ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (
http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 137363456
HAL (pure hw vp): RADEON 9700 PRO (Anti-Detect-Mode: off, gamma correction: DAC)
options
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
shader 2 ( Per Pixel Diffuse Lighting): 227 fps 4.4139 mspf 1133 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 156 fps 6.4002 mspf 782 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong)): 159 fps 6.2772 mspf 797 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 127 fps 7.8570 mspf 637 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 166 fps 6.0206 mspf 831 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 144 fps 6.9366 mspf 721 rendered frames
shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 126 fps 7.9642 mspf 628 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 113 fps 8.8208 mspf 567 rendered frames
shader 10 ( Per Pixel Environment Mapping): 232 fps 4.3071 mspf 1161 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 202 fps 4.9495 mspf 1011 rendered frames
shader 12 ( Per Pixel Bump Mapping): 136 fps 7.3367 mspf 682 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 127 fps 7.8783 mspf 635 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 110 fps 9.0531 mspf 553 rendered frames
shader 15 ( Per Pixel Wood Shader): 133 fps 7.4925 mspf 668 rendered frames
shader 16 ( Per Pixel Tile Shader): 74 fps 13.4949 mspf 371 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 13 fps 75.8348 mspf 66 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 103 fps 9.7552 mspf 513 rendered frames
shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 27 fps 37.5428 mspf 134 rendered frames
shader 20 ( High Dynamic Range Shader (cross blur)): 56 fps 17.9660 mspf 279 rendered frames
shader 21 ( High Dynamic Range Shader (gaussian blur)): 61 fps 16.4626 mspf 304 rendered frames
shader 22 ( Per Pixel Edge Detection And Hatching Shader): 36 fps 27.8408 mspf 180 rendered frames
shader 23 ( Per Pixel Water Colour Shader): 51 fps 19.6412 mspf 255 rendered frames
wtf ... my 9700 performs better than 9800 on some tests?
Ummmm ... CP set on Performance settings thou ,,, but Ap Preference ON