AT World of Warcraft Thread (WotLK, where do you play, General BS and all that)

Page 315 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Status
Not open for further replies.

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
Originally posted by: Aikouka
Originally posted by: BassBomb
I was under the impression that you do not get AP from Agi on a Paladin

You don't... only rogues, hunters and shamans get AP from agility.

So you're saying the only thing I get from all the plate, cloaks and rings with AGI on them is a miniscule amount of crit?

Why is there AGI on plate instead of straight up Crit?

Druids also get AP from Agi...

Druids also get AP from Str, just not as much as they get from Agi.

Shamans also get AP from Str, but just more from Agi.

It's the same with plate wearers and Agi.

Why were plate wearing DPS classes rolling on leather because it offered them better upgrades than plate?

Unless something changed in 3.1 or 3.2, plate wearers still get 1 AP + some crit from Agi, and 2 AP from Str.

In the thread about gemming for Agi, tanks with over 7000 (sorry not over 9000 :p) achievement points were also saying that you get AP from Agi as a Paladin.

Are you saying they are all wrong?
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
Originally posted by: RyanPaulShaffer
Originally posted by: Aikouka
Originally posted by: BassBomb
I was under the impression that you do not get AP from Agi on a Paladin

You don't... only rogues, hunters and shamans get AP from agility.

So you're saying the only thing I get from all the plate, cloaks and rings with AGI on them is a miniscule amount of crit?

Why is there AGI on plate instead of straight up Crit?

Druids also get AP from Agi...

Druids also get AP from Str, just not as much as they get from Agi.

Shamans also get AP from Str, but just more from Agi.

It's the same with plate wearers and Agi.

Why were plate wearing DPS classes rolling on leather because it offered them better upgrades than plate?

Unless something changed in 3.1 or 3.2, plate wearers still get 1 AP + some crit from Agi, and 2 AP from Str.

In the thread about gemming for Agi, tanks with over 7000 (sorry not over 9000 :p) achievement points were also saying that you get AP from Agi as a Paladin.

Are you saying they are all wrong?

I've been playing WoW since open beta. Plate wearers have never gotten AP from agility. They get crit, dodge, armor from agility. You can mouseover agility in your character sheet to see what it affects.
 

Glayde

Senior member
Sep 30, 2004
554
0
71
Actually shaman get the same ap from agility str and int. (with the proper talent for int)
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
Originally posted by: AyashiKaibutsu
Originally posted by: RyanPaulShaffer
Originally posted by: Aikouka
Originally posted by: BassBomb
I was under the impression that you do not get AP from Agi on a Paladin

You don't... only rogues, hunters and shamans get AP from agility.

So you're saying the only thing I get from all the plate, cloaks and rings with AGI on them is a miniscule amount of crit?

Why is there AGI on plate instead of straight up Crit?

Druids also get AP from Agi...

Druids also get AP from Str, just not as much as they get from Agi.

Shamans also get AP from Str, but just more from Agi.

It's the same with plate wearers and Agi.

Why were plate wearing DPS classes rolling on leather because it offered them better upgrades than plate?

Unless something changed in 3.1 or 3.2, plate wearers still get 1 AP + some crit from Agi, and 2 AP from Str.

In the thread about gemming for Agi, tanks with over 7000 (sorry not over 9000 :p) achievement points were also saying that you get AP from Agi as a Paladin.

Are you saying they are all wrong?

I've been playing WoW since open beta. Plate wearers have never gotten AP from agility. They get crit, dodge, armor from agility. You can mouseover agility in your character sheet to see what it affects.

Ack, oops. That's right...they get armor, not AP. I knew there was a third stat...

I still remember many, many folks saying you get AP from Agility as a plate wearer though...and if plate wearers get no AP from Agility, then why were they rolling on leather loot because it was better than plate loot? Why is there Agility on plate instead of just straight up crit? It was back during the days of Naxx where tons of the plate DPS gear was horribly itemized, and DPS DKs, Paladins and Warriors were rocking leather gear simply because it was better. The Damage Dealing forums were loaded with posts titled something like, "Why are DKs/Paladins/Warriors taking my leather gear?"

