Apparently there will be a new upgraded Xbox 360 in 2010

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Lifer
Apr 29, 2003
48,920
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Originally posted by: zerocool84
Because if you've been a gamer for more than just one generation, it's generally known that consoles are sold at a loss and make it back.

Here's an article that talks about the same thing.

http://arstechnica.com/gaming/news/2006/09/7752.ars

Making of PS1 saying it was sold at a loss.

http://www.edge-online.com/mag...playstation?page=0%2C3

I could go on.

If you've been a gamer for more than three generations, you'd know that the world did not start with Playstation. ;) Everyone knows that Sony and Microsoft sell their consoles for a loss. Everyone assumes that is the way it has always been. I haven't seen a reliable source claim that Atari, Nintendo or Sega did it, particularly before Sony came along. Maybe Sega was forced to do it with the Dreamcast.

It has become conventional wisdom that consoles always start out selling for a loss, and that's the way it's always been. I don't believe that is true, and I haven't seen any evidence for it.

Originally posted by: zerocool84
It's called a long term inventment but ehh whatever. They are sold at a loss but if you don't think so that's fine then. Back onto this "new" console.

If you're not prepared to back up what you say, maybe you shouldn't respond so rudely to someone who disagrees? You and RagingBITCH both treated dguy6789 like he has no idea what he's talking about, and that was uncalled for.
 

4537256

Senior member
Nov 30, 2008
201
0
0
Originally posted by: parallaxscroll
Here's what I think will happen:

Microsoft will release a new model of Xbox 360 with the SAME core specs, no upgrade to the CPU, GPU or RAM. This will be the Slim Xbox 360 with the Valhalla chipset. The only thing it'll have that old Xbox 360's did not have is built-in WiFi (which Wii and PS3 had from the start). This Xbox 360 will be packed with Natal and some casual games, priced at $199 or $249 to go up directly against the Wii.

In 2012 or so, Microsoft will release the NEXT-GEN Xbox3. It'll be a massively more powerful console, a bigger leap over 360 than 360 was over the original Xbox. It'll be on par with upper-midrange PCs, although not the highest-end PCs. In 2012 an upper mid-range PC will be more powerful than todays highest-end, where today you can have 4.8 TFLOPS of graphics/shader performance in two 4870X2 cards (four RV770 / RV790 GPUs). So lets say in 2012 you can get 20-40 TFLOPS of GPU performance in a PC rig, the Xbox 3 will be around 10-20 TFLOPS which would be an absolutely massively HUGE increase over the 360 GPU, which provides only 240 GFLOPS (about 1/4 of a TFLOP). Xbox 3 and PC development will be very similar. If Xbox 3 is DX11+ , most developers will use DX11 for games across PC/Xbox3, even if there's a DX12 on the PC side, most games will use DX11, just like how most games are currently written for DX9 even though DX10 has been around since 2006/2007.

The Slim 360 with Natal will continue to be sold for years. Casuals and non-gamers don't care about hardware power or graphics.
The Xbox 3 will satisfy hardcore gamers and those that are tired of upgrading PCs. Microsoft will have two consoles on the market like Sony does with PS2 & PS3. Slim 360 with Natal will be around until 2015 or as long as it sells. Next-gen games will only run on Xbox 3.

In the future, say 2017 or later, the Xbox 3 will become the new low-end casual console, while Xbox 4 replaces Xbox 3 as the hardcore console.

What I'm guessing here with this post completely does away with the idea (in the two articles in my OP) of an upgraded Xbox 360 with higher specs next year.

not bad but i disagree a bit.
i think the next console will be a bit similar to Larrabee, a gpu/cpu hybrid of sorts.
on paper it wont match high end PC's. but it will take a leap over PC's in graphics just as it has in the past. a different version of dx11 likely. they wont want to market it as to compare with pc gaming. so they will segregate it in various ways.

