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Originally posted by: Drakkon
Originally posted by: teclis1023
The only Apple product that I think is overpriced is the Mac Pro tower. There's no doubt it's an awesome system - well built, etc. etc. The only problem is that the Xeons utilize the same performance specs as the Core processors, so unless you want 8 cores, there's no need to go for Xeons.

If I had my way, Apple would offer two Mac Pro base models:

Mac Pro Quad-Core ~ $1999
Core2Quad Q6700
4GB DDR2-1066
500GB Hard Drive
Of course, it would be upgradeable, including up to the QX6850, 16GB RAM, 4 SATA HDDs, etc.)

Mac Pro Eight-Core ~ $3299
2 x Quad-Core Xeon 5355
4GB FB-DIMM DDR2-667
750GB Hard Drive


Anyways, just my dreams 🙂

We just got 3 of the 8 cores here at work and i must say they are impressive (maxed out at 16GB of ram and close to 2TB of HD space - dept had wayyy too much money to spend) but when it comes to apps that can actually use all that power they are woefully inadiquate. We had all 3 running Maya rendering using mental ray a 420 frame movie and it took almost 24 hours. I switched it up and put two 2x3.0 Ghz Xeons running windows instead of the two macs and they did it in 8 hours. Something about the instruction set clearly isnt as up to snuff for some reason.

Nah, it's Maya. Get C4D if you want performance 😉 I won't even run Lightwave on my Mac 😛

 
Actually, Macbook Pro's are about the lightest 15" notebooks that you can find.

I have one of them.

That being said, needing to spend $30 on Quicktime Pro just to be able to save trailers, needing to give a CC number to iTunes to download album art, etc. is pretty annoying sometimes. There are ways around those sorts of issues, but Apple plans for you to keep paying them well after the initial purchase.
 
Originally posted by: Ichigo
needing to spend $30 on Quicktime Pro just to be able to save trailers, needing to give a CC number to iTunes to download album art, etc. is pretty annoying sometimes. There are ways around those sorts of issues, but Apple plans for you to keep paying them well after the initial purchase.

That doesn't sound right at all. The Windows version of iTunes downloads album art without a CC.
 
mac = steve filling his pocket so he can catch up to billy

pc = billy has way to much money

if people pay the high prices they will always stay high
 
Originally posted by: ShawnD1
Originally posted by: Ichigo
needing to spend $30 on Quicktime Pro just to be able to save trailers, needing to give a CC number to iTunes to download album art, etc. is pretty annoying sometimes. There are ways around those sorts of issues, but Apple plans for you to keep paying them well after the initial purchase.

That doesn't sound right at all. The Windows version of iTunes downloads album art without a CC.

The Tiger version, clearly, cannot.
 
Originally posted by: Kaido
Originally posted by: Drakkon
Originally posted by: teclis1023
The only Apple product that I think is overpriced is the Mac Pro tower. There's no doubt it's an awesome system - well built, etc. etc. The only problem is that the Xeons utilize the same performance specs as the Core processors, so unless you want 8 cores, there's no need to go for Xeons.

If I had my way, Apple would offer two Mac Pro base models:

Mac Pro Quad-Core ~ $1999
Core2Quad Q6700
4GB DDR2-1066
500GB Hard Drive
Of course, it would be upgradeable, including up to the QX6850, 16GB RAM, 4 SATA HDDs, etc.)

Mac Pro Eight-Core ~ $3299
2 x Quad-Core Xeon 5355
4GB FB-DIMM DDR2-667
750GB Hard Drive


Anyways, just my dreams 🙂

We just got 3 of the 8 cores here at work and i must say they are impressive (maxed out at 16GB of ram and close to 2TB of HD space - dept had wayyy too much money to spend) but when it comes to apps that can actually use all that power they are woefully inadiquate. We had all 3 running Maya rendering using mental ray a 420 frame movie and it took almost 24 hours. I switched it up and put two 2x3.0 Ghz Xeons running windows instead of the two macs and they did it in 8 hours. Something about the instruction set clearly isnt as up to snuff for some reason.

Nah, it's Maya. Get C4D if you want performance 😉 I won't even run Lightwave on my Mac 😛

Are you sure it's Maya. I would think the code that does the rendering would be the same on either platform. I think OSX is the problem, but I have no proof. Although there was an Anandtech article that should where OSX had some kind of problem that causes a slowdown when doing some server stuff. Cannot remember what it was, but it was on Anandtech somewhere. It may be a similar problem hurting Maya also.
 
I considered an Apple notebook but the hot dealer in me went with the most bang for my buck.

Dell Latitude D630

Intel Core 2 Duo T7300, 2.00GHz, 800MHz 4M L2 Cache, Dual Core
14.1 inch Wide Screen WXGA+ LCD
512MB, DDR2-667 SDRAM, 1 DIMM
Intel Integrated Graphics Media Accelerator X3100
120GB Hard Drive 9.5MM 5400RPM
Microsoft Vista Business, with media English
Dell Wireless 360 VSTA Bluetooth Module
65W AC Adapter for Latitude
8X DVD+/-RW w/ Roxio Creator and Cyberlink
Intel 4965 WLAN (802.11a/g/n) mini Card
9-Cell/85 WHr Primary Battery
3 year Gold tech support (North American based)
3 years CompleteCare Accidental Damage warranty

$1,100 shipped + $50 (2GB RAM upgrade) = $1,150 :thumbsup:
 
You know, in the average scenario, I would disagree with TheStu, just because MBP are more expensive based on OS X alone. With similar hardware specs, MBP is usually a more expensive option.

However, RossMAN has a crappy example to backup his point, just because I can get a Macbook for the same price here...
 
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