Anyone else find Morrowind massively over rated?

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UglyDuckling

Senior member
May 6, 2015
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Might try the XBOX version... never know it may actually play better, clearly won't have the visual sass or controls, but ehh at this point, don't knock until ya tried. lol
 

Crono

Lifer
Aug 8, 2001
23,720
1,502
136
Pro tip: don't make constant effect healing clothing/armor using grand soul gems filled with high level (e.g. winged twilight) creatures souls. Pretty much ruins the game with nigh invincibility if you have a full set.

Enjoy becoming a vampire if you do get infected with vampirism (pretty awesome when it boosts your stats, especially done before a certain other condition in the main quest). Your acrobatics can get high enough to jump like the Hulk :D.

It's annoying how severly gimped vampirism is in Skyrim in particular. Bunch of werewolf lovers must have taken over Bethesda by that time.
 
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tamz_msc

Diamond Member
Jan 5, 2017
3,865
3,730
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Videos just make the game look like the be all end all like 99% of the fanbase around the game.

Looks great to watch, in reality a chore only masochists could enjoy.

Nothing is actually mentioned about just how badly some things in Morrowind cripple it's playibility.

The guy mentions it's "wonky combat" he don't put it down like he should be doing due to ass licking the community around him, it's a video, videos generate views, views generate pocket money from YouTube.

It's just a big circle jerk.

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Whenever I hear complaints about how combat in Morrowind is 'wonky', without any details as to why it is so, I immediately assume that the person in question never attempted to understand how the system works in the first place.

You have attributes, skills, armor rating and type, weapons and their attack type, your skills in using that particular weapon or armor, active and passive effects, duration and type of attack and a lot more things under the hood that determine how effective you will be in combat. What's more, everything I mentioned above is applicable to your non-monster type enemies as well.

For example a sword is going to be much more effective against someone who is wearing leather armor than heavy plate armor. You'd have better chances against the latter if you wield an axe or a mace.

As to how this plays out in the game, suppose you want to kill a guard at low levels. Now in Skyrim or Witcher 3, they are at a higher level, take and deal more damage, very easy to aggravate in a group etc. You never stand a chance. In Morrowind if you study the movement pattern of certain guards, then provided that you are well-prepared, understand how the combat works, use your special ability that can bypass enemy defenses, and a bit of luck you can take the guard out if you corner him in a position where others cannot see you attacking him. This is what Morrowind has to offer.

Whenever you hear about freedom and player choice in Skyrim, the consensus seems to be that you can mod it to suit whatever you want to do in the game. Morrowind offered you freedom inside the structure of the game and its mechanics.

Morrowind has its issues - like the journal system, cliff racers, initially slow movement speed - every game has them, however those things do not make it a lesser game compared to its successors.

When I played the first Fallout, it took me over an hour to figure out the controls and kill the cave rats when you first emerge from the Vault. Since then I've completed it three times. In comparison, I planned on doing the DLC for Fallout 3 after finishing the main game but haven't touched after the first playthrough.

Its pathetic really, the S.T.A.L.K.E.R series is the progenitor of all the numerous open-world survival FPS that flood Steam today - it had an incredibly deep gunplay that most of the community never even bothered to figure out, all they care about is modding it away to feel more 'responsive', but lost the opportunity to enjoy the immensely satisfying gameplay the mechanics offered once you figured it out.

/rant.
 

UglyDuckling

Senior member
May 6, 2015
390
35
61
Whenever I hear complaints about how combat in Morrowind is 'wonky', without any details as to why it is so, I immediately assume that the person in question never attempted to understand how the system works in the first place.

You have attributes, skills, armor rating and type, weapons and their attack type, your skills in using that particular weapon or armor, active and passive effects, duration and type of attack and a lot more things under the hood that determine how effective you will be in combat. What's more, everything I mentioned above is applicable to your non-monster type enemies as well.

For example a sword is going to be much more effective against someone who is wearing leather armor than heavy plate armor. You'd have better chances against the latter if you wield an axe or a mace.