Motion Tracking will be a large selling point with more precisiion and gesture recoginition which could ...in theory...rival keyboard/mouse controls. a simple twitch of some fingers could spin you 180 and quickly aim for a headshot along simple motion of your hand... like your hand and fingers do on the kb/mouse right? except this enables far more input selections than the button would limit you to.

more media enhancements, attempt to be the all in one media center.
it will have DVR like functions, use a version of WMC to watch, record live tv. tech to do so is really cheap these days at a production level except the HDMI license.
more networking enhancements and improvements, they will license Blu-Ray.
they pretty much have to unless they go all digital download.
sounds odd to do blu-ray if sony has it...but other companies make blu ray players and compete directly with Sony's players as well right? well same thing here. ms has no choice less they opt to use HD disks but then no one could watch their movies they buy or rent.

but movies will be available with Netflix online service and perhaps expand on this service or other services, some type of on demand perhaps and even youtube or oher video braudcasts and saves people from using disks all together.....so could go either way and i'm betting their gonna want to do away with physical disks for both movies and games and use online rentals/services to download it.
the trend seems to be leaning towards the latter. its also easier than hunting to buy physical media.

it may not even have an optical drive and require a braod band connection to buy and download movies games.

OR

if braudband gets fast enough, large enough userbase, we'll just have a small box and games run on their servers hardware and were fed with streaming video and input...but i dont see that happening on a large scale anytime soon. too many issues at this point.

so theres a few ways it could go depending on technology and consumer trends....but thats my basic prediction

 

VinylxScratches

Golden Member
Feb 2, 2009
1,666
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Originally posted by: I4AT
Originally posted by: zerocool84
Originally posted by: dguy6789

Microsoft always releases an absurdly expensive to produce console and sells it at a loss. They can afford to.

Umm what console hasn't been sold for a loss in the first few years of it's run???

The Wii. And it's STILL priced at $250, I'm amazed the average consumer hasn't caught on yet and realized the Wii is long overdue for a price drop.

It will get a price drop when sales dip off which I don't think has happened yet.
 

Dribble

Platinum Member
Aug 9, 2005
2,076
611
136
I agree with others. In 2010 there will be a slim 360 with a 45nm cpu + gpu all in one chip, probably with built in wireless. Unlike the PS3 slim which looks like a dvd player, the 360 will look somewhat like a Wii. Natal will be released in a huge advertising campaign and bundled with the slim at some discount. With the faster "HD" console and better controller MS will then spend the next 2 years trying to steal the Wii's family friendly market.

Next gen consoles won't appear till 2011 at the earliest, nintendo Wii HD coming first.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: 4537256
Motion Tracking will be a large selling point with more precisiion and gesture recoginition which could ...in theory...rival keyboard/mouse controls. a simple twitch of some fingers could spin you 180 and quickly aim for a headshot along simple motion of your hand... like your hand and fingers do on the kb/mouse right? except this enables far more input selections than the button would limit you to.

People are giving natal way too much credit here - it hasnt been shown to work on such a fine scale as fingers, even if it could, pinpoint accuracy with it seems highly improbably. If it was that good, they would have shown it off. It's not going to be anything near keyboard/mouse.

I wouldnt expect it to recognize anything but broad body/hand movements.
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
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There is no way Microsoft will do this. It would fragment the market. Developers would have to make a version of the game for the "old" XBOX 360 and then another version for the "new" XBOX 360.

Now, they might release an XBOX Slim and/or update the chipset some more to be more streamlined, efficient and economical, but they aren't going to divide their market like that.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Originally posted by: RyanPaulShaffer
There is no way Microsoft will do this. It would fragment the market. Developers would have to make a version of the game for the "old" XBOX 360 and then another version for the "new" XBOX 360.

Now, they might release an XBOX Slim and/or update the chipset some more to be more streamlined, efficient and economical, but they aren't going to divide their market like that.

Um... no it won't? The new spec aren't that different. Definitely not different enough to need different games. A faster 360 may help with the texture popin of GTA4 and mass effect, but why would you need a different game for that?
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
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Originally posted by: gorcorps
Originally posted by: RyanPaulShaffer
There is no way Microsoft will do this. It would fragment the market. Developers would have to make a version of the game for the "old" XBOX 360 and then another version for the "new" XBOX 360.

