Originally posted by: Elcs
Not sure it helps much but for Lord of the Rings Online, I used to use my 5.1 speaker system for in-game sounds and a Jawbone 2 (bluetooth headset designed more for Mobile Phones etc) for my voice work.
I found having the voice directly in my ear much easier to understand and react to. Voice over speakers could easily be drowned out by game noise. The headset itself worked well, producing a standard of sound expected from a high-end bluetooth headset though it struggled with some of the super-long instances we did (4-5 hour sessions).
Originally posted by: Trevelyan
Originally posted by: Elcs
Not sure it helps much but for Lord of the Rings Online, I used to use my 5.1 speaker system for in-game sounds and a Jawbone 2 (bluetooth headset designed more for Mobile Phones etc) for my voice work.
I found having the voice directly in my ear much easier to understand and react to. Voice over speakers could easily be drowned out by game noise. The headset itself worked well, producing a standard of sound expected from a high-end bluetooth headset though it struggled with some of the super-long instances we did (4-5 hour sessions).
How did you separate the in-game sound from voice communication? Or were they two separate programs?
I'm thinking in games like Left 4 Dead I would like to do this... but wouldn't ALL the game sounds come out of the bluetooth headset, and not just the voice communication?
Originally posted by: brblx
people who don't use headsets ftl.
i mute those who like to echo all my sounds back at me in tf2 or l4d...
the worst is desk mic + speakers + no push to talk. those people should literally die in a fire.