As to how this plays out in the game, suppose you want to kill a guard at low levels. Now in Skyrim or Witcher 3, they are at a higher level, take and deal more damage, very easy to aggravate in a group etc. You never stand a chance. In Morrowind if you study the movement pattern of certain guards, then provided that you are well-prepared, understand how the combat works, use your special ability that can bypass enemy defenses, and a bit of luck you can take the guard out if you corner him in a position where others cannot see you attacking him. This is what Morrowind has to offer.

Whenever you hear about freedom and player choice in Skyrim, the consensus seems to be that you can mod it to suit whatever you want to do in the game. Morrowind offered you freedom inside the structure of the game and its mechanics.

Morrowind has its issues - like the journal system, cliff racers, initially slow movement speed - every game has them, however those things do not make it a lesser game compared to its successors.

When I played the first Fallout, it took me over an hour to figure out the controls and kill the cave rats when you first emerge from the Vault. Since then I've completed it three times. In comparison, I planned on doing the DLC for Fallout 3 after finishing the main game but haven't touched after the first playthrough.

Its pathetic really, the S.T.A.L.K.E.R series is the progenitor of all the numerous open-world survival FPS that flood Steam today - it had an incredibly deep gunplay that most of the community never even bothered to figure out, all they care about is modding it away to feel more 'responsive', but lost the opportunity to enjoy the immensely satisfying gameplay the mechanics offered once you figured it out.

/rant.

You are sinking really low when you want to talk down to me and then provide emphasis on certain things in other games that do things correctly, whereas Morrowind does not.

How dare you.



The truth behind your crap is, yeah it's bad, but i have a hidden love for it because i played all those years back.


A shame you can't be like me and i mentioned i love TR1... but it's controls are archaic and the game it's self has not aged all that well, 50% of it is just non logical fanboyism.
 

Crono

Lifer
Aug 8, 2001
23,720
1,502
136
What's wonky about the combat system is that even if a strike appears to land graphically, the game only registers it based on what's essentially a dice roll - the odds of a successful hit are based on a hit chance or percentage.

It isn't until your combat skills are high enough does a hit actually count most or all of the time. This isn't the expected behavior for a first-person game, especially not in the current era of gaming. No one likes a "no reg".

I put hundreds of hours into Morrowind, but even back then I knew it was a stupid system, especially when you are at a low level and can't reliably hit that damn rat in Balmora (Fighters' guild quest). It felt like a holdover from 3rd person RPGs. Thankfully, they did change things with Oblivion.

Morrowind was my favorite game for a long while - and I still think it's great because of the story, music (Jeremy Soule is my favorite video game composer), modability, and atmosphere - but the combat system, numerous bugs, limited number of voice actors, etc (did I mention the cliffracers? :p) made it a flawed game.

Which is fine, as no game is perfect, and I don't need it to be for the sake of nostalgia.
 
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tamz_msc

Diamond Member
Jan 5, 2017
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You are sinking really low when you want to talk down to me and then provide emphasis on certain things in other games that do things correctly, whereas Morrowind does not.

How dare you.



The truth behind your crap is, yeah it's bad, but i have a hidden love for it because i played all those years back.


A shame you can't be like me and i mentioned i love TR1... but it's controls are archaic and the game it's self has not aged all that well, 50% of it is just non logical fanboyism.
What are your specific issues with the combat in Morrowind, other than it took you 30 attempts to register one hit in one instance? Would you mind elaborating?

I find the first Bioshock extremely overrated, and I found it so underwhelming that I didn't even finish the game. However I can give completely valid arguments as to why I felt the way I did about it.

What can you offer, except ad hominem remarks that is?
 

UglyDuckling

Senior member
May 6, 2015
390
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What are your specific issues with the combat in Morrowind, other than it took you 30 attempts to register one hit in one instance? Would you mind elaborating?

I find the first Bioshock extremely overrated, and I found it so underwhelming that I didn't even finish the game. However I can give completely valid arguments as to why I felt the way I did about it.

What can you offer, except ad hominem remarks that is?


You have not once been put down or called anything, so put your fancy words away.
I simply read through the rubbish you put out, you attempted to shift reality by using other games.