Now, they might release an XBOX Slim and/or update the chipset some more to be more streamlined, efficient and economical, but they aren't going to divide their market like that.

Um... no it won't? The new spec aren't that different. Definitely not different enough to need different games. A faster 360 may help with the texture popin of GTA4 and mass effect, but why would you need a different game for that?

Um...yes it will? Do you understand software development at all?

They are given a platform to develop for. "The XBOX has X processor, Y graphics, etc." That is what they develop for.

When they are given two platforms that have (even minor) differences among the specs, the development process is split. They can't implement a certain nice feature, for example, because it won't be able to run on older XBOX 360s due to lack of processing power, or, as I said, they need two versions: an "old" XBOX 360 version and a "new" XBOX 360 version with all the bells and whistles.

Case in point: Do DS games run faster on a DSi? No, they do not, because they were developed for a specific DS platform. The main game code is specifically developed to only work with X amount of resources.
 

oznerol

Platinum Member
Apr 29, 2002
2,476
0
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www.lorenzoisawesome.com
Originally posted by: RyanPaulShaffer
Originally posted by: gorcorps
Originally posted by: RyanPaulShaffer
There is no way Microsoft will do this. It would fragment the market. Developers would have to make a version of the game for the "old" XBOX 360 and then another version for the "new" XBOX 360.

Now, they might release an XBOX Slim and/or update the chipset some more to be more streamlined, efficient and economical, but they aren't going to divide their market like that.

Um... no it won't? The new spec aren't that different. Definitely not different enough to need different games. A faster 360 may help with the texture popin of GTA4 and mass effect, but why would you need a different game for that?

Um...yes it will? Do you understand software development at all?

They are given a platform to develop for. "The XBOX has X processor, Y graphics, etc." That is what they develop for.

When they are given two platforms that have (even minor) differences among the specs, the development process is split. They can't implement a certain nice feature, for example, because it won't be able to run on older XBOX 360s due to lack of processing power, or, as I said, they need two versions: an "old" XBOX 360 version and a "new" XBOX 360 version with all the bells and whistles.

Case in point: Do DS games run faster on a DSi? No, they do not, because they were developed for a specific DS platform. The main game code is specifically developed to only work with X amount of resources.

You mean like how the development of PC games gets split because of all the different specs?

Games have been scaled based on the hardware since the dawn of game development - the biggest difference in the case of consoles is that the platform has been locked down. So long as they keep the fundamentals of the system the same, the hardware can be updated indefinitely.

Older games probably won't look better, but newer games can easily be "dumbed down".

Though I don't think this rumor is 100% true.
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
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Originally posted by: ducci
Originally posted by: RyanPaulShaffer
Originally posted by: gorcorps
Originally posted by: RyanPaulShaffer
There is no way Microsoft will do this. It would fragment the market. Developers would have to make a version of the game for the "old" XBOX 360 and then another version for the "new" XBOX 360.

Now, they might release an XBOX Slim and/or update the chipset some more to be more streamlined, efficient and economical, but they aren't going to divide their market like that.

Um... no it won't? The new spec aren't that different. Definitely not different enough to need different games. A faster 360 may help with the texture popin of GTA4 and mass effect, but why would you need a different game for that?

Um...yes it will? Do you understand software development at all?

They are given a platform to develop for. "The XBOX has X processor, Y graphics, etc." That is what they develop for.

When they are given two platforms that have (even minor) differences among the specs, the development process is split. They can't implement a certain nice feature, for example, because it won't be able to run on older XBOX 360s due to lack of processing power, or, as I said, they need two versions: an "old" XBOX 360 version and a "new" XBOX 360 version with all the bells and whistles.

Case in point: Do DS games run faster on a DSi? No, they do not, because they were developed for a specific DS platform. The main game code is specifically developed to only work with X amount of resources.

You mean like how the development of PC games gets split because of all the different specs?

