HarvardAce
Senior member
- Mar 3, 2005
- 233
- 0
- 71
I'm on the fence. I recently purchased the game and I'm having a bit of a love-hate relationship with it. I enjoy the challenge and trying to figure out fights, but I'm not liking the "wasted" time going from checkpoint to the difficult part each time.
For example, it was taking me about 5-10 minutes to get from the first checkpoint in the upper whatever area to the first boss. It wasn't particularly challenging to get past all the minor enemies between the checkpoint and the boss after a try or two, but it still required some precision to make it through successfully. That's fine, but after the fifth or sixth time of getting to the boss and dying quickly (as I tried to learn the strategy against the boss), it became tedious. Eventually I got sick of the 5-10 minute trek to the boss and just looked up a boss strategy so I wouldn't have to keep wasting 5-10 minutes just to get to try something different (and inevitably fail against the boss).
I love a challenge, but there is a fine line between hard and tedious and I feel that Dark Souls is often far too much on the tedious side. I think a better compromise would have been to have the minor enemies respawn on a timer or maybe every X uses of the bonfire (either to restore health or because you died) so that it isn't quite as tedious when you fail.
For example, it was taking me about 5-10 minutes to get from the first checkpoint in the upper whatever area to the first boss. It wasn't particularly challenging to get past all the minor enemies between the checkpoint and the boss after a try or two, but it still required some precision to make it through successfully. That's fine, but after the fifth or sixth time of getting to the boss and dying quickly (as I tried to learn the strategy against the boss), it became tedious. Eventually I got sick of the 5-10 minute trek to the boss and just looked up a boss strategy so I wouldn't have to keep wasting 5-10 minutes just to get to try something different (and inevitably fail against the boss).
I love a challenge, but there is a fine line between hard and tedious and I feel that Dark Souls is often far too much on the tedious side. I think a better compromise would have been to have the minor enemies respawn on a timer or maybe every X uses of the bonfire (either to restore health or because you died) so that it isn't quite as tedious when you fail.