Morrowind is a great game until it comes to combat.. that should say enough, dice roll mechanics in a first person perspective where it is not round based, you hit once, or they hit once, 50/50 if you hit.. no there is zero tactics to the combat, all i have heard is oh you have to level this and that, that's great, how do you level something that you cannot use because you die in every attempt to do so? Morrowind does not use a checkpoint system and i would hope it never would... so you just end up back where you were frustrated because no matter what you attempt it just fails.

This is the only time i have spoken of this game, and i have almost 8 hours on Steam with this game, so if i only lasted roughly 30 mins each try, you can gather i have really tried to get into the game.

I have posted videos, even my own Twitch stream of just how bad it is.. yet somehow i still need to explain myself to you.

Seriously? hilarious.
 

tamz_msc

Diamond Member
Jan 5, 2017
3,865
3,730
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You have not once been put down or called anything, so put your fancy words away.
I simply read through the rubbish you put out, you attempted to shift reality by using other games.

Morrowind is a great game until it comes to combat.. that should say enough, dice roll mechanics in a first person perspective where it is not round based, you hit once, or they hit once, 50/50 if you hit.. no there is zero tactics to the combat, all i have heard is oh you have to level this and that, that's great, how do you level something that you cannot use because you die in every attempt to do so? Morrowind does not use a checkpoint system and i would hope it never would... so you just end up back where you were frustrated because no matter what you attempt it just fails.

This is the only time i have spoken of this game, and i have almost 8 hours on Steam with this game, so if i only lasted roughly 30 mins each try, you can gather i have really tried to get into the game.

I have posted videos, even my own Twitch stream of just how bad it is.. yet somehow i still need to explain myself to you.

Seriously? hilarious.
How would you even understand tactics if you never even tried to figure out the mechanics? Its combat system is a product of its time - it was the first attempt at transposing the pen-and-paper D&D mechanics into a fully realized 3D computer role playing game.

Since by you logic its unfamiliar combat hasn't aged well, I suppose Charlie Chaplin's films haven't aged well either - they are silent, black-and-white, use fixed 35mm shots most of the time whereas none of the modern films are like that today?

You see the flaw in that logic?'Hasn't aged well' is a cop-out if you cannot go over the specifics.
 

UglyDuckling

Senior member
May 6, 2015
390
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How would you even understand tactics if you never even tried to figure out the mechanics? Its combat system is a product of its time - it was the first attempt at transposing the pen-and-paper D&D mechanics into a fully realized 3D computer role playing game.

Since by you logic its unfamiliar combat hasn't aged well, I suppose Charlie Chaplin's films haven't aged well either - they are silent, black-and-white, use fixed 35mm shots most of the time whereas none of the modern films are like that today?

You see the flaw in that logic?'Hasn't aged well' is a cop-out if you cannot go over the specifics.


Please don't drag down works of art and something you have zero interaction with to prove your own bias and clouded vision.

Norman Wisdom and Laurel & Hardy are my main picks.. shall we have a Chaplin vs Wisdom , L & H battle?

LOL

Weak argument points my friend.
 

Crono

Lifer
Aug 8, 2001
23,720
1,502
136
How would you even understand tactics if you never even tried to figure out the mechanics? Its combat system is a product of its time - it was the first attempt at transposing the pen-and-paper D&D mechanics into a fully realized 3D computer role playing game.

There wasn't a need to import that aspect of D&D into hit mechanics. Even a game older than Morrowind, Crusaders of Might and Magic (which wasn't well received and had it's own share of flaws, but I liked it) had proper hit mechanics for a 3D PC RPG (albeit a 3rd person, over-the-shoulder one).

I'm not saying one can't appreciate Morrowind's combat system for what it is, but I understand the frustration, and you can't argue someone into liking it via logic. It is what it is.

Oblivion and Skyrim took steps back in terms of story, dialogue, reading content, and original soundtrack (they ended up recycling a few tracks from Morrowind, too) but the combat system did get far better.
 
