Originally posted by: HeroOfPellinor
intel p4 HT enabled
--------------- CPU ---------- MEM -----
game.dll ---- 50 ---------- 305,736k
game.dll ---- 50 ---------- 332.723k
That was you who posted that, right?
yes, it was. and your point?
again, think a bit further; windows "thinks" there are 2 cpus (it doesn't differentiate between logical and physical); half of 2 cpus = 100% of 1 cpu. so no, it's not running the first process at 50%, rather somewhere between 50-100% cumilatively between physical and logical cpus.
also, when you switch task manager to "performance" view, it shows 2 cpus, both running 90-100% with 2 instances of daoc running.
Others have already posted in this thread they can run two clients on an Athlon64 just fine, so the claim that the second client is receiving 0% processor time is ridiculous. Scheduler is sending it as much as it can spare which will be more than 0%. :roll:
yet another fallacy, and another example of your spreading FUD to try and support your position. please show me where others have ran two clients "just fine".
as to your completely ignorant (and i mean that in terms of your lack of any first hand knowledge) statement of "the claim that the second client is receiving 0% processor time is ridiculous", check this
video, and watch the cpu % hit zero at the beginning of the video. also,
watch not only the forground client does not run smoothly, but char on the background client has pauses/stops for several seconds and cannot "stick" with the char running in the foreground cleint.
this
video shows the same two clients running smoothly on a (much slower vs the a64 running 2.4ghz) p4 2.6c.
the char on the second client follows smoothly and does not 'lag'.
i'll have to apologize for the poor 'production values' of the shaky cam video, but you can easily see the issues the athlon64 (first video) has trying to run dual clients. a picture is worth a thousand words, as they say....
I'd love to see some of the "facts" you have to backup this assertion.
yet another. it's obvious you don't want to see them, as this thread is full of them, however you appear to choose to ignore that which doesn't back you your brand bias.
Originally posted by: Etruscan
I think that "what is with" them is that you have made some sweeping statements about the processor that don't seem to pan out. The specific setup with Windows XP seems to handle multi-tasking poorly in certain scenarios, though not in others. You have made comments about how the problem is that the A64 processor multi-tasks poorly. It's a generalization that doesnt seem to hold up when others (Vee, etcetera) test with other programs. HeroOfPellinor seems to be so biased it hurts though.
i'm not sure they're 'sweeping', however it's been shown to affect many multi-tasking scenarios, and it's not just been observed by me, but from review sites as well (those that chose to compare it; most didn't even look at those scenarios).
I think the other thing that gets them is that you never seemed to try the suggestions regarding changing priorities and quanta(?) length in the registry keys.
actually i did; most had no effect, and some actually caused instability. these were discussed way earlier in the thread.
Regardless though, I thought I would ask again: Do you get multitasking problems in any situation that doesn't involve running two instances of the same program? I kind of wonder if it's something to do with a stupid way of handling identical priority requests in WinXP task manager.
again referenced earlier in the thread, regarding games, norton av, encoding, etc...
Also, are the results I posted for RTHDRIBL on my A64 similar to yours, or are our a64 setups having different multi-tasking results.[/quote]
i kind of thought your showed the same tendencies? fps varies wildly, with forground higher fps than background....