apoppin
Lifer
i did a review of this game back in December '08. It should look more like this in DX10:Ok, I wasn't expecting Crysis, but this is how the game looks maxed for me:
Is there something wrong with my game?
Last edited:
i did a review of this game back in December '08. It should look more like this in DX10:Ok, I wasn't expecting Crysis, but this is how the game looks maxed for me:
Is there something wrong with my game?
Well, to be fair, the intro part of the game was also the demo and it is the ugliest part of the game - that along with the bugs turned off a lot of players.Well, I looked around, changed the settings a few times and now it looks better. It's nowhere near what you have on your screenshots, but it's better than it was. Still ugly as sin![]()
Sounds like it's ability is rejuvenation(in Hellgate:London there is a list of the monster abilities under it's health bar) or whatever it's called, you didn't see it much at all in Hellgate:London(the only one I can remember is the unique in the rift where you find Fawkes, early in the game.) stun or toxic effects are the best way to kill them but phasing it could also work if you can inflect enough damage on it.Now, the concept itself isn't exactly good to start with (I'd rather have those special bosses already present "somewhere" in the map as the map loads and letting ME find it by myself if I'm lucky, or unlucky, just like in Diablo II)... BUT that's not the real problem. There is some unexplainable issue with those special bosses where their health will suddenly reset at full as soon as it reaches something like 20%. I'm playing on Nightmare, so I don't know if it happens on Normal difficulty, but what I wonder is if it was actually INTENDED by the developers, or if it IS a bug... I really think it's the later, it HAS to be, because I'm playing the game solo for now (as I did with Diablo II most of the time). So guess what I have to do when such a boss resets its health? Yep, I have to run and "ignore" it, but since they chase me all the way and anywhere I go most of the time then I have no choice but to leave that map, go back to the safe zone, wait a bit, then if I really have to go back to that same map due to a quest then I cross my fingers for that boss to run back where it first spawned. It really is flawed, if it's not a bug however then the developers REALLY need to revise that part.
Now, the concept itself isn't exactly good to start with (I'd rather have those special bosses already present "somewhere" in the map as the map loads and letting ME find it by myself if I'm lucky, or unlucky, just like in Diablo II)... BUT that's not the real problem. There is some unexplainable issue with those special bosses where their health will suddenly reset at full as soon as it reaches something like 20%. I'm playing on Nightmare, so I don't know if it happens on Normal difficulty, but what I wonder is if it was actually INTENDED by the developers, or if it IS a bug... I really think it's the later, it HAS to be, because I'm playing the game solo for now (as I did with Diablo II most of the time). So guess what I have to do when such a boss resets its health? Yep, I have to run and "ignore" it, but since they chase me all the way and anywhere I go most of the time then I have no choice but to leave that map, go back to the safe zone, wait a bit, then if I really have to go back to that same map due to a quest then I cross my fingers for that boss to run back where it first spawned. It really is flawed, if it's not a bug however then the developers REALLY need to revise that part.
This was not an know at release has anything changed?
