I'm not sure what Nvidia said but what Oxide says is true regarding there being no bug in the application. It is clear from the benchmarks (without MSAA) that this is not the reason why Nvidia scores so badly in DX12.
It is not about bugs. This engine is still under development and the developer warned reviewers not to use MSAA because their DX12 implementation is still experimental.
Because DX12 is slower than DX11 so it must be "async shaders" and not the "Multi-Threaded Performance" or "Explicit Frame Management" or "Updated Memory Management Design" or whatever?!So what else is it if not MSAA and not the async shaders? The obvious answer is it is the async shaders.
The fact that "async shaders" doesnt cost any performance on hardware which doesnt support it is still ignored by you...