Or maybe a better question is...why am I trying to figure out logic behind Blizzard itemization? :confused:
 

BassBomb

Diamond Member
Nov 25, 2005
8,390
1
81
Those rolling on agility are doing it for the crit and armor... and usually the attack power that is generally there as the Equip: stat

 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
Originally posted by: RyanPaulShaffer

Ack, oops. That's right...they get armor, not AP. I knew there was a third stat...

I still remember many, many folks saying you get AP from Agility as a plate wearer though...and if plate wearers get no AP from Agility, then why were they rolling on leather loot because it was better than plate loot? Why is there Agility on plate instead of just straight up crit? It was back during the days of Naxx where tons of the plate DPS gear was horribly itemized, and DPS DKs, Paladins and Warriors were rocking leather gear simply because it was better. The Damage Dealing forums were loaded with posts titled something like, "Why are DKs/Paladins/Warriors taking my leather gear?"

Or maybe a better question is...why am I trying to figure out logic behind Blizzard itemization? :confused:

Well pre bc it was a decent source of crit. They were rolling on leather because it had ap agi + 2 other stats and subdued stam where has plate had str + another stat and grossly inflated stam. The way blizzard weights stat values the higher an individual stat is the more cost it has. Like green items with +15 one stat and the same ilvl green having +10 to two different stats giving it a total of +20 stats. So despite having inferior dps stat types than the plate the leather was better because it had more stats that actually affected dps.

I think Blizzard was thinking plate dps might want to be on the fly emergcy off tanks so they put lots of stam on the gear, but there was no meaningful encounters where a critable warrior with just a bit more stam than rogues could actually pull it off; making it a complete fail policy.
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
Originally posted by: AyashiKaibutsu
Originally posted by: RyanPaulShaffer

Ack, oops. That's right...they get armor, not AP. I knew there was a third stat...

I still remember many, many folks saying you get AP from Agility as a plate wearer though...and if plate wearers get no AP from Agility, then why were they rolling on leather loot because it was better than plate loot? Why is there Agility on plate instead of just straight up crit? It was back during the days of Naxx where tons of the plate DPS gear was horribly itemized, and DPS DKs, Paladins and Warriors were rocking leather gear simply because it was better. The Damage Dealing forums were loaded with posts titled something like, "Why are DKs/Paladins/Warriors taking my leather gear?"

Or maybe a better question is...why am I trying to figure out logic behind Blizzard itemization? :confused:

Well pre bc it was a decent source of crit. They were rolling on leather because it had ap agi + 2 other stats and subdued stam where has plate had str + another stat and grossly inflated stam. The way blizzard weights stat values the higher an individual stat is the more cost it has. Like green items with +15 one stat and the same ilvl green having +10 to two different stats giving it a total of +20 stats. So despite having inferior dps stat types than the plate the leather was better because it had more stats that actually affected dps.

I think Blizzard was thinking plate dps might want to be on the fly emergcy off tanks so they put lots of stam on the gear, but there was no meaningful encounters where a critable warrior with just a bit more stam than rogues could actually pull it off; making it a complete fail policy.

Ah, now I'm remembering. DPS plate was loaded with Stamina, which was absolutely useless. So, instead of taking the Stamina-loaded plate, they were just rolling on the leather, which had pretty much nothing but lean and mean DPS stats on it.

My bad. :eek:

And yes, it does seem like most of Blizzard's itemization policies fail. :p
 

BassBomb

Diamond Member
Nov 25, 2005
8,390
1
81
Originally posted by: RyanPaulShaffer
Originally posted by: AyashiKaibutsu
Originally posted by: RyanPaulShaffer

Ack, oops. That's right...they get armor, not AP. I knew there was a third stat...

I still remember many, many folks saying you get AP from Agility as a plate wearer though...and if plate wearers get no AP from Agility, then why were they rolling on leather loot because it was better than plate loot? Why is there Agility on plate instead of just straight up crit? It was back during the days of Naxx where tons of the plate DPS gear was horribly itemized, and DPS DKs, Paladins and Warriors were rocking leather gear simply because it was better. The Damage Dealing forums were loaded with posts titled something like, "Why are DKs/Paladins/Warriors taking my leather gear?"

Or maybe a better question is...why am I trying to figure out logic behind Blizzard itemization? :confused:

Well pre bc it was a decent source of crit. They were rolling on leather because it had ap agi + 2 other stats and subdued stam where has plate had str + another stat and grossly inflated stam. The way blizzard weights stat values the higher an individual stat is the more cost it has. Like green items with +15 one stat and the same ilvl green having +10 to two different stats giving it a total of +20 stats. So despite having inferior dps stat types than the plate the leather was better because it had more stats that actually affected dps.

