Sniper rifle is
extremely useful. If you haven't found a use for it, you haven't been playing on the higher difficulties or possibly Vs.
On higher difficulties such as expert, you need to have a ton of coordination. I like operating in teams of two where each pair runs with a shotgun for hoard suppression and the second player runs with either an assault or hunting riffle so the group ends up with 2 shotties and one of each rifle. One pair will pave the way, the other covers the entire groups six and does general mop up. The reason to operate in pairs is as simple as a buddy system - one player gets into trouble (pinned by hunter/smoker, etc...), the other is always there to bail them out.
The sniper rifle is awesome as a support weapon because you can free a pinned teammate even if they aren't close, so the sniper can cover even members of the other pair. Smoker grab someone? Sniper has the best chance of seeing and shooting the smoker before anyone else. Also, if the smoker is still somewhat out of sight, the sniper has the best chance (highest accuracy) of shooting and breaking the tongue binding the pinned player.
Other obvious sniper rifle advantages?
- 1 shot kill on all regular infected no matter where you hit them, even on expert.
- shots can go through zombies - excellent for when hoards are lined up and rushing at you.
- as powerful as the shotgun, but the effect isn't spread out...which leads to...
- sniper rifle is extremely important for taking out witches and tanks: the sniper shoots first, startling the witch, but keeps on shooting while the other players can unload with combat shotguns and assault rifles while the witch charges the sniper who can be very far away. Same goes for the tank - the Sniper can engage the tank and dish out the most damage shot for shot whilst the other players distract the tank. One strategy to deal with tanks (especially the last fights where you always have access to the super weapons) is to have every one switch to the rifles so that they can all engage the tank from safer distances - once the tank commits to attacking a certain player, that players ceases to attack the tank, which will eventually get annoyed and start attacking someone who is attacking him. Once the player who was being chased is freed from the tank's attention, that player can go back to attacking...rinse and repeat. Granted, the safest way to engage the tank is by setting it on fire and waiting for it to burn to death, however if there are no gas cans or molotovs around (especially since you have to fight two tanks in the end fights) you might have to resort to such tactics.
Of course that all leads back to why the game might not be so fun for many...there's not a chance in hell you'll get that level of coordination out of anyone other than a fairly close group of friends and lots of experience playing together.
Although I do find myself enjoying the occasional group of strangers I help coordinate into a decently successful team: I joined a group in the middle of a game of Blood Harvest on expert. It was on the corn field and they were talking about how they hated trudging through the cornfield because of the huge hoard ambush that would always get them. Once I got there, I shared a new strategy with them that I thought up on the spot: have 3 players wait up on the ridge right before the field, send one into the fields as bait and set off the ambush, of which once that is triggered, the bait runs back to the protection of their teammates on the ridge, forcing the hoards into a bottleneck on either side, easily decimated by the combat shotguns and rifles.
Originally posted by: dighn
Originally posted by: Zenoth
They removed the Demo so I don't know how they expect me to pay for it without trying it. So I'll wait until it costs around $20 or $30... then I'll buy it... maybe. If such a price tag occurs, but if it takes around two years to get there then, by then another game will get my attention and I'll just forget about it, probably. I'll see when that day comes.
Same. I've been busy so I hear about the game like yesterday, and it's taken offline. Screw them.
I can understand it to a certain degree - demos can often be good enough on their own to prevent players from paying for the full game, especially if a community can take root and find ways to expand the play beyond what is made available (adding new maps and content). Obvious Valve doesn't want to have to keep updating a demo to prevent people from do this, so they killed it upon the full game's release.
However, knowing Valve, there is bound to be "free to play" trial weekends as well as trail invites payed players will get to hand out, so you'll have to sit tight until you can experience either one.