo, out of the top 10 fastest all but the new Earth sim are located in the US
 

Soulkeeper

Diamond Member
Nov 23, 2001
6,735
155
106
that's a nice system and all but it would cost you more than most cars if you were to buy it this year

but yeah i couldn't wait for 1gb of fast ddr1 memory let alone 1gb of fast ddr2 memory
i can't imagine 1.6ghz graphics memory ahahaha
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: Soulkeeper
that's a nice system and all but it would cost you more than most cars if you were to buy it this year

but yeah i couldn't wait for 1gb of fast ddr1 memory let alone 1gb of fast ddr2 memory
i can't imagine 1.6ghz graphics memory ahahaha

Just imagine a 1.6 Ghz GPU and 4 Ghz memory :D
 

Soulkeeper

Diamond Member
Nov 23, 2001
6,735
155
106
Originally posted by: videoclone
:Q 1.6Ghz GPU and 4000Mhz Memory isnt that what the voodoo 2 was?

the voodoo2 ?? haha more like 66mhz sgram memory or something in that ballpark

 

Richdog

Golden Member
Feb 10, 2003
1,658
0
0
Originally posted by: videoclone
Originally posted by: DAPUNISHER
But ATI has also made a chipset for AMD before and is evidently going to have one out for A64 ;)

Prove IT ..... i've never heard of this ...
rolleye.gif

Use GOOGLE you flid, it's less embarassing that way.:beer: