RussianSensation
Elite Member
- Sep 5, 2003
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Introducing the LEAP - changing the way in which you interact with your monitor/computing device. Could this be the technology used for Kinect 2.0?
Video
And slightly related to this Cell/x86 argument, I wonder how fast of an x86 processor would it take to be able to retain backwards compatibility by running a PPC emulator on an x86 core (as opposed to putting a Cell inside the PS4, like they had to do with the Emotion Engine inside the first PS3s)? I remember them being able to do it when Macs switched from PowerPC to Intel chips with a performance penalty on the software, but the Cell is so old at this point I wonder if a low end chip would be able to run the code through the emulator without a loss in performance?
BC is not happening for PS4 from everything I've read. Firstly, software emulation has proven to be poor in all past consoles, and Sony is unlikely to put a Cell into the PS4 just for that function. Secondly, RSX was a fixed pixel/vertex shader pipeline GPU. It'll be a pain in the arse to get BC working with AMD's latest GPUs. Thirdly, Sony would make a lot of $ selling PS3 games digitally as HD remakes. The company needs that $ more than ever; which means BC would hurt them more since that source of revenue wouldn't exist really. Fourthly, if you really want BC, you should keep your PS3 or if you want to play the PS3 library, I am sure Sony will be happy to sell you digitally remastered versions over PSN. I would bet on it.
BC is not happening for PS4 from everything I've read. Firstly, software emulation has proven to be poor in all past consoles, and Sony is unlikely to put a Cell into the PS4 just for that function. Secondly, RSX was a fixed pixel/vertex shader pipeline GPU. It'll be a pain in the arse to get BC working with AMD's latest GPUs. Thirdly, Sony would make a lot of $ selling PS3 games digitally as HD remakes. The company needs that $ more than ever; which means BC would hurt them more since that source of revenue wouldn't exist really. Fourthly, if you really want BC, you should keep your PS3 or if you want to play the PS3 library, I am sure Sony will be happy to sell you digitally remastered versions over PSN. I would bet on it.
I don't plan on selling my PS3 anytime in the future, but with the rise of digital distribution on consoles (this is basically the first generation to really have it), there's going to be a lot of anger if there's absolutely no BC.
The WiiU has already announced that it's backwards compatible, so if Microsoft were to announce that it would be (and I think I've heard that they haven't made a decision either way), then I don't see how Sony would be able to get away with not doing it.
Refresh? So what does that mean that in 3-4 years the existing PS4/720 customer base will be alienated if they don't upgrade to a more powerful PS4/720? Seems doubtful to me. It would be like the N64 expansion pack which was a failure.
Oh my bad, thanks for clarifying. That makes a lot more sense, trying to grab the budget gamers/consumers who won't be willing to spend $300+ on new consoles.
BC is not happening for PS4 from everything I've read. Firstly, software emulation has proven to be poor in all past consoles, and Sony is unlikely to put a Cell into the PS4 just for that function. Secondly, RSX was a fixed pixel/vertex shader pipeline GPU. It'll be a pain in the arse to get BC working with AMD's latest GPUs. Thirdly, Sony would make a lot of $ selling PS3 games digitally as HD remakes. The company needs that $ more than ever; which means BC would hurt them more since that source of revenue wouldn't exist really. Fourthly, if you really want BC, you should keep your PS3 or if you want to play the PS3 library, I am sure Sony will be happy to sell you digitally remastered versions over PSN. I would bet on it.
People are always angry about lack of BC, and I never understand why:
1) To guarantee perfect BC, owners of PS3 system should just keep their PS3. Even Xbox360 had problems with some Xbox1 games.
2) Sony posts record high $5.7 billion annual loss, worst in company history
It costs a lot of $ to get software emulation to work properly. Sony isn't exactly awash with cash right now to focus on this. Their best bet is to focus on putting PS4 in the best light possible, and that means pushing 3rd party developers, and putting all their marketing effort into PS4. They can still sell PS3 for $149 or w/e as taltamir noted for those people who want to play PS3 games if their older PS3 broke.
It's not the same though. Wii U continues to use AMD GPU and PowerPC IBM multi-core CPU. Xbox 720 is most likely going to use a unified shader AMD GPU and also a PowerPC CPU just like Xbox 360 did. BC for those consoles is a walk in the park.
Sony is rumoured to switch from the Cell/PowerPC environment to x86 AMD processor and from NV graphics to AMD unified shader GPU. That's a BC nightmare right there. The fact that the Cell isn't backwards compatible with x86 CPU code tells you right there it's a nightmare to get working. I am calling limited or no BC for PS4.
