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Any MTG players?

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Daedalus685

Golden Member
Nov 12, 2009
1,386
1
0
Jace doesn't have much to do with control. Generally when people play him it's just for the brainstorm, a card that is no longer standard legal. Real control is done with the rest of the deck. My deck is entirely control, and Jace wouldn't help it work better. Jace wouldn't really hurt me at all either. Maybe if I was running mono-blue I'd use him, but the price tag and the fact that the set is no longer sold makes it not worth it regardless. He might not even be standard legal before too long.

Nah he has tonnes of control, bounce and fate steal are awesome :), if limited in scope.

He is so good because he provides these small perks while also allowing you to ensure you have a good collection of counters in hand via brainstorm (which with fetch lands and so many other shuffle effects is a bit more powerful today than it was in yesteryear). He is more of an enabler for sure, but he is good at his job.

I'd papa jace is gone from standard forever come the next rotation. I can't see them reprinting something that so obviously dominated the pro decks for so long. He will join tarmogoyf in history.

But again, naya forever!
 

Daedalus685

Golden Member
Nov 12, 2009
1,386
1
0
I think this is what I like the most about MTG. So many cards, so many styles, and so many personal preferences makes it very rarely boring :D. Casual or serious tournament alike.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
I think this is what I like the most about MTG. So many cards, so many styles, and so many personal preferences makes it very rarely boring :D. Casual or serious tournament alike.

Can't even build a deck to counter the community because the community changes every week. One week everyone runs knights, next week it's all RDW, next week who knows. That's why I'm going hardcore control, to kill everything and piss off the ones that survive.
 

dwell

pics?
Oct 9, 1999
5,185
2
0
Have not played since 5th Edition. Used to play black and blue decks. All about control and pinging the other guy to death.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Have not played since 5th Edition. Used to play black and blue decks. All about control and pinging the other guy to death.

Black and blue is still possible. Couple of tome scours then a haunting echoes pretty much obliterates most decks. I think a lot of people would concede after that.
 

dwell

pics?
Oct 9, 1999
5,185
2
0
No idea what those cards are. My decks would use a lot of instants that return cards to the players hand so I would have a bunch of 1/1 or 2/2 black creatures and bring them out quick and use instants to both save their ass if they were about to be hit or to take an enchantment stacked opponent creature of the table.

I have no desire to play these days but back in the late-90's I was pretty competitive.
 

Minjin

Platinum Member
Jan 18, 2003
2,208
1
81
I'd be curious to see how my 5 color Sliver deck would compare to more modern decks. My red Goblin deck was pretty dominant as well.
 

ballmode

Lifer
Aug 17, 2005
10,246
2
0
thats a plainswalker card, you can treat it as a creature, but it can't attack i believe, just block.

once a turn on your turn (like a sorcery) you can use one of the Plainswalkers abilities.
The reason why its such a powerful card is that its great for mill decks. I played magic from 3rd-Tempest, came back during the Kamigawa block and left during the end of Ravnica, I grew out of it... takes too long to play, competitive decks thanks to the internet make there way on there and everybody copies. Cards get expensive and everybody plays the same way. Blah...

The only thing that interests me is booster tourneys and sealed deck
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
No idea what those cards are. My decks would use a lot of instants that return cards to the players hand so I would have a bunch of 1/1 or 2/2 black creatures and bring them out quick and use instants to both save their ass if they were about to be hit or to take an enchantment stacked opponent creature of the table.

I have no desire to play these days but back in the late-90's I was pretty competitive.

Tome scour costs 1 blue mana and forces the opponent to dump the top 5 cards of their library into the graveyard. Haunting echoes costs 5 mana and exiles all non-land cards from opponent's graveyard, and exiles all matching cards from their library.
 

Spydermag68

Platinum Member
Apr 5, 2002
2,616
99
91
Plainswalker -
1) Enter the battle field with the number of loyalty counters equal to the number in the lower right hand corner.

2) The controlling player can play a Plainswalker and then have it immediately do one action if it has enough loyalty counters.

Jace can either add two loyalty counters added and both players draw a card or remove one and target player draws a card. Since he only has 3 counters when he enters the playing field it cannot do -10 ability.

3) Plainswalkers only have one action during your turn. They cannot be activated during your opponent's turn.

4) If the number of loyalty counters is reduced to 0 then the Plainswalker card goes to your graveyard.

5) Plainswalkers do not attack nor do they defend. Your opponent can choose an unblocked creature to attack the Plainswalker instead of you. The Plainswalker losses the number of loyalty counters equal to the attacking creater's power.

6) The opponent can also use direct damage like "Lightening Bolt" to hurt and kill of plainswalkers.

7) Only one version of a plainswalkers can be on the battlefield at a time, and like legendary creatures if a second one enters the battlefield then they all get buried.

Malak - Jace is a good card when you can get him out to the battlefield. If you are playing a long control game the -10 ability can some times win the game for you.
 

dwell

pics?
Oct 9, 1999
5,185
2
0
Sounds like a Plainswalker is almost like a second player. Very interesting mechanic.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
6) The opponent can also use direct damage like "Lightening Bolt" to hurt and kill of plainswalkers.

