• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

AT World of Warcraft Thread (Mists, Where do you play, General BS and all that)

Page 23 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
I'm wondering if I should check out an arcane spec -- something less reliant on crit for damage. Fire doesn't do so awesome with target switching in non-aoe scenarios because your dots don't really get a chance to tick, say nothing to an unlucky streak w/o crits.
I have a little bit of trouble on the orbs as fire (spec into pom it helps a ton), the tanks can help one dps on each side so they should be with dot classes. First 2 are easy, try to carry a pryo or heating up proc into the 3rd, pom-pyro the 4th.

Fire does so much more damage on the fight outside this phase it's worth it.
 
ugh. LFR fucking sucks right now. I'm done queue'ing... I can't zone into a HoF that's not 2/6

I wouldn't mind wiping on the third boss if I at least had a chance at loot from the first two, but all it is right now is an extended repair bill.

Just tried him for the first time on my shaman. I qued in as DPS specifically for this boss since he drops literally no loot for my healing spec. We oneshot him. Apparently, the group had wiped 5 times before I joined. Got lucky 😉.
 
Ok, feel free to not care but i'd really like to know how dailies work. I never put time leveling reputation and mostly did 5-mans non heroic...so i'm a noob.

What are dailies?
What reward do they give?
Are they worth the time?

Thanks all 😀
 
Go to wowpedia and search for panda land dailies. They give rep based rewards ranging from gear to mounts/pets/recipes.
 
Go to wowpedia and search for panda land dailies. They give rep based rewards ranging from gear to mounts/pets/recipes.

Ok so it's basically quests for specific factions and those quests gives you XP and REP and when you level that rep you unlock Faction rewards?
 
Except most are done at max level, so its more of a way to stock up on gold than xp, but otherwise correct.
 
Ok so it's basically quests for specific factions and those quests gives you XP and REP and when you level that rep you unlock Faction rewards?

Short version: Yes

Long version (here we go!):

While questing/leveling, you complete quests in different zones, many of which give rep, for say, The Tillers. However, you only can ever get your rep to Friendly with the Tillers until reaching level 90. At level 90, you start getting rep for harvesting vegetables that you planted, and doing daily quests. For the Tillers, dailiy quests reward just gold, rep, and lesser charms of good fortune (converted to greaters, they give extra rolls on loot in raids, LFR, Sha of Anger, etc). One of the daily quests gives an Ironpaw token, which may be used to buy a 5-stack of a specific meat, fish, or vegetable to be used in cooking. You do daily quests to increase your rep and get rewards with that faction.

In Pandaria, there are the following factions of importance:

Order of the Cloud Serpent
The Tillers
The Anglers

Golden Lotus
Klaxxi
August Celestials
Shado Pan

The 3 factions on top give nothing of ... progression use, if you will. By that I mean, gaining rep with cloud serpent lets you learn cloud serpent riding and gives you one at exalted, with the option to purchase a couple others. Tillers exalted gives you access to some things to make your farming easier, as well as 16 plots of land (post exalted-quests). The Anglers if I remember right give some fishing-related things like a special water mount or some such.

The 4 factions at the bottom all reward gear at various stages. Golden Lotus valor point gear is all unlocked by revered, but continue to exalted and you get a "free" ilvl 489 neck from a quest available at exalted, where the gear available through revered requires valor points to purchase. Klaxxi is the same, but a "free" 489 ring at exalted. August Celestials have gear all available by revered, as well as some enchanting recipes, but at exalted there's "fun things" and a tailoring pattern for a 28 slot bag. Shado Pan gear is all available by revered again, but at exalted you get a special cloud serpent mount.

If gear is all you care about, aside from GL/Klaxxi, you really only should get your factions to revered. If you want the mounts, then you would want to continue to exalted.
 
Wow thanks Xonim! I'm not even sure i'll hit 90 in this life but this information is invaluable. Thanks again!
 
