- May 6, 2015
 
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Might try the XBOX version... never know it may actually play better, clearly won't have the visual sass or controls, but ehh at this point, don't knock until ya tried. lol
			
			Whenever I hear complaints about how combat in Morrowind is 'wonky', without any details as to why it is so, I immediately assume that the person in question never attempted to understand how the system works in the first place.Videos just make the game look like the be all end all like 99% of the fanbase around the game.
Looks great to watch, in reality a chore only masochists could enjoy.
Nothing is actually mentioned about just how badly some things in Morrowind cripple it's playibility.
The guy mentions it's "wonky combat" he don't put it down like he should be doing due to ass licking the community around him, it's a video, videos generate views, views generate pocket money from YouTube.
It's just a big circle jerk.
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Whenever I hear complaints about how combat in Morrowind is 'wonky', without any details as to why it is so, I immediately assume that the person in question never attempted to understand how the system works in the first place.
You have attributes, skills, armor rating and type, weapons and their attack type, your skills in using that particular weapon or armor, active and passive effects, duration and type of attack and a lot more things under the hood that determine how effective you will be in combat. What's more, everything I mentioned above is applicable to your non-monster type enemies as well.
For example a sword is going to be much more effective against someone who is wearing leather armor than heavy plate armor. You'd have better chances against the latter if you wield an axe or a mace.
As to how this plays out in the game, suppose you want to kill a guard at low levels. Now in Skyrim or Witcher 3, they are at a higher level, take and deal more damage, very easy to aggravate in a group etc. You never stand a chance. In Morrowind if you study the movement pattern of certain guards, then provided that you are well-prepared, understand how the combat works, use your special ability that can bypass enemy defenses, and a bit of luck you can take the guard out if you corner him in a position where others cannot see you attacking him. This is what Morrowind has to offer.
Whenever you hear about freedom and player choice in Skyrim, the consensus seems to be that you can mod it to suit whatever you want to do in the game. Morrowind offered you freedom inside the structure of the game and its mechanics.
Morrowind has its issues - like the journal system, cliff racers, initially slow movement speed - every game has them, however those things do not make it a lesser game compared to its successors.
When I played the first Fallout, it took me over an hour to figure out the controls and kill the cave rats when you first emerge from the Vault. Since then I've completed it three times. In comparison, I planned on doing the DLC for Fallout 3 after finishing the main game but haven't touched after the first playthrough.
Its pathetic really, the S.T.A.L.K.E.R series is the progenitor of all the numerous open-world survival FPS that flood Steam today - it had an incredibly deep gunplay that most of the community never even bothered to figure out, all they care about is modding it away to feel more 'responsive', but lost the opportunity to enjoy the immensely satisfying gameplay the mechanics offered once you figured it out.
/rant.
What are your specific issues with the combat in Morrowind, other than it took you 30 attempts to register one hit in one instance? Would you mind elaborating?You are sinking really low when you want to talk down to me and then provide emphasis on certain things in other games that do things correctly, whereas Morrowind does not.
How dare you.
The truth behind your crap is, yeah it's bad, but i have a hidden love for it because i played all those years back.
A shame you can't be like me and i mentioned i love TR1... but it's controls are archaic and the game it's self has not aged all that well, 50% of it is just non logical fanboyism.
What are your specific issues with the combat in Morrowind, other than it took you 30 attempts to register one hit in one instance? Would you mind elaborating?
I find the first Bioshock extremely overrated, and I found it so underwhelming that I didn't even finish the game. However I can give completely valid arguments as to why I felt the way I did about it.
What can you offer, except ad hominem remarks that is?
How would you even understand tactics if you never even tried to figure out the mechanics? Its combat system is a product of its time - it was the first attempt at transposing the pen-and-paper D&D mechanics into a fully realized 3D computer role playing game.You have not once been put down or called anything, so put your fancy words away.
I simply read through the rubbish you put out, you attempted to shift reality by using other games.
Morrowind is a great game until it comes to combat.. that should say enough, dice roll mechanics in a first person perspective where it is not round based, you hit once, or they hit once, 50/50 if you hit.. no there is zero tactics to the combat, all i have heard is oh you have to level this and that, that's great, how do you level something that you cannot use because you die in every attempt to do so? Morrowind does not use a checkpoint system and i would hope it never would... so you just end up back where you were frustrated because no matter what you attempt it just fails.
This is the only time i have spoken of this game, and i have almost 8 hours on Steam with this game, so if i only lasted roughly 30 mins each try, you can gather i have really tried to get into the game.
I have posted videos, even my own Twitch stream of just how bad it is.. yet somehow i still need to explain myself to you.
Seriously? hilarious.
How would you even understand tactics if you never even tried to figure out the mechanics? Its combat system is a product of its time - it was the first attempt at transposing the pen-and-paper D&D mechanics into a fully realized 3D computer role playing game.
Since by you logic its unfamiliar combat hasn't aged well, I suppose Charlie Chaplin's films haven't aged well either - they are silent, black-and-white, use fixed 35mm shots most of the time whereas none of the modern films are like that today?
You see the flaw in that logic?'Hasn't aged well' is a cop-out if you cannot go over the specifics.
How would you even understand tactics if you never even tried to figure out the mechanics? Its combat system is a product of its time - it was the first attempt at transposing the pen-and-paper D&D mechanics into a fully realized 3D computer role playing game.
You died in 30 minute attempts at combat in Morrowind and trash the game, you die ten times in the graveyard in Dark Souls and suppose you trash that game as well? Same weak logic.Please don't drag down works of art and something you have zero interaction with to prove your own bias and clouded vision.
Norman Wisdom and Laurel & Hardy are my main picks.. shall we have a Chaplin vs Wisdom , L & H battle?
LOL
Weak argument points my friend.
You died in 30 minute attempts at combat in Morrowind and trash the game, you die ten times in the graveyard in Dark Souls and suppose you trash that game as well? Same weak logic.
Why would I want to to be a Chaplin vs L&H debate? B&W, silent film, and fixed 35mm shots - these were my points, not not the style of the individual artists per se. These were the techniques in use at that time, this is what this whole debate was about - your whining is like going back to the first Call of Duty after playing the modern CoDs and complaining about health packs.
Oh, you're one of those entitled CS:GO players huh? That's why I couldn't understand why you repeatedly failed to debate on specifics.Now you are attempting to tell me i am some COD fan, please... the tropes and passive aggression on the internet is hilarious.
If i really disliked having to work for something in a video game i would not be Global Elite in CS... a game that granted arguably has a much higher skill cap than ALMOST any other game out there, exception that is is a round based FPS focused on team work and TRUE tactics, not directly related to Morrowind.
But again attempting to demoralize through words what you think i do and don't do.
Here mate, see if you would last longer than half a second against me, a game i am actually superior to 99% of the player base at.
Oh, you're one of those entitled CS:GO players huh? That's why I couldn't understand why you repeatedly failed to debate on specifics.
Goodbye.
Your arguments? I can't find any.Entitled? only when i crush your arguments.
Entitled? only when i crush your arguments.
At least he HAS arguments you have nothing LMAO.
Eh, it's all a holdover from the old old school. Daggerfall was just as bad, and much larger scale. What Chrono mentioned in combination with the mouse movement swinging is what was wrong about it. People expect if they see the graphics to hit, that it hits. Especially when moving your mouse to attack with a sword is so drastic. It did get better over the series, but only so much.
	
	
	
	
	