Games have been scaled based on the hardware since the dawn of game development - the biggest difference in the case of consoles is that the platform has been locked down. So long as they keep the fundamentals of the system the same, the hardware can be updated indefinitely.

Older games probably won't look better, but newer games can easily be "dumbed down".

Though I don't think this rumor is 100% true.

You're comparing apples and oranges. PCs, since pretty much day one, have always have the understanding that there will be different specs involved. That is why they created common APIs (DirectX, for example) to make development more sane. PCs have always been upgradeable, hence, their development process went a different way. Consoles are a totally different beast.

Besides, you even shot your argument in the foot from the get-go, since there is already different graphical features and/or performances that are available depending on which graphics card you are running (NVIDIA VS ATI). The game companies pick their preferred platform, and the folks who don't have that one are missing out on extra features (PhysX, for example) and/or improved performance (it is widely proven in benchmarks that games are optimized for a specific brand of card). So I guess I must thank you for making my point even stronger! :thumbsup:
 

Dribble

Platinum Member
Aug 9, 2005
2,076
611
136
Originally posted by: ducci
Games have been scaled based on the hardware since the dawn of game development - the biggest difference in the case of consoles is that the platform has been locked down. So long as they keep the fundamentals of the system the same, the hardware can be updated indefinitely.

Older games probably won't look better, but newer games can easily be "dumbed down".

Though I don't think this rumor is 100% true.

lol @ the "it's easy to dumb down a game comment". I think you might find that's pretty hard. Even the little bit of variation that was put into the current 360 - the optional HD - has caused a fair amount of upset for many developers and basically means every game must be written as if the user didn't have a HD.

Oh, if the hardware can be updated and performance can change, then what exactly are "the fundamentals of the system" - the words "360" on the box cover?
 

oznerol

Platinum Member
Apr 29, 2002
2,476
0
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www.lorenzoisawesome.com
Originally posted by: RyanPaulShaffer
You're comparing apples and oranges. PCs, since pretty much day one, have always have the understanding that there will be different specs involved. That is why they created common APIs (DirectX, for example) to make development more sane. PCs have always been upgradeable, hence, their development process went a different way. Consoles are a totally different beast.

Besides, you even shot your argument in the foot from the get-go, since there is already different graphical features and/or performances that are available depending on which graphics card you are running (NVIDIA VS ATI). The game companies pick their preferred platform, and the folks who don't have that one are missing out on extra features (PhysX, for example) and/or improved performance (it is widely proven in benchmarks that games are optimized for a specific brand of card). So I guess I must thank you for making my point even stronger! :thumbsup:

The 360 is a "PC". It runs "DirectX". It's OS is essentially a Windows variant.

Games are optimized for a specific platform - I never said they didn't. I said development doesn't get split because of hardware differences. The games just get scaled.

Originally posted by: Dribble
Originally posted by: ducci
Games have been scaled based on the hardware since the dawn of game development - the biggest difference in the case of consoles is that the platform has been locked down. So long as they keep the fundamentals of the system the same, the hardware can be updated indefinitely.

Older games probably won't look better, but newer games can easily be "dumbed down".

Though I don't think this rumor is 100% true.

lol @ the "it's easy to dumb down a game comment". I think you might find that's pretty hard. Even the little bit of variation that was put into the current 360 - the optional HD - has caused a fair amount of upset for many developers and basically means every game must be written as if the user didn't have a HD.

Oh, if the hardware can be updated and performance can change, then what exactly are "the fundamentals of the system" - the words "360" on the box cover?

Fundamentals of the system are the CPU/GPU architecture, OS, and in some cases the required runtime libraries.

The lack of HD is actually a fairly big handicap as far as development is concerned - I wouldn't call that a little bit of variation - it's creating a different platform entirely.

Basically a set of minimum requirements is required. Then your software is limited by the biggest hardware bottleneck.

Again, if you think of the 360 as anything other than a proprietary Windows-based PC, then you are mistaken. I would say software development between the two is roughly 80% the same. The biggest issue with PC development - and one that Microsoft acknowledged long ago - is that it's still the "Wild West". There is very little control over what gets put out, how content is controlled, who is playing what, etc. It is why Microsoft got into the console business in the first place.

