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AT World of Warcraft Thread (Warlords, Where do you play, General BS and all that)

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ill never understand how people level so fast after an expansion. lots of redbull and cocaine?

From what I've been told, they're people who played on the test realms and mapped out their path exactly, apparently with the goal of getting to 100 and then going around and killing quest givers and lowbies. 😛

But the servers were so bad, I can't believe very many people managed to get up there. I was on at launch and it would literally take 45 seconds to loot a mob.
 
When you come back after two years, some of the small things seem so exciting! It's pretty safe to say that I was rather elated when I found the tradeskill bank bag! I carry so many old tradeskill items that my banks were rather full... and that was with the appropriate tradeskill bags.

As someone who recently power leveled some crafts by mass gathering mats i gotta say the tradeskill bank is a godsend
 
the DOS attack was relatively minor in the overall scope of things. I'm willing to wager all the merge realms and additional instance load from garrisons are the major contributors.

and this still isn't as bad as BC.
 
i had zero issues with BC launch, other then all the mobs being dead, seriously hellfire was dead, we just stood around waiting for mobs to spwan, but the server was 100% stable

ive yet been able to login, currently 3k queue 300 min estimate
 
I'm afraid to logout at this point. lol. managed to get into my high pop server with no queue around 11 am ET, though.

Facebook is helpful, I had people posting as soon as the servers were back online.
 
I was able to play on launch day with a few issues in the morning. That afternoon was pretty bad. I have been at work since than though and wont be able to play until this Tuesday so I am hopping that the issues have been fixed.
 
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I feel bad for people who actually took off of work to play the game on Thursday/Friday.

after getting into my server fine at 11 am this morning, 13 hours later and there's now a +3000 queue with a 2.5 hour wait just to login.
 
be careful if you have a quest to do something to a body. seems one of the changes they've done has looted bodies vanishing fairly rapidly.
 
I hit level 100 and ran a dungeon today. Good stuff, I highly recommend getting level 100 water if you're healing, I definitely needed it on my shaman.. Good old low/medium pop server, never had any queue time in all my years of playing.
 
haven't seen a lot of people going for the mines so far, I'm closing in on 500 ore without really trying.

did have one schmuck last night, there was a mob sitting on a rock think with the sleeping animation and a rich vein on the ground next to the rock, was approaching and about to send my pet in when a mage blinks by to get there first...but first also meant he aggroed the mob which interrupted his digging. mine worked just fine and the cursing I got made it even better.
 
Don't sit on that ore, sell it! I've made a boatload so far by selling ore and herbs I got while questing. I started WoD with under 1000g because it was a new server reroll that just hit 90 a day or two before launch. At level 97 I'm sitting on 18k or so, probably 12k or so of which is just from ore and herbs!
 
Leveling is quite fast once you get past all the lag. It took me about 15 hours to get from 92-100. There were a few things I noticed that may or may not be intentional.

1. Gather x or y item quests all seem to give players their own unique instance of that item on the ground.That is if there could be 6 fruits on the ground with 10 other players running rampant, you can be confident that those 6 fruits are yours to pick up.

2. Mobs relative strength is alot weaker in WOD than in MOP. I remember the stark difference when leveling to 90 from Cata to MOP. There isn't that big difference.'

3. XP is alot faster from lvl 90-95. Optional quests make things go very fast. They might nerf those in the future but right now, it is quite smooth.

I can see why the overall reaction to this Xpac has so far been positive. Things are easier. Leveling is easier. There is less risk of other players taking your quest items. And finally, mobs are weaker. It was a good decision on the part of blizzard. Now lets see if they can keep the raid content going and not have a year long lull of one boring endgame dungeon.
 
1. Gather x or y item quests all seem to give players their own unique instance of that item on the ground.That is if there could be 6 fruits on the ground with 10 other players running rampant, you can be confident that those 6 fruits are yours to pick up.

I really like this. I am having a hard time adjusting to not having to watch for people who snipe the quest spawns. Its weird, I see them run up to some item beside the mob i just tapped and think "Ohh that dick" , then they run away and the item is still there. This and the credit for contributing to killing a named quest mob.

Also the elite mobs, do they seemed tuned properly? They die without much struggle and respawn within 5 minutes it seems.
 
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