Currently you put all your eggs into a single pre alpha game benchmark. Remember Star Swarm? Some people claimed nVidia was doomed too, look what happend.
And AOTS is an AMD sponsored game. How are you feeling about nVidia sponsored games again?
Star Swarm is a synthetic, draw call bottleneck. It's also why in those same threads I posted not to draw much conclusion because it isn't the entire game. The same as I & you posted in the 3dMark DX12 API test on the same issue.
Notice the CPU test in Ashes, no lights, no dynamic lightsources, just lots of smoke/trails for draw calls. Keep GPU load minimal, maximize CPU loading.
Nobody is putting eggs anywhere. I FULLY expect GCN to shine on DX12 given the similarities to Mantle. Do you deny that still?
As for an AMD sponsored game, it showcases HOW GOOD AMD ARE ethically and devs who work with them compared to GimpWorks. They willingly offer SOURCE code (not like blackbox obfuscation in GimpWorks) to ALL IHVs, over a year and they aren't even at release. They willingly accepted optimized shaders from NV, the non-sponsor & competitor to AMD, so that it improves performance for NV. They even offered to help NV fix their MSAA DX12 driver bug. Now compare that to the likes of Project Cars dev, who thinks their responsibility to ensure their game is optimized extends as far as sending AMD TWENTY (20!!) Steam keys post-release. Words apart. So how do I feel about AMD sponsored games? I feel vindicated, that AMD is an ethical company and that they support ethical developers to move forward the gaming industry as a whole. I'll support that anyday over GimpWorks.