So much wrong in the OP. Not even going to bother.
I get the OP's comments. It is sold as an RPG because it has RPG elements such as choosing a class and managing stats as you 'level up'. But it isn't the traditional RPG like BG or even the Elder Scrolls games. It is mainly a hack and slash.
Where I think people have the most fun is that the combat is non-traditional and hard as heck. But if you went to play it for the story line or any kind of interaction, you didn't watch the marketing adds or read the reviews. It is almost exclusively about progressively punishing levels, really epic monster battles and some competition.
If I were to compare it to another game, I'd almost say it has more in common with L4D than it does with any RPG. But even then it isn't really the same.
It is more about limited resources and taking a tactical approach to an ever increasing labrynth and combat.
I personally think that the combat approach they took was quite unique. Moving around actually has weight and actually 'Feels' to me a bit more like combat than games like Dragon Age or Skyrim. I love getting in behind some poor soul and stabbing them in the back for huge amounts of damage, but there are quite a few monsters that you simply can't deal with.
At the end of the day, it was marketed as a punishingly difficult combat heavy game 'with RPG elements'. If you go in it from that perspective, you should have fun. At least I do.
I feel people who think on a traditional RPG has to have a story laid out forcing you to do it are missing out a lot. Was Ultima 4 not a tradition RPG because it didn't have a "hey do this and save the world / princess / whatever" format? No, of course not.
There is a massive story in the game, you just have to actually look for, unlike pretty much every other game. This game has nothing in common with L4D, except they are both video games. This game is like a single player version of Ultima Online, if the game ended when you defeated the Harrower.
The story is as such: A plague has come over the land, marking all how have it with the Dark Sign. This causes the person to now die, but instead become Hollow. Eventually, the Hollow will go insane and thus are imprisoned as such. There is a legend that one undead will come forward and change all of this. You are that person, of course. After escaping the asylum, you learn the chosen undead is supposed to ring two bells. You ring things and then are told you are the chosen and will link the flame, which is failing and prolong the Age of Fire by a primordial serpent. You have to acquire an item from an abandoned city "bathed in Sunlight". So, you go there and get the item. You meet the daughter of Lord Gwyn, who linked the first flame ushering in the Age of Fire. Upon returning to the serpent, you discover you have to fill the item (the Lordvessel) with 4 souls of some baddies. That will give you access to the kiln and allow you to defeat the Lord of Cinder and link the flame. Now, that is what you are told through dialog with the main NPCs you encounter. The rest of the amazing story is told through other NPC dialog and reading item descriptions. If you do a few other things, you discover another serpent, who claims you are actually the decedent of one of the 4 original god and are actually meant to usher in the Age of Dark, the age of man. However, if you look deep enough into the items, you can infer both serpents are using you towards their own end. Which, ultimately gives you the choice of what to do and which is the "good" and which is the "bad" is completely ambiguous. There is a ton of other background lore you have to discover and all of the characters have interesting backgrounds, but you can easily miss it. A bit longer than a paragraph, but that is the story. And yes, it is very easy to miss it.And as for story, where? Can you sum it up in less than one paragraph?
At first glance, it does seem like the levels and stats don't do anything. There is a much more in depth, which is why I brought up Ultima Online. The starting choices merely determine your starting stats and items. Where you go from there, is up to you. There is armor, magic, weapons, and miracles that all require certain stats and specific builds. If you want to be a mage, you can be one. If you want to be a fighter with heavy armor, build it. They limit you only on your imagination. The gear also plays a huge spot in your character, and there is a plethora of choices for how you want your character to play.Where I find a problem is when people create Mario Brothers and say "With RPG elements". I don't see a significant impact of RPG elements in Dark Souls. I don't think the stats add anything at all as no matter what you put points in, you ultimately end up with the same character.
I tried getting into it the first time, was bored to tears within a few hours. Tried longer the second time, third time, fourth time, I could never keep going even when forcing myself. It's just there's no depth to the game, it's just hack'n'slash with no purpose, there's no NPC's to interact with, there's no story or plot, no towns or characters, there's nothing to do except the clunky and repetitive combat. I don't even know why they call it an RPG, there are no elements of RPG in it, there's just class-choosing at the beginning of the game which makes absolutely no difference except at the beginning. It's more like Ghouls N Ghosts in 3D, kill monsters; kill the boss; rinse repeat.
Why is this game treated like the second coming of christ?
The story is as such: A plague has come over the land, marking all how have it with the Dark Sign. This causes the person to now die, but instead become Hollow. Eventually, the Hollow will go insane and thus are imprisoned as such. There is a legend that one undead will come forward and change all of this. You are that person, of course. After escaping the asylum, you learn the chosen undead is supposed to ring two bells. You ring things and then are told you are the chosen and will link the flame, which is failing and prolong the Age of Fire by a primordial serpent. You have to acquire an item from an abandoned city "bathed in Sunlight". So, you go there and get the item. You meet the daughter of Lord Gwyn, who linked the first flame ushering in the Age of Fire. Upon returning to the serpent, you discover you have to fill the item (the Lordvessel) with 4 souls of some baddies. That will give you access to the kiln and allow you to defeat the Lord of Cinder and link the flame. Now, that is what you are told through dialog with the main NPCs you encounter. The rest of the amazing story is told through other NPC dialog and reading item descriptions. If you do a few other things, you discover another serpent, who claims you are actually the decedent of one of the 4 original god and are actually meant to usher in the Age of Dark, the age of man. However, if you look deep enough into the items, you can infer both serpents are using you towards their own end. Which, ultimately gives you the choice of what to do and which is the "good" and which is the "bad" is completely ambiguous. There is a ton of other background lore you have to discover and all of the characters have interesting backgrounds, but you can easily miss it. A bit longer than a paragraph, but that is the story. And yes, it is very easy to miss it.
At first glance, it does seem like the levels and stats don't do anything. There is a much more in depth, which is why I brought up Ultima Online. The starting choices merely determine your starting stats and items. Where you go from there, is up to you. There is armor, magic, weapons, and miracles that all require certain stats and specific builds. If you want to be a mage, you can be one. If you want to be a fighter with heavy armor, build it. They limit you only on your imagination. The gear also plays a huge spot in your character, and there is a plethora of choices for how you want your character to play.
The game does have a platformer feel with how it the combat is; but that does not mean anything against it being an RPG. Is Dragon Age a better RPG because the combat is better than Planescape Torment? No, it is simply an extension of how you play. The platformer feel was a design choice that really worked. And, FROM have stated with Demon's Souls it wasn't their intention to make the game hard, but when they made their combat system it ended up that way and they kept it.
Even with how much I actually like the game, I understand it isn't for everyone. However, I feel a lot of the criticisms are from people who don't give it a fair chance.
I don't think you understand cheap hard. Nintendo hard was cheap hard. Hitting invisible walls in Silver Surfer was cheap. Not paying attention to a group of enemies stabbing me in the face in Demon's Souls is not cheap, it is me being punished for playing stupidly.
Wasn't a fan. But I can see why people enjoy it. I like difficult games and it definitely has that going for it. But being a PC gamer and not enjoying hardly anything on console, it was just terrible on the PC. Truly, truly bad.
So a little bit more than I ever knew about, and so I give it props. But if you compare that story to Baldur's gate or Planescape: Torment or Dragon Age: Origins or even Skyrim and Fallout, not quite so much.
It is the polar opposite of Bioware type of story
My point in a nutshell. Absolutely there is nothing wrong with enjoying Dark Souls for whatever reason. I too enjoy the game. But if i were looking for a Bioware style of RPG, Dark Souls is bound to disappoint me in that arena.
