destrekor

Lifer
Nov 18, 2005
28,799
359
126
IGN Game Info

So it's an MMO. I'd best place it in the category of MMOFPS or MMOAAG (Action Action Game).
It looks very much like a continuation of the idea of Crackdown, but possibly without the mass jumping and other tweaked abilities.
It's The Law vs Gangs essentially. You choose your side. Law Enforcement very much uses the law in its style of operations, needing to be told of a crime beforehand or else if someone is passing by they are completely oblivious. Gangs are like organized crime, and are basically told or ask permission to carry out their actions. If a few gang members are doing something, once a crime is committed the server system basically auto-selects equally-experienced LEO's and informs them of the crime. It is their 'mission' now to go take down these guys any way they see fit essentially. The game also mentions a time when 1 experienced LE-player was tasked with taking down 4 low-experienced criminals.

There are no levels, no experience points to shift to categories I guess. They detail it as similar to the idea of Counter Strike or something similar, except how you tell experienced versus inexperienced players is in their visual appearance. I guess the character creation system is insane and is extremely detailed, and they created life-like versions of real-life individuals for a demo scene. It sounds like as time goes on, maybe more options open up for your clothing and whatnot. Tattoos are an option, and the layer effects can be custom and used for not only for like-like tattoos but as decals for your cars, clothing, etc. So you can be branded by your clan on your arm and you car too. Maybe wear a hat with the logo on it. The idea is that you may begin to remember certain players for their feats, and say certain criminal players may become known for their ability to never get caught, or maybe certain players on the side of the Law become known for never letting anyone escape. Can make for some epic clan battles I'd say.
And that's why I'm really looking forward to this. This, to me, is an MMOFPS done right.

Another one I think could be done right right is Huxley, but it could be done very wrong too if they give the whole thing the hectic pace that games like Unreal Tournament offer. Now, if it does feel like UT but has persistent worlds, it'll be loved by many but likely not by me. The beta videos from Korea seem to show off an incredibly fast-paced deathmatch style, and I'm not really a fan of that. I like the more methodical shooters. Even though everyone says COD4 is fast-paced, something about the game to me places it in the more methodical genre, approaching realism. Battles in war can be fast and hectic, but still have that grounded-in-reality feel to them that, for me, naturally makes them feel a bit slower when played. A game that's presented like COD4 but has epic-sized battlefields with possibly over hundreds of players populating that battlefield. Jesus that would be my favorite game ever, especially if it was persistent and wasn't always just making you fight those battles on constantly replayed maps, unless of course those maps were closer and further to main objectives or something, thus giving war that feeling of changing tides.

update:
2 years later! :)

Below is a better article about the game as described yesterday at Joystiq.
Joystiq
 
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raystorm

Diamond Member
Apr 24, 2001
4,712
2
0
Looks good and I had lots of fun with Crackdown. I'll keep an eye out for this game but if it has a monthly fee then I won't bother.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Originally posted by: raystorm
Looks good and I had lots of fun with Crackdown. I'll keep an eye out for this game but if it has a monthly fee then I won't bother.

yep, a fee is going to likely keep me away from this game. Many companies have already shown offering dedicated servers for play doesn't require a monthly fee. It's all about how you manage it. Hopefully it works out. :)
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
It's currently in closed beta in Europe and NA. NA was fairly recently brought into the beta.

They are looking for a Q3 retail release (which is something like June to September).

Joystiq has a good article about the recent progress they were shown at GDC.
 
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CPA

Elite Member
Nov 19, 2001
30,322
4
0
Interesting, but from the article and the pics, it seems it's less "Law Enforcement" and more "Enforcers". Are the "good guys" cops or other gangs that like to do good?
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Interesting, but from the article and the pics, it seems it's less "Law Enforcement" and more "Enforcers". Are the "good guys" cops or other gangs that like to do good?

My original post (2 years ago) was with limited detail of the story.

It is more concrete now.

In terms of the story, the Enforcers are cops without sworn duty of sorts. The city has seen large amounts of criminal activity, and the police have failed to do anything. The Enforcers are brought into play by the mayor (I think), with a mandate to do what is necessary to clean up the city.

Think of it kind of like mercs or PMCs, contracted for duty, not sworn protectors of the law.
Where I'm a little shady is the exact law structure. From what I can tell, it's basically the concept that they are to use lawful means whenever possible, unless lawful means will not accomplish the job.
How that plays into the long run of what if these Enforcers break serious laws... I don't know. It does look like there are consequences of the good guys breaking too many laws, but there are ways to clear that up. Possibly.

damn sADN
:sneaky:
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
Game has always looked to me to just be stupid fun without trying to be too much. My biggest concern is that mission structures don't end up like City of Heroes where the effort to randomize them made them completely meaningless and repetitive.
 

ixelion

Senior member
Feb 5, 2005
984
1
0
I think I played the CB of this a year or two ago, the combat was extremely shallow and took place only in instanced arenas.

NVM I was thinking of a different game, watched some video, I could get into it, and I would even pay monthly for it if it was good.
 
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coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Monthly fee = no play. We shall seeeee.

Any MMO needs to have a "freebie" preview - whether it be 3 days, a week, low level restriction area, etc...

edited - free keys for the open beta are available [limited time]:

http://www.rockpapershotgun.com/2010/06/11/apb-key-to-the-city-massive-key-giveaway/

direct link to the giveaway url: http://keys.rockpapershotgun.com/

basically enter your email address - you *should* receive a key in your email a few minutes later. June 12th - open beta starts. yeeeehhhaaawwww... :)
 
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Chaotic42

Lifer
Jun 15, 2001
34,552
1,710
126
Well, I bought the game yesterday and started the downloader to get the game. I have to say that this is the worst download manager I've ever used. You have to run Steam as Administrator and I'm only getting 83KB/s for an 8GB download.

I left it running over night, so of course Windows rebooted itself to install updates. I've got about 20-25 hours of downloading left.
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
I'm playing it right now...it actually seems kind of cool.

...so far.

Questions?
 

Chaotic42

Lifer
Jun 15, 2001
34,552
1,710
126
It's a fun game. The combat kind of sucks though. People are hard to hit and jump around and shit. It seems like it takes too much to kill people. The missions are neat though.
 

quadomatic

Senior member
May 13, 2007
993
0
76
Hmm, so it costs money per amount of time you play? I think I like that better than a monthly fee...still not sure I'd be up for it though.

Got an email with a Key to the City key last night, downloading right now.

So, bout $6 for 20 hours, or $8 for an unlimited month...
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
So, I got a beta invite and will be trying it out shortly. Looks promising, but again, so do so many other games.
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
hmm, so it costs money per amount of time you play? I think i like that better than a monthly fee...still not sure i'd be up for it though.

Got an email with a key to the city key last night, downloading right now.

So, bout $6 for 20 hours, or $8 for an unlimited month...

$7/$10, fwiw.