antihelten
Golden Member
- Feb 2, 2012
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VR SM Projection, it's likely compute based, and their version of True Audio, also compute based calculations for sounds.
As far as I can tell multi-projection just sounds like a slightly fancier version of multi-resolution rendering which was present on Maxwell, so I don't really think there's anything stopping Nvidia from implementing it for Maxwell as well (other than the fact that Nvidia obviously want people to upgrade to Pascal).