You need to play your copy of Power Grid! I like it better than Agricola and Puerto Rico (I'd rank them Power Grid -> Agricola ----> Puerto Rico).
The game does take quite long honestly, though once you get down the rules you can do it in less than three. However, there are natural breaks in the game as you advance ages that you can stop and come back to it later.
It is kind of like playing civilization (the computer game) except in board game form.
Twilight Struggle is also an awesome two player game.
Monopoly at least has the depth of deal making. Settlers card trading does not come close to making up the luck in rolling 4's back to back and cashing in while people on 6's and 8's are left stagnant.Settlers of Catan is not even close to "mostly luck dependent". Monopoly is "mostly luck dependent".
97% Munchkins
85% Monopoly
69% Risk
67% Arkham Horror
60% Heroscape
59% Liar's Dice
57% A&A Miniatures
49% Are You a Werewolf
49% Kingmaker
48% Memoir 44
47% Heroclix
46% Ticket to Ride
44% Cosmic Encounter
44% Settlers of Catan
40% Texas Hold'em
39% A&A Boardgame
37% Junta
31% Carcassonne
26% Confrontation
24% Small World
21% Ace of Aces
19% CCA
17% Hammer of the Scots
14% Twilight Struggle
13% FAB Bulge
10% ASL
5% Agricola
4% Adv. Civilization
3% Puerto Rico
2% Chess
Race for the Galaxy I thought had a HORRIBLE 2 player mechanic. I prefer San Juan 2-player to Race to the Galaxy. 3 or more though and I like Race for the Galaxy.
Re: Luck
There was a poll at Boardgame geek on which games are more luck-based or skill-based. The results:
http://boardgamegeek.com/article/4663153#4663153
The dice rolling adds more luck to the game than some people prefer. You can replace the dice with a set of dice cards to ensure that you don't end up rolling 11s more than you roll 8s and 6s.
Did you play it with the "experienced" rules (2 actions per player)? That improves it a lot for two players.
Too random. I prefer board games where the random element is minimized instead of in the forefront.
Datalink - Between our gaming group we have just about all those games on your list. I am on an Acquire kick right now, but I still enjoy a good game of Ticket to Ride (my gateway game into European type board games). You are not terribly far from me (Allentown PA), maybe one day we can road trip halfway and play a few games (did you go to the WBC last year?)
Yep, that killed it for us. Once you started military than you won quickly. Settle every turn (free card for settling, maybe you settle twice if you got 2 mil worlds) and if you have a resource on one (I forget the term used for the ones that start with a resource) you also cashed that in for more cards on the same turn. Otherwise you combined it with explore to draw another military world. The fact that you only needed the military threshold to play a military world meant that you had a hand while the other player had to keep discarding to play developments/non military worlds. Even worse is if the other player had production worlds and had to waste his turn trading/producing without playing any cards.
Now, granted, we only played *two* rounds of this game 2-player. After the second basically identical playing of the game we said no more. I still like it at 3 and up though. Perhaps I am missing a key strategy for non military world quick buildups.
It is a great gateway game, IMO (meaning, it can get people interested in playing board games if they haven't done so in the past). Fun to play and easy to learn. One of the games I own.
My collection:
http://www.boardgamegeek.com/collection/user/datalink7
But for additional research on board games, go to http://www.boardgamegeek.com
Interesting that Settlers is too random but you're on an Acquire kick where so much hinges on random tile draws!![]()
update: The game store called and the game came in so i went to the mall on my lunch hour and bought it. i setup the game and after dinner we played it. it really is fun. my wife and kids really got into it.
i may have to buy the expansion for more players. I didnt play i just was referee with the rule book until we got the hang of it.
Go back and read all of the rules again. When playing a new game you almost invariably get one rule wrong (though this seems unlikely if you were following along with the rule book, but it's still possible), and a simple change to one rule can drastically alter the game. The rules make a lot more sense after you've played the game once.
If you have any questions about any of the rules you could ask them here, or as mentioned previously http://www.boardgamegeek.com is a great source of information. Every game has its own set of forums there, including a rules forum. Each game has a strategy forum too, in case you need a little help beating your wife and kids.
I love catan so much I bought this version a while ago. It's pretty slick. http://www.amazon.com/Settlers-Catan.../dp/B000FDEW3S
Re: Luck
There was a poll at Boardgame geek on which games are more luck-based or skill-based. The results:
http://boardgamegeek.com/article/4663153#4663153
97% Munchkins
85% Monopoly
69% Risk
67% Arkham Horror
60% Heroscape
59% Liar's Dice
57% A&A Miniatures
49% Are You a Werewolf
49% Kingmaker
48% Memoir 44
47% Heroclix
46% Ticket to Ride
44% Cosmic Encounter
44% Settlers of Catan
40% Texas Hold'em
39% A&A Boardgame
37% Junta
31% Carcassonne
26% Confrontation
24% Small World
21% Ace of Aces
19% CCA
17% Hammer of the Scots
14% Twilight Struggle
13% FAB Bulge
10% ASL
5% Agricola
4% Adv. Civilization
3% Puerto Rico
2% Chess
