AT World of Warcraft Thread (Mists, Where do you play, General BS and all that)

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lupi

Lifer
Apr 8, 2001
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that's old news, along with them refusing to give a time frame in which it would be allowed which is why so many are hot about it. And the more they delay in giving a time the further it incites the masses thinking they will hold it even longer.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Not getting much info out of blizz lately. Seem to be spending most of their time just lokking a flood of complaint threads.
 

Phoenix86

Lifer
May 21, 2003
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Pre-expansion patch will still bring us the new style 20 man mythic raiding right? Best guesses on a release date? I'm thinking ~3 months from now.
 

lupi

Lifer
Apr 8, 2001
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All new changes and things being removed from current game will occur in pre-release patch as before.

3 months, eh I'm thinking it's closer to 6 given how much they can't answer yet, how many items are just getting artwork inserted into the game, and as far as I can tell it hasn't even been expanding into the full friends and family phases much less the beta stage which could easily go on for at least 2 months.
 

Sixguns

Platinum Member
May 22, 2011
2,258
2
81
Cleared a few old raid this weekend, BT, TK, Onxy, Sarth x3, and some old heroics and was able to make about 6k off cloth and other drops. Was able to get a few achievements at the same time. This was my first time soloing BT all the way.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Been about a month since I did any raiding, besides being busy doing outdoors getting ready for summer work, been playing a lot of diablo and some work on the eng alt so I can finish my golem.

This seemed to be a great week to return though, got secrets off of almost every other boss so if next weekend is only so/so I'll have that portion of the quest finished.
 

lupi

Lifer
Apr 8, 2001
32,539
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Originally Posted by Blizzard (Blue Tracker / Official Forums)
War looms on the horizon, and although the Iron Horde poses a substantial threat to all of Azeroth, old grudges between the Alliance and the Horde are not so easily set aside. As Warlords of Draenor development continues, we wanted to share some exciting changes coming to PvP gear and how you’ll earn it in the expansion.

I’ve Got the Power!
In Mists of Pandaria we introduced the PvP Power stat, which allowed PvP gear to be functionally superior to raid and dungeon gear in PvP combat without exceeding the value of its equivalent PvE gear in PvE content. That was largely a success in instanced PvP Arenas and Battlegrounds, but we think we can do better—while also granting players those same benefits in outdoor world PvP. So, in Warlords of Draenor, we’re taking a different approach.

PvP gear in Warlords will no longer have PvP-specific stats. Instead, it will scale up to a higher item level as soon as you enter a designated PvP area, such as an Arena or Battleground, or as soon as you enter PvP combat anywhere else in the world. If you’re out questing with PvP gear, your items’ base item level will be used while fighting back the Iron Horde, but the second that raiding Druid tries to gank you, your higher PvP item level kicks in and you’ll have the upper hand. Each piece of PvP gear will have its PvP item level displayed clearly on its tooltip, so there’s no guesswork involved.

On top of that, all gear—even gear found in PvE content—will be scaled up to a certain minimum item level in any designated PvP area. That minimum is still lower than any of the actual PvP gear, but a fresh level-100 character who’s just wearing some dungeon gear, or even whatever they picked up while questing, will not be at quite as severe a disadvantage should they choose to step into a Skirmish or Random Battleground.

One added benefit of this new system is that most PvE gear will no longer need to be downscaled in PvP areas, as the equivalent PvP gear is already a higher item level in PvP situations. Instead of making players wearing PvE gear feel weaker in PvP, this makes it so players wearing PvP gear feel stronger. The only exception is Mythic raid gear. Mythic’s PvE item level and Conquest’s PvP item level are very close, so we’ll be downscaling Mythic gear slightly in designated PvP areas just to make sure that Conquest gear remains the best available for PvP.

What’s In the Box?!
The Warlords of Draenor expansion will also bring some major improvements to the way PvP gear is earned. For starters, we’re vastly improving the bonus rewards you can earn from doing Random or Call to Arms Battlegrounds. At the end of a match, you’ll earn a Bronze, Silver, or Gold Strongbox—or possibly all three. Which Strongboxes you earn depends on how well your team did in the match, but you can still earn them even if your team doesn’t win.

Take Warsong Gulch,for example. If your faction captured at least one flag before the game ended, you’ll get the Bronze Strongbox. Capture a second, and you’ll earn both the Bronze and Silver. And if you capture all three, not only do you win the game, but you’ll also earn all three Strongboxes. We’ll be restructuring the scoring of other Battlegrounds slightly (such as changing Arathi Basin to end at 1,500 points) so it’s easy to figure out what you need for each Strongbox.

Inside those Strongboxes could be any number of rewards: Honor points, Conquest points—even gear. Better Strongboxes can have better rewards, so even if your team is behind in the match, it’s worth keeping up the fight to try to earn the best reward you can.

Of course, Skirmishes (the unranked Arenas we announced a little while back) will have rewards as well. We’re still discussing exactly how we want to hand them out, but you’ll be able to earn gear and Honor by playing Skirmishes if you’d prefer.

A Veteran’s Honor
Another issue on our radar is the ever-increasing item level gap between the gear you can purchase with Honor and Conquest points. To help bridge that gap, in Warlords we’re going to have three separate tiers of PvP gear.

It starts with an introductory set of a quality similar to today’s Honor gear, except you’ll earn it much, much faster. That set comes primarily through the Strongboxes, and you’ve got a high chance of getting a piece in each Strongbox you earn. After that starter gear comes a new set: Veteran’s gear. There’s a small chance to find a piece of Veteran’s gear in a Silver or Gold Strongbox, but you can also purchase Veteran’s gear with Honor points. That gear’s PvP item level will be halfway between the starter gear and Gladiator’s gear.