If you don't see the trend to a more PC-like infrastructure - gradual, optional hardware upgrades over time - rather than an entirely new system every 5-10 years, then you are ignoring Microsoft's fairly blunt advances.

And if you're of the mentality that it will never happen because the "it just works" factor of console gaming is what you love about it - I say that the ease of entry will not change, mainly because both the hardware and software will be controlled. Control is what the PC gaming industry has lacked, and control is something Microsoft is notoriously prone to.
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
Originally posted by: ducci
Originally posted by: RyanPaulShaffer
You're comparing apples and oranges. PCs, since pretty much day one, have always have the understanding that there will be different specs involved. That is why they created common APIs (DirectX, for example) to make development more sane. PCs have always been upgradeable, hence, their development process went a different way. Consoles are a totally different beast.

Besides, you even shot your argument in the foot from the get-go, since there is already different graphical features and/or performances that are available depending on which graphics card you are running (NVIDIA VS ATI). The game companies pick their preferred platform, and the folks who don't have that one are missing out on extra features (PhysX, for example) and/or improved performance (it is widely proven in benchmarks that games are optimized for a specific brand of card). So I guess I must thank you for making my point even stronger! :thumbsup:

The 360 is a "PC". It runs "DirectX". It's OS is essentially a Windows variant.

Games are optimized for a specific platform - I never said they didn't. I said development doesn't get split because of hardware differences. The games just get scaled.

Originally posted by: Dribble
Originally posted by: ducci
Games have been scaled based on the hardware since the dawn of game development - the biggest difference in the case of consoles is that the platform has been locked down. So long as they keep the fundamentals of the system the same, the hardware can be updated indefinitely.

Older games probably won't look better, but newer games can easily be "dumbed down".

Though I don't think this rumor is 100% true.

lol @ the "it's easy to dumb down a game comment". I think you might find that's pretty hard. Even the little bit of variation that was put into the current 360 - the optional HD - has caused a fair amount of upset for many developers and basically means every game must be written as if the user didn't have a HD.

Oh, if the hardware can be updated and performance can change, then what exactly are "the fundamentals of the system" - the words "360" on the box cover?

Fundamentals of the system are the CPU/GPU architecture, OS, and in some cases the required runtime libraries.

The lack of HD is actually a fairly big handicap as far as development is concerned - I wouldn't call that a little bit of variation - it's creating a different platform entirely.

Basically a set of minimum requirements is required. Then your software is limited by the biggest hardware bottleneck.

Again, if you think of the 360 as anything other than a proprietary Windows-based PC, then you are mistaken. I would say software development between the two is roughly 80% the same. The biggest issue with PC development - and one that Microsoft acknowledged long ago - is that it's still the "Wild West". There is very little control over what gets put out, how content is controlled, who is playing what, etc. It is why Microsoft got into the console business in the first place.

If you don't see the trend to a more PC-like infrastructure - gradual, optional hardware upgrades over time - rather than an entirely new system every 5-10 years, then you are ignoring Microsoft's fairly blunt advances.

And if you're of the mentality that it will never happen because the "it just works" factor of console gaming is what you love about it - I say that the ease of entry will not change, mainly because both the hardware and software will be controlled. Control is what the PC gaming industry has lacked, and control is something Microsoft is notoriously prone to.

Do you have any proof to back up your claims, or are you just pulling numbers out of thin air? Or, are you just going off of the anecdotal evidence, "Well, it seems pretty easy to port a 360 game to the PC and vice versa, so the two must be the same!"
 

oznerol

Platinum Member
Apr 29, 2002
2,476
0
76
www.lorenzoisawesome.com
Originally posted by: RyanPaulShaffer
Originally posted by: ducci
Again, if you think of the 360 as anything other than a proprietary Windows-based PC, then you are mistaken. I would say software development between the two is roughly 80% the same.

Do you have any proof to back up your claims, or are you just pulling numbers out of thin air? Or, are you just going off of the anecdotal evidence, "Well, it seems pretty easy to port a 360 game to the PC and vice versa, so the two must be the same!"