740g per Spirit of Harmony feels like solid profit... I've been making +int flasks.

one Spirit = 3 golden lotuses = ~4 flasks with elixir spec (@ 185-200g each depending on the AH on any given night)

(ignoring the cost of the herbs because it takes me literally about 15 seconds to farm them on my way to the Black Market AH)

between that and darkmoon cards, my shaman has gone from 5k gold at the start of the expansion to 50k (and that's after training in 310% speed flying and buying all the BoA legs)
 
740g per Spirit of Harmony feels like solid profit... I've been making +int flasks.

one Spirit = 3 golden lotuses = ~4 flasks with elixir spec (@ 185-200g each depending on the AH on any given night)

Lucky! Flasks on my server are all under 120g each right now, 105-110 of which is the golden lotus. My herbalist is still only 86 and truthfully I don't really feel like leveling him (90 #4 will probably ding this weekend, herbalist would be next in line), so by the time I buy a stack of herbs for ~100g for 5 flasks, my only profit comes from the procs, and I'm lucky to break even on the others. They don't move as well/quickly as golden lotus do, so I've been just selling the lotus as it's pretty much a guaranteed sell with first listing.

I dropped a total of 40 golden lotus on the AH in the last 2 days (cashed in spirits on all toons) and got anywhere from 105 to 120g each for golden lotus. Sold 20 individually throughout the day, had 27 last night so I listed 7 @ 105 each and 20 @ 2100 for the stack, all sold by this morning.

Been trying to dump extra cooking mats, tiger steaks seem to sell well, sold multiple stacks to different buyers, haven't been able to get rid of anything else (listed 8-10 things).
 
Just dinged 90 on my DK and it was much faster the second time around. I was lucky and had just about finished the Oxen deck and since today was the last day of the fare, I just bought the last two cards needed and started tanking. I ran two with no problems but dont really plan on running a lot since I am still working on rep on my main.
 
been running the old school raids for some transmog gear. having a blast and getting some fun gear for my druid. here's a SS of me and one of my good friends in our outfits so far. going back to the raids now, man, kara is one of the coolest places. that place was awesome.

WoWScrnShot_111112_013741.jpg


and here is us as bloodelves. haha 😀
WoWScrnShot_111112_013521.jpg
 
bartender.


at the time I had already gotten exalted with about half the farmers, so mainly I just looked while flying over doing dailies. noticed one and grabbed it, then for about the next 10 minutes (got several more after those on that shot) I just kept finding them just after taking flight again.
 
I have a little bit of trouble on the orbs as fire (spec into pom it helps a ton), the tanks can help one dps on each side so they should be with dot classes. First 2 are easy, try to carry a pryo or heating up proc into the 3rd, pom-pyro the 4th.

Fire does so much more damage on the fight outside this phase it's worth it.

Got our first attempts in on him last night. Didn't actually manage to kill him though 🙁 Stayed with fire spec in scorch, temporal shield is awesomely OP for that fight too (use before the explosions, 200k healed back over 6 seconds). Didn't have a problem with the first 3 orbs, the 4th was generally pretty close, depending on crits, but I only missed it once early-on from all our attempts. Generally can carry either a 'heating up' or 'hot streak' into it and it goes down pretty easily.

Took a few tries to get the tanks going with their rotations and pulling the adds out before dying and stuff. Then we had a healer that got killed 2-3 attempts in a row because he wasn't clearing stacks before the explosions. Then when all that was worked out, we made it to the burn phase, but hit the enrage timer around 25%. Throughout these attempts, we had 3 people at 80k+, 2 at 70k, and then our healer-turned-dps for this fight at 55k.

Decided on a new strategy for the orb phase (get 4 stacks of the buff, ignore the next orbs and just burn the boss while they're getting in), so his health was looking a ton better, because our raid dps jumped 20-25k (4 at 80k+, 1 at 75k+, and the healer-turned-dps at 60k).

Problem is, that's when stupid mistakes started showing up since we'd been wiping for 1.5-2 hours on him --- people not clearing stacks, tanks not picking up adds on pylon phase, people falling in the hole from not paying attention, etc. Decided to call it after trash respawned, I'm fairly confident we'll get him next week.
 
Last edited:
Got our first attempts in on him last night. Didn't actually manage to kill him though 🙁 Stayed with fire spec in scorch, temporal shield is awesomely OP for that fight too (use before the explosions, 200k healed back over 6 seconds). Didn't have a problem with the first 3 orbs, the 4th was generally pretty close, depending on crits, but I only missed it once early-on from all our attempts. Generally can carry either a 'heating up' or 'hot streak' into it and it goes down pretty easily.