Technically you can't target planeswalkers with spells like that either, you target the player and if it is not stopped, it can then be redirected to the planeswalker. This is important because if the player has any enchantment that makes it so he can't be targetted, then you can't ever hit the planeswalker either.

7) Only one version of a plainswalkers can be on the battlefield at a time, and like legendary creatures if a second one enters the battlefield then they all get buried.

I'd have to double check, but I think it works differently. I believe the first planeswalker out is protected.

Malak - Jace is a good card when you can get him out to the battlefield. If you are playing a long control game the -10 ability can some times win the game for you.

I run Elspeth, Gideon, and Venser. Venser has a much stronger and much easier to aquire ultimate ability, and Elspeth is a ticking time bomb. Gideon... well there's a reason he's popular.
 

TheShiz

Diamond Member
Oct 9, 1999
3,846
0
0
oh yes it is flawed, I'm not saying that is a bad thing, it's just how the game works. you've heard of power creep yes? they keep making cards more powerful to keep you buying them. it's a constantly changing game. Yeah it's more complex than chess because they keep adding stuff to it, chess has a really solid initial design that doesn't require new junk every couple of months. And being the best in the world in chess is about a million times more respected than being the best at magic. what does that say? Yeah I play with "fake" cards that play exactly like the "real" cards do. I did play with "real" cards back in the day and all it does is make you want to go waste more money on better cards. You are a douche to say I need to go play with real cards to have opinions.

anyone who likes magic but does not want to keep up with it and waste a lot of money I suggest playing a cube with friends. it's different every time and gives everyone an even playing field every time. You don't have to deal with people who drop $400 on 4 jace cards. It's also more fun because only one of each card is in the cube, i think focused decks with 4x of a lot of cards are boring to play, they play out pretty much the same every time.



It is not flawed and it's stupid to compare it to chess like that. It is infinitely more complex than a simple game like chess. You play with fake cards in random games with friends, none of it is real. I think you should go play some real games with real cards before you start throwing out opinions.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
The most powerful cards in magic were in the initial sets, not the latest. Your power creep theory is shot. I beat Jace decks all the time with my cheap decks, the only titan I even own is Sun Titan and he's the cheapest. And saying a focused deck is boring? Dude... this is why you will never understand this at all. Like I said, you play fake games with fake cards. Yeah, your decks will lose to $400 decks every time because you have no idea how to play the game. Your decks will lose to $50 decks.
 

alkemyst

No Lifer
Feb 13, 2001
83,769
19
81
Dude, you must play in Poorville or something. There is a big reason the rules are so strict in REAL tournaments when money is probably not a factor.
 

biostud

Lifer
Feb 27, 2003
19,933
7,039
136
Only on computer, because I knew I would have to use a lot of capital to play IRL.
 

BrokenVisage

Lifer
Jan 29, 2005
24,771
14
81
Man I miss the days of combo decks like Necro and Illusions/Donate. They pissed people off but it was so much fun playing them out. Land destruction was a favorite of mine as well, my opponents didn't like me much :D I loved creature decks too, but other than quick green decks it feels even more methodical than combo and get old fast.

I knew a Level 5 judge, total nerd but a pretty cool guy, he had this awesome Type 1 combo deck with all these artifacts and the enchantment that turns them into creatures with P/T based on their casting cost. It had the Power 9 and all that, Library, etc. and watching him play it out was incredible. It only took him a few turns before he could start generating infinite mana in fact. Wish I could remember the decklist better, it's not something he pulled out routinely being a deck worth $2500+ easily.
 
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Dedpuhl

Lifer
Nov 20, 1999
10,370
0
76
$20 gets you a box with 4 boosters, 100 lands, and 125 random cards. Getting back into MTG is cheap and easy. Not hard to find people that at the very least used to play. Should be easy to get a community going if you don't already have one in your city.

Nah, I don't care to play anymore. I had bought some boxes of the new stuff about 3 years ago and wasn't impressed.

I also have a shitpile of Star Wars CCG cards (Decipher). I'd prefer to play that again over MTG...
 

Spydermag68

Platinum Member
Apr 5, 2002
2,616
99
91
I'd have to double check, but I think it works differently. I believe the first planeswalker out is protected.


212.9c Planeswalker subtypes are always a single word and are listed after a long dash: "Planeswalker -- Jace." Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes. (You can find the complete list of planeswalker subtypes under "Planeswalker Types" in the glossary at the end of this document.) If two or more planeswalkers that share a planeswalker type are in play, all are put into their owners' graveyards as a state-based effect. See rule 420.5.


Same sub-type then all get buried.

I might be a little loose with the rule description above with "lightening bolt" but the effect is the same. you are correct if I cannot target the player with a spell then I cannot target the Planeswalker.

I play against a friend of mine that is a rule lawyer. It is sad but I keep a copy of the rules near by when we play. It took and hour to hammer out the rules for the following cards in play under my control: Teferi's Puzzle Box, Howling Mine, Underworld Dreams, and Megrim. By the rules, I can set the order based on my turn or my opponent's turn.
 
