AT CS Source Server is now RUNNING. Come join us!

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snoopdoug1

Platinum Member
Jan 8, 2002
2,164
0
76
What are the rules? FF on? Any banned guns?

I've been playing CSS a lot, but like FF on :)
 

40Hands

Diamond Member
Jun 29, 2004
5,042
0
71
Hmm...so this is a west coast server? I would probably get a horrible ping.

edit: I am at work now, so I cannot try.
 

meltdown75

Lifer
Nov 17, 2004
37,548
7
81
Last night FF was off, but the admin stated that it will be turned on eventually.

It was a pretty good turnout - I think we had at one point teams of 6 or 7, and everyone was an ATOT'er. The chats were pretty funny :D

Looking forward to it again soon gentlemen.
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
84
91
Changes/Additions
--------------------------------------------------------------------------------

New Source remake of classic Counter-Strike map cs_assault
New "Phoenix Connection" Terrorist model (replaces existing model)
Walk/run cycles now include whole-body motion
Players automatically raise their weapon and aim through the sights when they stop to fire
Weapon-specific reload animations with removable ammo clips added
Shotgun reloads animate each individual shell reload
Shotgun reloads animate each individual shell reload
Added upper-body recoil animations for shotguns and AWP
New grenade throw and knife animations
Added item_nvgs and item_ entities for fy_ maps
Spectator UI now resizes controls to account for long map names
A notification is now displayed to all players when auto-balancing teams
Added message for players who try to defuse the bomb while another player is already doing so
Can no longer stab with the knife while defusing or during freeze time at the start of a round
Player count in dedicated server interface now includes bots
Dedicated servers can now use the "timeleft" command
Bots can use sloped ladders now
Bots open +use doors better
Bots don't think they're stuck when hiding
Bots using knives can break breakables while pursuing enemies now
Bug fixes
--------------------------------------------------------------------------------

Dedicated servers no longer crash when setting "name" via the console
Fixed bug that would occasionally make player weapons disappear
Low-violence death animations no longer float if the player dies while in the air
Fixed view jitter caused by prediction errors when near physics objects
Spectators now hear weapon pickup sounds
Armor is now given with game_player_equip
Extra pistol ammo no longer given at round restart
Weaker flashbangs effects no longer cancel out stronger ones
Fixed bug that casued hostage scenario HUD icon showing 1 hostage left when all were rescued or dead
game_player_equip removes player equipment before adding new items
 

etalns

Diamond Member
Dec 20, 2001
6,513
1
0
The bot quota was previously at 10, which is begininng to seem a bit excessive. So, until the server can get a bit larger, the bot quota is going to be set to 4. That means once 4 "real" players have joined the game, all bots are gone. The main purpose of bots is to make the server more inviting in the wee hours, or get the server started for the day when there would otherwise be noone on the server.
 

meltdown75

Lifer
Nov 17, 2004
37,548
7
81
Originally posted by: Qosis
The bot quota was previously at 10, which is begininng to seem a bit excessive. So, until the server can get a bit larger, the bot quota is going to be set to 4. That means once 4 "real" players have joined the game, all bots are gone. The main purpose of bots is to make the server more inviting in the wee hours, or get the server started for the day when there would otherwise be noone on the server.

I'm pretty out-of-practice, so I appreciate the bots for the dead hours. :) Thanks for the server Qosis!!
 

TraumaRN

Diamond Member
Jun 5, 2005
6,893
63
91
:thumbsup:Just got down playing it for a bit, half human half bots playing, went 18-6 in like 11 rounds, ping wasnt too bad either
 

manohartvs

Senior member
Jun 8, 2005
645
0
0
This is great.
Unfortunatly I am at work. As soon as I get back home, some ATOT CS PWNING!!!
 
Oct 19, 2000
17,860
4
81
Heading home today from vacation. Will try to hop on sometime this weekend. Hopefully we'll set something up. Thanks Qosis for a new AT CS:S server, we haven't had one in a while :).
 

microAmp

Diamond Member
Jul 5, 2000
5,988
110
106
Hopefully I'll have found my new 24/7 Office home. Going to give it a whirl now...
 

etalns

Diamond Member
Dec 20, 2001
6,513
1
0
Last time after a few days the server was filling up pretty regullary. So hopefully once some more ppeople ad the server th ete favorites we can consitetnly have high populations.
 

RaDragon

Diamond Member
May 23, 2000
4,123
1
71
Aw... I wish I can join you guys. I need to get HL2. >.<

Anyone still up for 1.6? Anyone? Bueller?
 

UNCjigga

Lifer
Dec 12, 2000
25,565
10,243
136
Bookmarked for after work! Can't wait till I get my new mobo and CPU so I can actually play with decent framerates (though the upgrade from 8500LE to 9600XT did help some.)
 

jjzelinski

Diamond Member
Aug 23, 2004
3,750
0
0
I'm going to join up. Hope to catch someone without [BOT] in their name before I get bored and quit.