- Mar 28, 2003
Replace "Cutscene" with "scripted/triggered event" and its pretty much spot-on...
Yeah but I think the OP's complaint is that mainstream games are so dumbed down they arent even playable any more.so play more sandbox games like Oblivion, Sacred, Just Cause 2 (especially) and do whatever you like.
+1It's because games are now for the casual crowd.
Given most games that are retail copies have not had a manual with them worth counting for a while now, I do not see you as being as greatly disadvantaged as it would appear.Since I bought a digital copy, I don't have a manual to tell me the gameplay mechanics either :/
X3 actually has an 80 or so page manual, so it's one of the exceptions. I don't know about Terran Conflict though, but I assume it has something similar.Given most games that are retail copies have not had a manual with them worth counting for a while now, I do not see you as being as greatly disadvantaged as it would appear.
haha i hate that in BG2. although in PS:T you didnt need to do that - only had to have one party member to charge areasYou must gather your party before venturing forth.
This is so fucking infuriating. I'm taking fire and desperately seeking cover only to have my waterhead partner hogging the only piece of cover nearby. Dude, you're fucking immortal!Most modern shooters seem to be the worse culprits for constantly pushing you onto the predetermined path by some moron yakking away. It seems RTS's, and RPG's will at least give you a few moments to look around, but man, these shooters are pissing me off.
And almost all shooters force you to have a companion who gives you constant feedback. I won't even bother mentioning specific games, because almost EVERY shooter nowadays saddles you with someone who non-stop blabs. Where's the option to strangle your verbose companion with some piano wire, and float their body down the river? These damn companions always disrupt the flow of combat, too. They always hog all the cover, pushing you into harms way, and when you start shooting they charge into the fray in your view, blocking your shots.
It's like every new shooter is Daikatana reborn. Who talks this much during a firefight anyway? Do you think soldiers overseas are complimenting each others headshots, and saying "good job" or "booyacka" every time they shoot someone? Except for the occassional barked order, I'm sure they are fighting in an absolute tense silence, fighting for their life and completely focused on the job at hand.
The worst is when you have someone in your "head" ie comlink, telepathic link, etc, and you also have multiple companions all talking to you at once and telling you what to do. In some games they actually talk over each other, so that you can't even understand what they're saying.
Yeah, I think Dead Spaces approach was good. No text/highlight/communication/etc telling you what you should be doing. I find it funny they even need to tell you, games have become so god damn linear nowadays that it is nearly impossible to get lost or not know what to do (few exceptions).I don't dislike it nearly as much as games where I get lost all the time.
I liked how Dead Space did it, press a button (ENTIRELY OPTIONAL) and it shows you EXACTLY how to get to the next area. No nags at all, just a completely straightforward way of showing you where your next objective is.
I think this is going to change in the not too distant future. Right now Video games are going mainstream and to aid that they need to make them as accessible as possible. That means creating games that your average 8 year old kid can figure out. But soon the market will be near saturation and the market will start demanding games that actually challenge players. If developers fail to start making games to challenge a generation that has grown up on video games then the industry will go though a major die off.+1
those people and also first time players.
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