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KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I always loved the art on the cards, but never knew anyone that played the game.

I'm finding myself in kinda the same situation now with Warhammer 40k. I love the models and the painting/putting together aspect but I don't know anyone in to it. Doesn't really seem like any places play it around in Orlando to even check it out like that, though I think Gamesworkshop is opening a store here soon I believe at least so that should help :D
 
Nov 29, 2006
15,886
4,436
136
Man I miss the days of combo decks like Necro and Illusions/Donate. They pissed people off but it was so much fun playing them out. Land destruction was a favorite of mine as well, my opponents didn't like me much :D I loved creature decks too, but other than quick green decks it feels even more methodical than combo and get old fast.

I knew a Level 5 judge, total nerd but a pretty cool guy, he had this awesome Type 1 combo deck with all these artifacts and the enchantment that turns them into creatures with P/T based on their casting cost. It had the Power 9 and all that, Library, etc. and watching him play it out was incredible. It only took him a few turns before he could start generating infinite mana in fact. Wish I could remember the decklist better, it's not something he pulled out routinely being a deck worth $2500+ easily.

I had a pretty mean green, black and red LD deck back in the day. That was my favorite deck to play. Im trying to remember the name of the artifact card. I want to say "Dingus Egg" or something like that would do 3 damage to the player everytime they lost a land. Was much fun to be had as they could never do anything once the deck got going. Wasnt the fastest deck and sometimes the draws could hurt you, but once it got rolling it was pretty much over.
 

BrokenVisage

Lifer
Jan 29, 2005
24,771
14
81
I had a pretty mean green, black and red LD deck back in the day. That was my favorite deck to play. Im trying to remember the name of the artifact card. I want to say "Dingus Egg" or something like that would do 3 damage to the player everytime they lost a land. Was much fun to be had as they could never do anything once the deck got going. Wasnt the fastest deck and sometimes the draws could hurt you, but once it got rolling it was pretty much over.

L/D is all about the draw and (in tourneys) the sideboard. Gotta get to their land early obviously, some decks more so then others, quick green could be a nightmare for L/D but with red you at least have direct damage. I still have my mono red L/D deck built but it's not heavy on the destruction, it relies more on the combo or 2 artifacts, 1 that lets you draw 2 cards each turn but you must discard your hand at the end, coupled with 1 that prevented creatures with power greater than the cards in your hand from attacking. Get that combo going then millstone them to a slow death lol.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Man I miss the days of combo decks like Necro and Illusions/Donate. They pissed people off but it was so much fun playing them out. Land destruction was a favorite of mine as well, my opponents didn't like me much :D I loved creature decks too, but other than quick green decks it feels even more methodical than combo and get old fast.

I knew a Level 5 judge, total nerd but a pretty cool guy, he had this awesome Type 1 combo deck with all these artifacts and the enchantment that turns them into creatures with P/T based on their casting cost. It had the Power 9 and all that, Library, etc. and watching him play it out was incredible. It only took him a few turns before he could start generating infinite mana in fact. Wish I could remember the decklist better, it's not something he pulled out routinely being a deck worth $2500+ easily.

Even in current standard constructed there is an unlimited mana combo, and it isn't even that hard to do. My current deck is something you'd love, it's all about pissing the other guy off. But I don't stop at destroying lands. I destroy EVERYTHING. My win condition is making the other guy concede.

Magic-The-Gathering-Scars-of-Mirrodin-Lux-Cannon.jpg
 
Mar 10, 2005
14,647
2
0
i placed 5th in my first sanctioned tournament, waaaaay back in the days before types I and II. with a relatively low budget deck, i took out many mox boys because a) people are dumb and b) i was a rules lawyer.

probably my favorite deck ever, it was big blue - permission, control and flyers, with prodigal sorcerers + 4 volcanic islands and a couple fireballs. sound fundamentals go a long way against dummies with a big budget. proudly, the coup de grace i hammered people with has been eliminated :)

artifacts were really big at the time, so i used energy flux (ench, 2 mana upkeep on each artifact or it's destroyed). then i busted out a war barge (art, 4 mana target creature gains islandwalk until end of turn. if war barge is destroyed, target creatures are removed from the game). my opponents would say "wtf you idiot. i don't even have islands! and you have an energy flux out! thanks for sucking."

during my upkeep, i'd give my opponent's creatures islandwalk (maybe cast a high tide for 3+ creatures or to save 2 blue for a counterspell). "ummm, whatever, guy" was the usual response. then i declare i'm not paying the 2 upkeep on the war barge, it's gone and all his creatures were removed from the game. chaos breaks out, we both summon a judge, and i proceed to pound him with mahamoti djinn and his own serra angel or whatever.

maybe my favorite card was the prodigal sorcerer. 1 point of damage every turn, skillfully applied, makes all the difference.
 

Dr. Zaus

Lifer
Oct 16, 2008
11,764
347
126
I played back in the day when Ice Age first came out. Then stopped buying around Nemesis. Just became too much of a money pit. Always having to buy new cards that have no real value in the end. I still have like 3 moving boxes packed full of cards in my basement collecting dust.

... Some of those older cards are extremely valuable.