Anyone else thought Dark Souls was garbage?

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HarvardAce

Senior member
Mar 3, 2005
233
0
71
I'm on the fence. I recently purchased the game and I'm having a bit of a love-hate relationship with it. I enjoy the challenge and trying to figure out fights, but I'm not liking the "wasted" time going from checkpoint to the difficult part each time.

For example, it was taking me about 5-10 minutes to get from the first checkpoint in the upper whatever area to the first boss. It wasn't particularly challenging to get past all the minor enemies between the checkpoint and the boss after a try or two, but it still required some precision to make it through successfully. That's fine, but after the fifth or sixth time of getting to the boss and dying quickly (as I tried to learn the strategy against the boss), it became tedious. Eventually I got sick of the 5-10 minute trek to the boss and just looked up a boss strategy so I wouldn't have to keep wasting 5-10 minutes just to get to try something different (and inevitably fail against the boss).

I love a challenge, but there is a fine line between hard and tedious and I feel that Dark Souls is often far too much on the tedious side. I think a better compromise would have been to have the minor enemies respawn on a timer or maybe every X uses of the bonfire (either to restore health or because you died) so that it isn't quite as tedious when you fail.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I liked the game on the surface, but I never did finish it (and probably only got 10% of the way into it). It just didn't draw me in. It's a hack n slash, regardless of what anyone wants to say about the nuances of it. While I can actually get past cheap and difficult, I really just found myself not having the patience to actually use the strategies involved and just wanting to run past most things. (Meaning, once I beat something, I don't feel like doing it 100 more times just because I died).

The other aspect I didn't care for was something that happened very early on. I killed the one and only "vendor" I found in the game, simply because i accidentally hit the wrong button. At first I was like..oh well, there will be another..and there never was.

And..... I hated the "invasion" aspect. Sure you can play as human (I forget what the alternative is) and never have that happen, but doing that also impacts the game in other ways.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
there are other vendors, but yes, they are few and they are far away one from the other. The good thing is that normally when you kill them you get the items that were worth it from them (or that you couldnt get from anywhere else)

and i hate the invasion aspect. I mean, is nice... if i would be willing to fight when i get invaded. Im playing as hollow all the time cause i wanna play the game by myself. Now im in a part in which i cant beat the boss alone, so i used some humanity to be able to summon one of the spirits that aid you, and i can never get to the boss room because i get invaded before (and killed, everytime, and i can barely do anything)
 

Attic

Diamond Member
Jan 9, 2010
4,282
2
76
Yep, 100%. Need to use the controller, gameplay was designed around a controller not KB+M.

Analog movement is huge for controllers over KB+M. Using WASD to move is fine, but it's big limit compared to an analog stick is that it's movement speed is either walk or run (with shift), nothing in between. Analog sticks for movement offer a very tacit and responsive feedback to character movement speed along a tip toe to a run. Given all the ledges and iffy walking spots in Dark Souls, the analog movement of a controller is key. So with a Keyboard maybe you get three speeds of movement, normal speed, tip toe, and sprint. With a controller and analog movement stick you can get different rates of movement speed on a scale of at minimum 1-10 with a very immediate and responsive move increase through that speed increase/decrease.

Some games still have the walking on ice feel with a controller ( *cough* HL2 *cough*), but for the most part controllers ensure that damn dynamic in gameplay is no longer in play.
 
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