railven
Diamond Member
- Mar 25, 2010
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This part is not true at all. I remember exactly as I followed it very closely.
Xbox 360 had specialized eDRAM that allowed a more efficient use of AA with a smaller performance hit. The GPU was somewhere between R520 and R600 derivative since it had unified shaders. Sure it was gimped due to lower memory bandwidth but its theoretical preformance was very good. I would say easily on par with X1800XT/X1950Pro at the time. When Xbox 360 launched, this type of GPU power was top of the line for AMD's GPUs, actually ahead by half a generation.
PS3 came 1 year later and wasn't as impressive. The GPU in the PS3 was pretty much a derivative of the GeForce Go 7950GTX with half of the memory bandwidth. Alternatively, that would be like a 7950GT with half of the memory bandwidth of the desktop part. At the time, the only faster NV GPU generation on the desktop was GeForce 8800 series that launched 2 days after the PS3. Sure you could say 7950GT was outdated by then but it was impossible to include GeForce 8 in PS3, especially since 8800GTX cost $599 by itself, with the 8800GTS 640 model going for $449. That's not even considering how much power GeForce 8 used. Therefore, the GPU in PS3 was the fastest possible NV GPU at the time given the form factor (top-of-the-line mobile NV part).
Specs wise, the GPU in PS3 was the previous generation upper-high-end desktop part (i.e. equivalent of GTX570 today or GTX6970 with half their memory bandwidth).
By holiday 2013, if PS4 and Xbox Durango were to use "equivalent" power GPUs, then the Durango would use at least some HD8000 style GPU, while PS4 would have the previous generation high-end NV equivalent (So ~ GTX670Ti level of performance with half the memory bandwidth of the desktop version).
Obviously, we are not going to see anything like that this round.
This doesn't bode well for PC gaming unless developers decouple game development and start building games from the ground-up to take advantage of PC's hardware. If we thought the last 5 years of console ports were stagnating PC gaming, then this 8th generation of consoles is about to give us a whole new meaning of stagnation.
Spot on. I wanted to chime in with this, but course late as usual.
They will most definitely be using DX11 capable hardware, that much is a given - even the Wii U I believe is using a HD 5-series based chipset (5670?).