RussianSensation
Elite Member
- Sep 5, 2003
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Yes, because it was an inferior powerPC architecture which is slower then a dual core with lower ghz using a x86 architecture of the time
Lonjberg pulled a nice article that refreshed my memory:
"Right now, from what we’ve heard, the real-world performance of the Xenon CPU is about twice that of the 733MHz processor in the first Xbox. Considering that this CPU is supposed to power the Xbox 360 for the next 4 - 5 years, it’s nothing short of disappointing. To put it in perspective, floating point multiplies are apparently 1/3 as fast on Xenon as on a Pentium 4. The reason for the poor performance? The very narrow 2-issue in-order core also happens to be very deeply pipelined, apparently with a branch predictor that’s not the best in the business. In the end, you get what you pay for, and with such a small core, it’s no surprise that performance isn’t anywhere near the Athlon 64 or Pentium 4 class. "
I guess we shouldn't be as worried about next generation consoles as much then. With just ~ 1.4-1.5ghz Pentium 4, PS3 and 360 pulled off remarkable looking games given that type of crippled CPU power. That type of CPU performance was already slow back in 2006.
"The Cell processor doesn’t get off the hook just because it only uses a single one of these horribly slow cores; the SPE array ends up being fairly useless in the majority of situations, making it little more than a waste of die space. The other point that has been made is that even if you can offload some of the physics calculations to the SPE array, the Cell’s PPE ends up being a pretty big bottleneck thanks to its overall lackluster performance. It’s akin to having an extremely fast GPU but without a fast CPU to pair it up with.
" :sneaky:
Based on that AT write-up, ironically I am feeling a lot better about next generation consoles. Even a 4-core AMD Trinity CPU in PS4 would be a massive upgrade. Pentium 4 CPU performance is dog slow for today's games and PS3/360 still do alright. Looks like specific console game optimization goes along way to get games to run on what otherwise is archaic hardware with very poor CPU performance even compared to the old A64 / Pentium 4s of the past.
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