AnnoyedGrunt
Senior member
- Jan 31, 2004
- 596
- 25
- 81
OK, I am not exactly sure where the problem lies, but here are my thoughts:
First, a summary of the hardware side that has been discussed a bit earlier in the thread:
I can definitely understand how the HT on the P4 would help it's performance in this situation. If the P4 normally has a hard time keeping its stages full due to various factors, then it is logical that adding additional tasks would help keep the pipes full and would not significantly affect performance up to a certain point. So, it makes sense that the P4 might not see much of a performance hit when running two DAOC clients because the extra client is using stages that were going to waste when only one client was running.
Now, for the A64, since it runs closer to peak efficiency with a single client, it makes sense that adding additional tasks would start affecting that peak performance (whether it's noticeable or important to you would depend on many factors like the actual CPU requirements of the respective programs as well as your usage patterns). So, if you were running one program that was operating near peak efficiency, then adding a second program would start slowing the first even if the second was not very resource intensive.
So, I think the big thing is to try and find out more precisely how resource intensive DAOC is.
To do this, I suggest the following:
Underclock the A64 to approximately 1/2 the standard speed, and try running a single client. If the single client on a 1/2 speed computer runs simlarly to two clients on a full speed computer, then the multitasking problem would seem to be due to the A64's hardware design. However, if the single client on the 1/2 speed computer still runs smoothly, then it would seem there are some potential software issues @ hand and perhaps some ways to fix the problem by modifying settings, updating the game code, or maybe by an OS update.
So, Cainam (or anyone else) perhaps you could try out a test like this, and see what the results are.
Good luck!
-D'oh!
First, a summary of the hardware side that has been discussed a bit earlier in the thread:
I can definitely understand how the HT on the P4 would help it's performance in this situation. If the P4 normally has a hard time keeping its stages full due to various factors, then it is logical that adding additional tasks would help keep the pipes full and would not significantly affect performance up to a certain point. So, it makes sense that the P4 might not see much of a performance hit when running two DAOC clients because the extra client is using stages that were going to waste when only one client was running.
Now, for the A64, since it runs closer to peak efficiency with a single client, it makes sense that adding additional tasks would start affecting that peak performance (whether it's noticeable or important to you would depend on many factors like the actual CPU requirements of the respective programs as well as your usage patterns). So, if you were running one program that was operating near peak efficiency, then adding a second program would start slowing the first even if the second was not very resource intensive.
So, I think the big thing is to try and find out more precisely how resource intensive DAOC is.
To do this, I suggest the following:
Underclock the A64 to approximately 1/2 the standard speed, and try running a single client. If the single client on a 1/2 speed computer runs simlarly to two clients on a full speed computer, then the multitasking problem would seem to be due to the A64's hardware design. However, if the single client on the 1/2 speed computer still runs smoothly, then it would seem there are some potential software issues @ hand and perhaps some ways to fix the problem by modifying settings, updating the game code, or maybe by an OS update.
So, Cainam (or anyone else) perhaps you could try out a test like this, and see what the results are.
Good luck!
-D'oh!