Adding the Veteran’s tier accomplishes a lot of things for us. First, it helps make sure that someone who wants to step into rated PvP later on in the season isn’t nearly as far behind their opponents in gear. Second, since the basic gear is earned so quickly, that helps ensure players get those important set bonuses, trinkets, and so on without too much trouble, and helps put everyone on a decent baseline in their ability to compete. For players who enjoy PvP but aren’t really interested in jumping into rated competition, earning Veteran’s gear will feel a lot more rewarding.

As for Gladiator’s gear, we’ve been pretty happy with how Conquest points have worked in Season 15, but we are making one small change: Rated Battlegrounds and Arenas will have the same base Conquest cap. That cap can then be increased by your rating in either Arenas or Rated Battlegrounds (whichever is higher). Instead of giving you extra Conquest points, winning a Rated Battleground will allow you to use a bonus roll token for a shot at a piece of Gladiator’s gear, similar to the Celestial world bosses on the Timeless Isle. This tweak makes the weekly Conquest cap easier to understand, while still providing an extra incentive for running Rated Battlegrounds and letting you use your bonus rolls on PvP gear through PvP.

The Island
While these changes will bring some pretty exciting changes to World of Warcraft PvP, there’s still another major piece to this puzzle: Ashran. We’ll be sharing more details on what you can earn from Ashran soon. In the meantime, we look forward to seeing you on the battlefield!
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Sees blizz has looked into the most egregious cases of where a healer imbalance exist in BGs, and seems it's normally caused by players queuing as dps by using the healing spec in bg. Since healing so big in a small player encounter as seen in a BG, this usually makes the healer abundant team the victor. With 6.0 the pvp instance will place you in the spec you queued as and make you stay there.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
LFR getting the nerf bat in WoD. Can no longer get tier piece drops, they will be replaced by non tier items with "alternate artwork".
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
I finally hit 85 and got on the zep to fly to Pandaria. I did the quest to attack the alliance with the cannons and then went to rappel off the zep to the ground but for fell off. I died from the fall and when I resurrected, there was no way to get back up to the zep to rappel down. Anyone have an pointers so I can get up there and rappel down so I can complete the quest?
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
I did rez at the graveyard and it keeps me on the ground. I abandoned the quest but there is nothing else in the area since it is the very beginning of the pandaria quest line. Is there no way to just get back up to the zep?
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
These quests were buggy from the start, they did -something- to fix it, but I can't recall what. It might have been to take the zep quest out of the chain (making it optional).

There has to be a bunch of threads somewhere on this if you search.

edit: from wowhead.

IF you somehow managed to miss the parachutes and plummeted to your death (thus killing not only yourself but the ability to complete this quest for the moment) - don't fret/freak.

Return to SW and take the panda-portal to Paw'Don, once in that town an NPC should tell you to take the other portal (practically in front of you) back to the skyship. (Thanks to Clarke from Arygos for pointing this out.)
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
LFR getting the nerf bat in WoD. Can no longer get tier piece drops, they will be replaced by non tier items with "alternate artwork".

"the devs feel these changes will prevent most people from feeling they need to raid all difficultys every week"

that is total BS BTW only the 1% think that because they want all the gear ASAP for the bleeding edge for the other 99% its not really an issue

also not sure how that changes peoples desire to valor cap. the only reason its done now is item upgrades or to turn into honor or wharever,
 
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lupi

Lifer
Apr 8, 2001
32,539
260
126
Yeah it's an absolute crap reason. There may be some small portion that do it to complete a set bonus, but the main reason for this is them trying to force people from doing lfr to go back to other raid tiers. This is the exact same process when they talked about having low arena participation numbers then limited the good pvp items to those that played arena.
 

JujuFish

Lifer
Feb 3, 2005
11,403
1,032
136
I find it hard to care about LFR losing tier pieces when I've seen the quality of players being handed gear for no effort whatsoever.
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
LFR is still a good way to gear up new toons, and everyone will need gearing up the first tier. Tier bonuses are super important, to quote their just posted PvP thinking...

"Second, since the basic gear is earned so quickly, that helps ensure players get those important set bonuses, trinkets, and so on without too much trouble, and helps put everyone on a decent baseline in their ability to compete."

Derp.

This change makes no sense whatsoever, this is coming from someone who runs LFR for maybe the first 2 weeks of a tier so it's not like the change will impact me much.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
It's because as has been mentioned, they are attempting to remove as much incentive as possible for the average player to enter lfr. You can go and see the lore bosses/cutscreens. You'll be able to get items that have stats better than what you're likely to find as random world drops. But that will be it, to actually improve your char in a meaningful way, it would be a non productive experience.
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
I finally hit 85 and got on the zep to fly to Pandaria. I did the quest to attack the alliance with the cannons and then went to rappel off the zep to the ground but for fell off. I died from the fall and when I resurrected, there was no way to get back up to the zep to rappel down. Anyone have an pointers so I can get up there and rappel down so I can complete the quest?

There should be a small glittering pile of rope on the ground under the zep you can click to swing back up. It defies logic and physics but it worked for me on my character.
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
There should be a small glittering pile of rope on the ground under the zep you can click to swing back up. It defies logic and physics but it worked for me on my character.
Hmm, I think that's what they added to "fix" so you don't have to go back to the starting city...
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
I did some digging and found out there is a guy on the ground that will port you back up to the ship. I will check it out tonight.