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tamz_msc

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Jan 5, 2017
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Please don't drag down works of art and something you have zero interaction with to prove your own bias and clouded vision.

Norman Wisdom and Laurel & Hardy are my main picks.. shall we have a Chaplin vs Wisdom , L & H battle?

LOL

Weak argument points my friend.
You died in 30 minute attempts at combat in Morrowind and trash the game, you die ten times in the graveyard in Dark Souls and suppose you trash that game as well? Same weak logic.

Why would I want to to be a Chaplin vs L&H debate? B&W, silent film, and fixed 35mm shots - these were my points, not not the style of the individual artists per se. These were the techniques in use at that time, this is what this whole debate was about - your whining is like going back to the first Call of Duty after playing the modern CoDs and complaining about health packs.
 

UglyDuckling

Senior member
May 6, 2015
390
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You died in 30 minute attempts at combat in Morrowind and trash the game, you die ten times in the graveyard in Dark Souls and suppose you trash that game as well? Same weak logic.

Why would I want to to be a Chaplin vs L&H debate? B&W, silent film, and fixed 35mm shots - these were my points, not not the style of the individual artists per se. These were the techniques in use at that time, this is what this whole debate was about - your whining is like going back to the first Call of Duty after playing the modern CoDs and complaining about health packs.


Now you are attempting to tell me i am some COD fan, please... the tropes and passive aggression on the internet is hilarious.

If i really disliked having to work for something in a video game i would not be Global Elite in CS... a game that granted arguably has a much higher skill cap than ALMOST any other game out there, exception that is is a round based FPS focused on team work and TRUE tactics, not directly related to Morrowind.

But again attempting to demoralize through words what you think i do and don't do.


Here mate, see if you would last longer than half a second against me, a game i am actually superior to 99% of the player base at.

 

tamz_msc

Diamond Member
Jan 5, 2017
3,865
3,730
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Now you are attempting to tell me i am some COD fan, please... the tropes and passive aggression on the internet is hilarious.

If i really disliked having to work for something in a video game i would not be Global Elite in CS... a game that granted arguably has a much higher skill cap than ALMOST any other game out there, exception that is is a round based FPS focused on team work and TRUE tactics, not directly related to Morrowind.

But again attempting to demoralize through words what you think i do and don't do.


Here mate, see if you would last longer than half a second against me, a game i am actually superior to 99% of the player base at.

Oh, you're one of those entitled CS:GO players huh? That's why I couldn't understand why you repeatedly failed to debate on specifics. :rolleyes:

Goodbye.
 

Crono

Lifer
Aug 8, 2001
23,720
1,502
136
This has devolved pretty quickly. It's a video game. Can we just agree to move on before a mod has to intervene? Thanks.

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ImpulsE69

Lifer
Jan 8, 2010
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Eh, it's all a holdover from the old old school. Daggerfall was just as bad, and much larger scale. What Chrono mentioned in combination with the mouse movement swinging is what was wrong about it. People expect if they see the graphics to hit, that it hits. Especially when moving your mouse to attack with a sword is so drastic. It did get better over the series, but only so much.
 
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UglyDuckling

Senior member
May 6, 2015
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Eh, it's all a holdover from the old old school. Daggerfall was just as bad, and much larger scale. What Chrono mentioned in combination with the mouse movement swinging is what was wrong about it. People expect if they see the graphics to hit, that it hits. Especially when moving your mouse to attack with a sword is so drastic. It did get better over the series, but only so much.

Oblivion is a drastically big departure in terms of combat.. it works as it should, however.... not impressed with it in terms of place and it lacks character... there is something about MW's world that really brings you in, i have heard there is a mod that makes your hit's hit regardless, but it can break the balance of the game as it's not intended, so i will re-install at some point and give it another shot with that mod, if it fixes the combat, truly MW may become my fave ES game, but as is.. it's terrible due to the terrible combat. Besides my complaint about Oblivion i must admit loved going through the first Oblivion portal.. that place looks awesome collecting Deadra hearts with a 1 shot magika spell .. LMAO.

And just like MW.. i modded Oblivion.

As you can see here.

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