If by proof you mean some scientific study to obtain the 80% number, then no, I don't have any proof.

80% is simply my opinion. Whether or not my opinion is valid is up to you, really.
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
Originally posted by: ducci
Originally posted by: RyanPaulShaffer
Originally posted by: ducci
Again, if you think of the 360 as anything other than a proprietary Windows-based PC, then you are mistaken. I would say software development between the two is roughly 80% the same.

Do you have any proof to back up your claims, or are you just pulling numbers out of thin air? Or, are you just going off of the anecdotal evidence, "Well, it seems pretty easy to port a 360 game to the PC and vice versa, so the two must be the same!"

If by proof you mean some scientific study to obtain the 80% number, then no, I don't have any proof.

80% is simply my opinion. Whether or not my opinion is valid is up to you, really.

Have you even touched a 360 development kit?
 

oznerol

Platinum Member
Apr 29, 2002
2,476
0
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www.lorenzoisawesome.com
Originally posted by: Fox5
Originally posted by: ducci
Originally posted by: RyanPaulShaffer
Originally posted by: ducci
Again, if you think of the 360 as anything other than a proprietary Windows-based PC, then you are mistaken. I would say software development between the two is roughly 80% the same.

Do you have any proof to back up your claims, or are you just pulling numbers out of thin air? Or, are you just going off of the anecdotal evidence, "Well, it seems pretty easy to port a 360 game to the PC and vice versa, so the two must be the same!"

If by proof you mean some scientific study to obtain the 80% number, then no, I don't have any proof.

80% is simply my opinion. Whether or not my opinion is valid is up to you, really.

Have you even touched a 360 development kit?

I've done a significant chunk of work in MDX (now the NXA framework) and minor work with the XDK.

Though, I don't develop "games".

Have you? Why the interrogation?
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
Originally posted by: ducci
Originally posted by: Fox5
Originally posted by: ducci
Originally posted by: RyanPaulShaffer
Originally posted by: ducci
Again, if you think of the 360 as anything other than a proprietary Windows-based PC, then you are mistaken. I would say software development between the two is roughly 80% the same.

Do you have any proof to back up your claims, or are you just pulling numbers out of thin air? Or, are you just going off of the anecdotal evidence, "Well, it seems pretty easy to port a 360 game to the PC and vice versa, so the two must be the same!"

If by proof you mean some scientific study to obtain the 80% number, then no, I don't have any proof.

80% is simply my opinion. Whether or not my opinion is valid is up to you, really.

Have you even touched a 360 development kit?

I've done a significant chunk of work in MDX (now the NXA framework) and minor work with the XDK.

Though, I don't develop "games".

Have you? Why the interrogation?

Because you're the one emphatically stating that developing for a PC and an XBOX 360 are "80% the same".

If you make wild claims, you'd better be ready to back them up.
 

erwos

Diamond Member
Apr 7, 2005
4,778
0
76
Originally posted by: RyanPaulShaffer
Because you're the one emphatically stating that developing for a PC and an XBOX 360 are "80% the same".

If you make wild claims, you'd better be ready to back them up.
Wild claims? Have you ever used XNA? Shifting between the 360 and the PC is basically changing your compile target. Now, C# is not the same as C++, but it's not all that different with the real SDK, or so the Interwebs tell me. If you code smart, you shouldn't have problems.
 

