- Nov 10, 2007
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One thing I'm surprised by is that the benchmark boils the numbers down to average framerate. Even in the logs they don't give you min or max framerate. Anyone that has used or benched Mantle knows that average FPS is higher more so due to higher min fps than max fps. That combined with the lower frametime creates a superior user experience. It's just plain smoother. I will be providing feedback to the devs to hopefully get better breakdowns. Without further ado.
Comp specs in signature, AMD 15.7.1 Drivers, Win10 Pro build 10525 (note this build has performance issues). Resolution 1904x1041(windowed). All video options maxed.
The default benchmark is GPU-bound 100%. All CPU cores more or less at 45-75%% usage though entire benchmark on DX12. Average around 55%. Less variance scene to scene. DX11 had noticeably wider variance scene to scene. 35-90%. The average probably would end up near the DX12, but that doesn't explain the experience difference.
DX11 Summary
Average Framerate (all batches) 16.9 FPS
Average Framerate (normal batches) 26.6 FPS
Average Framerate (medium batches) 18.1 FPS
Average Framerate (heavy batches) 11.8 FPS
DX12 Summary
Average Framerate (all batches) 23.9 FPS
Average Framerate (normal batches) 30.8 FPS
Average Framerate (medium batches) 23.9 FPS
Average Framerate (heavy batches) 19.5 FPS
DX12 gain/loss vs DX11 +41%, +15%, +32%, +65%
Solid gains here.
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This mode assumes you have an infinitely powerful GPU ie CPU-bound. All cores loaded to 100% through entire benchmark.
DX11 CPU Test Summary
Average Framerate (all batches) 16.7 FPS
Average Framerate (normal batches) 25.9 FPS
Average Framerate (medium batches) 17.8 FPS
Average Framerate (heavy batches) 11.8 FPS
DX12 CPU Test Summary
Average Framerate (all batches) 59.2 FPS
Average Framerate (normal batches) 67.9 FPS
Average Framerate (medium batches) 62.6 FPS
Average Framerate (heavy batches) 50.0 FPS
Average CPU Framerate (all batches) 59.2
Percent GPU Bound (normal batches) 62.5%
Percent GPU Bound (medium batches) 67.6%
Percent GPU Bound (heavy batches) 70.3%
DX12 gain/loss vs DX11+354%, +262%, +351%, +423%
Absolutely monsterous gains.
Comp specs in signature, AMD 15.7.1 Drivers, Win10 Pro build 10525 (note this build has performance issues). Resolution 1904x1041(windowed). All video options maxed.
The default benchmark is GPU-bound 100%. All CPU cores more or less at 45-75%% usage though entire benchmark on DX12. Average around 55%. Less variance scene to scene. DX11 had noticeably wider variance scene to scene. 35-90%. The average probably would end up near the DX12, but that doesn't explain the experience difference.
DX11 Summary
Average Framerate (all batches) 16.9 FPS
Average Framerate (normal batches) 26.6 FPS
Average Framerate (medium batches) 18.1 FPS
Average Framerate (heavy batches) 11.8 FPS
DX12 Summary
Average Framerate (all batches) 23.9 FPS
Average Framerate (normal batches) 30.8 FPS
Average Framerate (medium batches) 23.9 FPS
Average Framerate (heavy batches) 19.5 FPS
DX12 gain/loss vs DX11 +41%, +15%, +32%, +65%
Solid gains here.
-----------------------
This mode assumes you have an infinitely powerful GPU ie CPU-bound. All cores loaded to 100% through entire benchmark.
DX11 CPU Test Summary
Average Framerate (all batches) 16.7 FPS
Average Framerate (normal batches) 25.9 FPS
Average Framerate (medium batches) 17.8 FPS
Average Framerate (heavy batches) 11.8 FPS
DX12 CPU Test Summary
Average Framerate (all batches) 59.2 FPS
Average Framerate (normal batches) 67.9 FPS
Average Framerate (medium batches) 62.6 FPS
Average Framerate (heavy batches) 50.0 FPS
Average CPU Framerate (all batches) 59.2
Percent GPU Bound (normal batches) 62.5%
Percent GPU Bound (medium batches) 67.6%
Percent GPU Bound (heavy batches) 70.3%
DX12 gain/loss vs DX11+354%, +262%, +351%, +423%
Absolutely monsterous gains.
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