I think Blizzard was thinking plate dps might want to be on the fly emergcy off tanks so they put lots of stam on the gear, but there was no meaningful encounters where a critable warrior with just a bit more stam than rogues could actually pull it off; making it a complete fail policy.

Ah, now I'm remembering. DPS plate was loaded with Stamina, which was absolutely useless. So, instead of taking the Stamina-loaded plate, they were just rolling on the leather, which had pretty much nothing but lean and mean DPS stats on it.

My bad. :eek:

And yes, it does seem like most of Blizzard's itemization policies fail. :p

My pally has mail gloves from Ramparts!

It had Agi, Stam, Int... and Equip AP (equivalent to a decent amount of Str) and 2 gem slots!!

I gemmed Wotlk Green gems (12Str x 2 ) in and now my gloves are SOO op for lev 60 lol
 

xboxist

Diamond Member
Jun 25, 2002
3,017
1
81
Does anyone here who frequents this thread participate in Arena, preferably near the upper end of rankings (say 2000+)? This thread seems PvE-dominated, and I don't want to end up talking to myself. =)
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
I've been getting into pvp lately. Haven't gotten into serious rating yet though, but I'm starting to pay attention to the big arena sites.
 

Jax Omen

Golden Member
Mar 14, 2008
1,654
2
81
I don't get why people are complaining that the Onyxia gear is "useless"

For a melee dps, for example, the most important part of the weapon, by a STUPENDOUS margin, is the weapon DPS. The stats are fluff.

I'd rather have an interesting proc that makes the weapon unique than 100 more AP and some crit. Some of the procs are really good too (large damage procs, AoE damage proc on the feral tank weapon, defense + armor proc on the updated Quel'Serrar, etc).

Why do people complain about the weapons?

The other armor? Looks like the "flavor" stats like the resistances aren't taking up much, if any, item budget, because their other stats look comparable to other gear of their ilvl. And the caster trinkets' set bonus looks awesome as hell.

Why all the hullabaloo? Ony gear looks great AND it's an homage to the game's past.



[edit] Arena... I'm trying to take it seriously on my druid but the partners I've been able to find are terrible and all we face is plate cleave (our countercomp, when we're feral/rogue/disc) so it's quite frustrating.
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
Where o where are you Core Hound Pup...

As a side note, I wonder how many guilds will be doing Anub this week with FoK nerf.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Blizzard sorta kinda buffed/changed Anub'arak.

Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.

To review previous in-game fixes, please visit: http://forums.worldofwarcraft....icId=19110152523&sid=1

9/22/09

* The Faction Champions encounter in the normal 10-player and normal 25-player Trial of the Crusader instances have had a number of spells and abilities altered which should result in less overall damage.
* The Anub'arak encounter has been changed on all difficulties. Anub?arak now attacks faster, the Nerubian Burrowers should hit a little harder, and their Expose Weakness ability now caps at 9 stacks. (MMO-Champion Note : Apparently the spell now increases damage taken by 25%, down from 30% - Expose Weakness)
* Some season 7 arena weapons will now have a socket.
* Threat of Thassarian will now properly halve the damage of Rune Strike for the off-hand strike.
* Soulstone Resurrection now fades upon entering raid combat if the character who cast it is not present.
* The Idle/Inactive debuff is now cleared upon round switches in Strand of the Ancients.
* The Mistress of Pain will now target more accurately in the 25 man Heroic Jaraxxus encounter.
* The damage of Hunter?s Volley ability has been increased.


Originally posted by: Jax Omen
I don't get why people are complaining that the Onyxia gear is "useless"

For a melee dps, for example, the most important part of the weapon, by a STUPENDOUS margin, is the weapon DPS. The stats are fluff.

I'd rather have an interesting proc that makes the weapon unique than 100 more AP and some crit. Some of the procs are really good too (large damage procs, AoE damage proc on the feral tank weapon, defense + armor proc on the updated Quel'Serrar, etc).

Why do people complain about the weapons?

The other armor? Looks like the "flavor" stats like the resistances aren't taking up much, if any, item budget, because their other stats look comparable to other gear of their ilvl. And the caster trinkets' set bonus looks awesome as hell.