UNCjigga

Lifer
Dec 12, 2000
25,647
10,352
136
This doesn't exactly jive with earlier rumors regarding the Xbox, so I'm not sure which direction MS is taking. Late last year it seemed that the next version of Xbox would be DirectX 11/Shader Model 5-based, and that MS would allow developers to release games as "Universal Binaries" supporting both Xbox and Windows 7 on the same DVD. Presumably, developers would eat this up as they'd get a larger install base with the unified Xbox/Windows platform and hopefully lower development costs. Now it looks like MS is abandoning the Universal Binary approach and perhaps favoring Xbox 360/"1080" compatibility instead?
 

oznerol

Platinum Member
Apr 29, 2002
2,476
0
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www.lorenzoisawesome.com
Originally posted by: UNCjigga
This doesn't exactly jive with earlier rumors regarding the Xbox, so I'm not sure which direction MS is taking. Late last year it seemed that the next version of Xbox would be DirectX 11/Shader Model 5-based, and that MS would allow developers to release games as "Universal Binaries" supporting both Xbox and Windows 7 on the same DVD. Presumably, developers would eat this up as they'd get a larger install base with the unified Xbox/Windows platform and hopefully lower development costs. Now it looks like MS is abandoning the Universal Binary approach and perhaps favoring Xbox 360/"1080" compatibility instead?

How so?
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
Originally posted by: ducci
Originally posted by: UNCjigga
This doesn't exactly jive with earlier rumors regarding the Xbox, so I'm not sure which direction MS is taking. Late last year it seemed that the next version of Xbox would be DirectX 11/Shader Model 5-based, and that MS would allow developers to release games as "Universal Binaries" supporting both Xbox and Windows 7 on the same DVD. Presumably, developers would eat this up as they'd get a larger install base with the unified Xbox/Windows platform and hopefully lower development costs. Now it looks like MS is abandoning the Universal Binary approach and perhaps favoring Xbox 360/"1080" compatibility instead?

How so?

Because a PC and Xbox are fundamentally different platforms, there's still somewhat significant work involved to port from one to the other. Even if both have xbox 360 controllers. It just doesn't sound all that reasonable in the end, though it'd be great if it happened.
 

4537256

Senior member
Nov 30, 2008
201
0
0
Originally posted by: UNCjigga
This doesn't exactly jive with earlier rumors regarding the Xbox, so I'm not sure which direction MS is taking. Late last year it seemed that the next version of Xbox would be DirectX 11/Shader Model 5-based, and that MS would allow developers to release games as "Universal Binaries" supporting both Xbox and Windows 7 on the same DVD. Presumably, developers would eat this up as they'd get a larger install base with the unified Xbox/Windows platform and hopefully lower development costs. Now it looks like MS is abandoning the Universal Binary approach and perhaps favoring Xbox 360/"1080" compatibility instead?

no they would fear piracy too much.
publishers may prefer to release to console first for a few months, then PC later, like the did with GTA4, GOW...etc. it allows them to make a good chunk of money back first and if the PC version didnt sell well, yet was heavily pirated, it wouldnt hurt as bad.

many console gamers have computers and if theres a "Free" option thats easy and costs nothing but the time it takes to download, then they may never buy it for console and just download it for PC.
pretty much what more and more gamers each year seem to be doing. even if they cant run it too well on their rig.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
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Obligatory MS denies rumors article.

The Internet is abuzz with a rumor that Microsoft's Project Natal add-on for Xbox 360 actually is the company's next video-game console.

But according to one Microsoft spokeswoman, that's not the case.

As I reported last week, Project Natal - which allows players to use their bodies to control a game, without a hand-held device - is hardware designed to extend the life of the Xbox 360. The Xbox 360 was released in 2005 and Microsoft is hoping its lifespan will stretch into 2015. The spokeswoman said Natal is not about a new console.

The Natal hardware will work on all Xbox 360s. A release date hasn't been set, but it has been reported that Natal will not come out in 2009.

Though it was released a year earlier than the Nintendo Wii, the Xbox 360 is in a distant second place to Wii in terms of console sales - 30 million versus 50 million units, respectively.

Project Natal - aimed at the heretofore un-tapped gaming demographic - is Microsoft's chance to take the lead by passing up the Wii, which gained popularity among non-gamers with its motion-sensing controller.

Still think the specs listed in the link in the OP were pulled from somebody's nether-regions. 360 with the Valhalla chipset bundled with the Natal camera seems most likely scenario along with the Natal camera sold separately at retail.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Wait wait...

So the next Xbox will just be two Xbox 360s duct-taped together with some motion control added?

Where have I seen this before...?