Took a few tries to get the tanks going with their rotations and pulling the adds out before dying and stuff. Then we had a healer that got killed 2-3 attempts in a row because he wasn't clearing stacks before the explosions. Then when all that was worked out, we made it to the burn phase, but hit the enrage timer around 25%. Throughout these attempts, we had 3 people at 80k+, 2 at 70k, and then our healer-turned-dps for this fight at 55k.

Decided on a new strategy for the orb phase (get 4 stacks of the buff, ignore the next orbs and just burn the boss while they're getting in), so his health was looking a ton better, because our raid dps jumped 20-25k (4 at 80k+, 1 at 75k+, and the healer-turned-dps at 60k).

Problem is, that's when stupid mistakes started showing up since we'd been wiping for 1.5-2 hours on him --- people not clearing stacks, tanks not picking up adds on pylon phase, people falling in the hole from not paying attention, etc. Decided to call it after trash respawned, I'm fairly confident we'll get him next week.

You got the right idea. Inbetween orb spawns, and during teh 5th orb, burn boss (while on platform for 50%) as hard as possible.

However in burn phase you will practically be doing 3x damage. (150%, and dragon takes x2 from 100% more damage, so 2 x 150% = 300%)

So dps should easily be 80k+ for all 6 to beat enrage. (and this is on the kill, longer in p2 the more higher/stable dps will look since it is the hardest hitting phase)

Ours (with 20s on enrage) looked like this:

~100k (ret paladin)
~94k (Warlock)
~92k (shadow priest)
~90k (rogue)
~88k (ele shaman)
~82k (Hunter)

Tank dps I have no idea.

Also first orbs (first time round) should spawn right after 2nd add dies. If not, need to step up phase 1 dps by a margin. 2nd tiem round orbs should start after 3 or 4 adds. (cannot reach 5, waste of time)

Also after 2nd set of pylons, when floor reappears both tanks need to book it to the boss, and dps stack on bosses ass. Aoe any adds that are left on top of the boss there. And just aoe heal/cooldown until dead or you whipe.

So many groups are 4/6, and go to Hof instead, because they just cannot beat this bosses mechanics.
 
Last edited:
You got the right idea. Inbetween orb spawns, and during teh 5th orb, burn boss (while on platform for 50%) as hard as possible.

Exactly what the new plan is, should go better next week when we haven't been wiping for 1.5+ hours before trying this...

So dps should easily be 80k+ for all 6 to beat enrage. (and this is on the kill, longer in p2 the more higher/stable dps will look since it is the hardest hitting phase)

Ours (with 20s on enrage) looked like this:

~100k (ret paladin)
~94k (Warlock)
~92k (shadow priest)
~90k (rogue)
~88k (ele shaman)
~82k (Hunter)

Also first orbs (first time round) should spawn right after 2nd add dies. If not, need to step up phase 1 dps by a margin. 2nd tiem round orbs should start after 3 or 4 adds. (cannot reach 5, waste of time)

I think we should be close to that if we can get through the burn phase. I know last night after we adopted our new strategy, there was 3 of us at 90k+ going into the first orb phase. Even still, we barely made it without a 3rd add. Our warrior has started popping the +crit damage banner at the start, though I think our plan is actually to do it with the 5th orb up/moving since we'll have the +damage debuff at that point, which means we need to find more dps for the opening phase.

We actually were at 6-7 adds the only time we made it to the burn phase, however, we were still trying to kill the 5th orbs at that point. Never made it to the burn with the new strat, and I know he was under 70% after the first orb phase when we got through it, so it should be no problem whatsoever getting him to 50% after 3-4 adds & the second orb phase.

Also after 2nd set of pylons, when floor reappears both tanks need to book it to the boss, and dps stack on bosses ass. Aoe any adds that are left on top of the boss there. And just aoe heal/cooldown until dead or you whipe.