Why all the hullabaloo? Ony gear looks great AND it's an homage to the game's past..

I would rather have stats that affect all of my abilities. Losing all of the stats off one of my weapons for a measly damage on proc doesn't make up for what I lose all around... especially since the DPS difference isn't that large.

Honestly Jax... the point is that some of the items sucked back in the day and they aren't magically better now that it's 3.2.2. Some of the items got reworked such as the Obsidian Edged Blade and others didn't receive any change in their item point distribution. They could've easily removed the resistances, which are useless now (they had some benefit back in the day because you needed various resistances) and put a little more stats on it.

Also, what's the point of a defense proc on Quel'Serrar? It'll lightly boost your avoidance stats but you can't rely on it to be capped unless it's something you can keep up all the time (like the EoH DK tanking sigil). For us shamans though... we gotta keep to our set bonuses, so we can only have one outside piece anyway :p. I picked up the 10-man heroic Helm of the Silver Ranger the other day, but I don't know if I'll use it :eek:.

Also, Jax... have you been reading up on Enh Shamans using Flame Shock now? We're also supposed to be glyphing it too....
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I love patch days! Started an Onyxia 25 after blowing through the 10 in a pug and now server crash. Oh man what a fail Blizzard is. Seriously, how can you still have server issues? You only make like $150 million a month on subscriptions alone, why not upgrade? Ugh, I hate having my raid time wasted by crap we can't control / gkick anyone for. Oh well, we are doing Ony and ToC25 today so it will be short regardless.
 

Jax Omen

Golden Member
Mar 14, 2008
1,654
2
81
Originally posted by: Aikouka
I would rather have stats that affect all of my abilities. Losing all of the stats off one of my weapons for a measly damage on proc doesn't make up for what I lose all around... especially since the DPS difference isn't that large.

Honestly Jax... the point is that some of the items sucked back in the day and they aren't magically better now that it's 3.2.2. Some of the items got reworked such as the Obsidian Edged Blade and others didn't receive any change in their item point distribution. They could've easily removed the resistances, which are useless now (they had some benefit back in the day because you needed various resistances) and put a little more stats on it.

Also, what's the point of a defense proc on Quel'Serrar? It'll lightly boost your avoidance stats but you can't rely on it to be capped unless it's something you can keep up all the time (like the EoH DK tanking sigil). For us shamans though... we gotta keep to our set bonuses, so we can only have one outside piece anyway :p. I picked up the 10-man heroic Helm of the Silver Ranger the other day, but I don't know if I'll use it :eek:.

Also, Jax... have you been reading up on Enh Shamans using Flame Shock now? We're also supposed to be glyphing it too....

A) If the proc gives you the same dps overall as the stats would have, it's not worse. Now, I don't know proc rates on the new versions of the weapons, but the 2.7 speed 1H axe looks amazing (proc is comparable to Bandit's Insignia/DMC:D, no stats except weapon dps and 2.7 speed).

B) Resistances take up no budget cost on the item. They're free extra stats. Therefore there is nothing you can complain about.

C) Defense proc on Quel'Serrar: because defense is still an avoidance stat even above the defense floor of 5.6% crit reduction (540 defense)? Why SHOULDN'T it give Defense?

D) I'm strongly looking forward to glyphing Flame Shock and weaving FS>ES>ES once again. yet another way I can be better than every other Enhancement Shaman on my server :D
 

Jax Omen

Golden Member
Mar 14, 2008
1,654
2
81
Originally posted by: JujuFish
Originally posted by: smackababy
You only make like $150 million a month on subscriptions alone
WoW bring in a lot of money, but not that much.

Blizzard has stated they have over 10 million subscribers (a couple years ago, in fact).

$15 times 10 million people is how much money per month?
 

JujuFish

Lifer
Feb 3, 2005
11,488
1,070
136
Originally posted by: Jax Omen
Originally posted by: JujuFish
Originally posted by: smackababy
You only make like $150 million a month on subscriptions alone
WoW bring in a lot of money, but not that much.

Blizzard has stated they have over 10 million subscribers (a couple years ago, in fact).

$15 times 10 million people is how much money per month?

It was last year, not a couple years ago, and the number of subscribers includes millions of Chinese players who generate about 4 cents per hour of gameplay.
 
Status
Not open for further replies.