The part I never get is why would anyone spend $500+ on a next generation console to play old generation games. If someone wants to play old generation games, they should keep their current system. To get BC working on the PS4 will only raise its price by making Sony waste $ on getting it to work. Sony should have ditched BC on PS3 right away and chopped off $50+ off the original PS3 (the rumoured added cost per console to get PS2 BC working due to the cost of the Emotion Engine).
Correct me if I am wrong, but I don't think SNES had BC with NES, N64 didn't have it with SNES, Gamecube didn't have it with N64. I think it's fair to say the most areas which will allow a next generation console to succeed are: (1) price, (2) excellent 1st and 3rd party next generation games, (3) strong online/social gaming community and (4) innovative features that make each console unique, not BC. Even though PS3 had BC right off the bat, the $599 price tag hurt the console's penetration initially. If Sony can reduce the price of PS4 but not adding BC, I think they should do it. In this economy, it's more important to try to get your console aggressively priced because a high price may make you uncompetitive even if you have BC.
It is either funny or sad that I sometimes still bust out my SNES. I'm going with "sad", though last time I just downloaded an emulator for Zelda. Hmmm, I think that I need a run in Super Metroid... Does Nintendo BC go back that far, that might be enough to get me to buy a wii!![]()
It is either funny or sad that I sometimes still bust out my SNES. I'm going with "sad", though last time I just downloaded an emulator for Zelda. Hmmm, I think that I need a run in Super Metroid... Does Nintendo BC go back that far, that might be enough to get me to buy a wii!![]()
It is either funny or sad that I sometimes still bust out my SNES. I'm going with "sad", though last time I just downloaded an emulator for Zelda. Hmmm, I think that I need a run in Super Metroid... Does Nintendo BC go back that far, that might be enough to get me to buy a wii!![]()
They don't need a big fat CPU core like BD or IB, at all. The one used in the Cell and Xenon just happened to be a hard to use speed demon that, outside of FP throughput, made the Atom look alright in performance per clock. Think about all that was wrong with the P4, but take it to further extremes. Something Bobcat-ish, like a PPC470, pushed to high speeds, with a decent amount of cache, would probably be plenty; using the high speeds for throughput, and largely relying on profiling and low-level optimizations.However, do these new systems need many wide general purpose cores in terms of general throughput + high GFLOPS since die space and use is at such a premium? Or would (for example), a dual-module Piledriver, but with split 512 bit FPUs per module (as opposed to 256) make more sense in accordance with the increasing vector and FP processing needed for modern gaming?
So...in a discussion about a processor's gaming ability, linking to a website about supercomputers is relevant...how?
Nevermind the fact that several computers utilizing Intel's Xeon processors and even an AMD Operton are on the top 10 list for June.
PowerPC is what the majority of non-server CPUs, with 32-bit support, are dubbed, including the CPUs in the Cell and Xenon.
As for eDRAM, I have a feeling it won't make an appearance on the 720. For full 1080p visuals without compromise, I'm sure it would be too expensive and limiting for future system revisions unless integrated into a full GPU (and not in the split method a la Xenos).
A good load of fast, unified GDDR5 on a 128 bit wide bus with something like Cape Verde would do the job quite well while keeping the mobo simple and cheaper.
It is either funny or sad that I sometimes still bust out my SNES. I'm going with "sad", though last time I just downloaded an emulator for Zelda. Hmmm, I think that I need a run in Super Metroid... Does Nintendo BC go back that far, that might be enough to get me to buy a wii!![]()
The Xeon systems are using Tesla for their compute, the Opteron system is using Cell. High end x86 works well as a fancy North Bridge![]()
eDRAM packs ~3x as dense as 'normal' transistors, for 1080p, 4x MSAA FP16 we would need to see just under 64MB, die space wise that would work out to roughly 50mm2 at 28nm- obviously all numbers very rough but that is the ballpark. For always 'free' 4x MSAA, I think you can certainly make a *very* strong argument as to going for it.
eDRAM reduces system level memory bandwidth requirements by a rather staggering amount, less traces, less layers- you will certainly have a less expensive mobo going with eDRAM versus not having it(although the chip cost will certainly be higher).
Vector processing and physical simulations are what supercomputers are used for most often. Both of which are commonplace in gaming.
Already shown to be 100% misdleading when comparing FX8150 vs. i5 2500K.
It's performance/watt and absolute performance for games are clearly inferior if Sony is willing to pay more for a modern CPU architecture from other companies.
Outside of MSAA and the z-buffer, what advantage does the eDRAM provide?
Where the hell have you been during ANY PhysX debate?