Yeah, and I think we probably will see some ridiculous dps numbers at this point. If we can have 3 at 90k+ going into orb phases, I'm assuming by burning hero and having the +damage debuff on him, I bet we have at least 4 of us over 100k by the end of the fight (mage/me, mut rogue, spriest, elem shaman), hunter tends to be about 10-15% behind me, and i'm neck & neck & neck with the rogue/elem shammy for #1 dps.

Our 6th dps is actually one of our healers that swaps to ret for the fight. Her ret set is only in the mid 460s as far as ilvl goes, so she's quite a bit below the rest of us. We have another healer that has a warlock in the upper 460s so far, and has been working hard to get that 470+ to bring in on 2-heal bosses. DPS comp at that point would be mage/rogue/elem shammy/warlock/spriest/hunter, warrior/dk tanks, and druid/paladin heals.

My concern with that is spinning crane kick is OP, and we'd be losing it by bringing in the lock dps. We'd also lose that uh.....I forget what it's called. It's like lay on hands for the whole raid.

So many groups are 4/6, and go to Hof instead, because they just cannot beat this bosses mechanics.

Screw that, he drops trinkets and a wand. And the boss after drops a head piece. I needs my loot!
 
Exactly what the new plan is, should go better next week when we haven't been wiping for 1.5+ hours before trying this...



I think we should be close to that if we can get through the burn phase. I know last night after we adopted our new strategy, there was 3 of us at 90k+ going into the first orb phase. Even still, we barely made it without a 3rd add. Our warrior has started popping the +crit damage banner at the start, though I think our plan is actually to do it with the 5th orb up/moving since we'll have the +damage debuff at that point, which means we need to find more dps for the opening phase.

We actually were at 6-7 adds the only time we made it to the burn phase, however, we were still trying to kill the 5th orbs at that point. Never made it to the burn with the new strat, and I know he was under 70% after the first orb phase when we got through it, so it should be no problem whatsoever getting him to 50% after 3-4 adds & the second orb phase.



Yeah, and I think we probably will see some ridiculous dps numbers at this point. If we can have 3 at 90k+ going into orb phases, I'm assuming by burning hero and having the +damage debuff on him, I bet we have at least 4 of us over 100k by the end of the fight (mage/me, mut rogue, spriest, elem shaman), hunter tends to be about 10-15% behind me, and i'm neck & neck & neck with the rogue/elem shammy for #1 dps.

Our 6th dps is actually one of our healers that swaps to ret for the fight. Her ret set is only in the mid 460s as far as ilvl goes, so she's quite a bit below the rest of us. We have another healer that has a warlock in the upper 460s so far, and has been working hard to get that 470+ to bring in on 2-heal bosses. DPS comp at that point would be mage/rogue/elem shammy/warlock/spriest/hunter, warrior/dk tanks, and druid/paladin heals.

My concern with that is spinning crane kick is OP, and we'd be losing it by bringing in the lock dps. We'd also lose that uh.....I forget what it's called. It's like lay on hands for the whole raid.



Screw that, he drops trinkets and a wand. And the boss after drops a head piece. I needs my loot!


Spinning crane kick is not Op. Its average on 10 man. On 25man it is OP for stacking because of mastery triggering, and with so many stacked people will be standing where orbs spawn easily.

21% mastery.
4 kicks per person in range over 3s
25 people in range

= 100 "heals" in 3 s = 21 orbs spawn. And since the yspawn by their target and 25 people is ALOT, people will be triggering them stacked. 10 man? that comes out to 8-9 orbs. This is soley the reason monks or OP 25 man healers.

THat spell is called revival, and it is not a LoH, it is 160k to everyone. And I found best use for it is when running to the middle to stack in p3. So healers dont stagger run/heal and they can just run to the middle before healing.

We found will of the emperor to be much easier, and soley on the tanks ability to dodge many aoe attacks and the healers ability to single target heal the tanks being hit for 200k+

Also I would recommend making one of the healers go dps as main spec and heals OS.

As there are plenty of more fights in which you will want/need 2 healers and not 3.

(Example: Bosses 3, 4, 5, 6 in MV. First 3 bosses in HoF. [don't know about last 3 yet])

Also advice on Will of the Emp. Make sure the monk (if he heals) is on the best tank. As monk single target healing for this fight is not great. Paladins, shamans have a much easier /yawn time.
 
Last edited:
Back
Top